ClivePwned
Member
Although I originally played a fair whack of Twilight Princess on Wii at its launch, I had never finished it (like all but OoT and WW of 3D Zeldas). I remember another game would come out and I'd leave Zelda for a bit and come back to it, but when I returnedt, it would always take a while for me to remember where I was up to. I think on the third attempt to play the game, I gave up.
SS was another that I didn't finish but that was because I was getting sick of the repetition of bosses.
After enjoying playing through WW HD a few years back, I was hopeful there might be a TP remaster for me to replay and there was. But I had spent 2016 without access to my Wii U system, something I recently rectified after visiting home for Christmas.
So I started TP for the first time in 10 years.
I was bored shitless for countless hours. It felt boring, lifeless and I despised most of the music (The Hyrule Field theme is an exception. Its used throughout the game in various forms and is one of the series great tunes). I found that I had very little memory of the game apart from the early Wolf sections and I had originally gotten about 60% of the way through the game. The game also felt unpolished for a Zelda (Not sure if that's just the game or the remaster) with some camera wobbles and really, really awful controls for Epona. The sound is also really lacking with seemingly no changes from the GC/Wii version and so many areas where there is no sound or music at all (not even an ambient sound. Again, not sure how much is the game or the remaster.
But I kept playing. Somewhere along the line, I realised how much fun I was having in the dungeons compared to the overworld (the opposite of WW). The game is no great respecter of time and there's lots of travelling or warping back and forth. It's not a game you can enjoy if you're in a hurry.
There are a few bits where I've gotten stuck and referred to walkthroughs and its kinda interesting to see those recorded on Wii and GC to see how different the game was. I feel the gamepad made the UI a lot slicker (though its still clunky in places, it seems to take forever to get it to accept that I want to use bomb arrows) but it's nice having a touch button to transform quickly between wolf and Link.
So, as a last hurrah for my Wii U (BotW and Switch preordered), TP HD was as good a sendoff for a system that's destined to be a cult system in the same vein as the Dreamcast.
SS was another that I didn't finish but that was because I was getting sick of the repetition of bosses.
After enjoying playing through WW HD a few years back, I was hopeful there might be a TP remaster for me to replay and there was. But I had spent 2016 without access to my Wii U system, something I recently rectified after visiting home for Christmas.
So I started TP for the first time in 10 years.
I was bored shitless for countless hours. It felt boring, lifeless and I despised most of the music (The Hyrule Field theme is an exception. Its used throughout the game in various forms and is one of the series great tunes). I found that I had very little memory of the game apart from the early Wolf sections and I had originally gotten about 60% of the way through the game. The game also felt unpolished for a Zelda (Not sure if that's just the game or the remaster) with some camera wobbles and really, really awful controls for Epona. The sound is also really lacking with seemingly no changes from the GC/Wii version and so many areas where there is no sound or music at all (not even an ambient sound. Again, not sure how much is the game or the remaster.
But I kept playing. Somewhere along the line, I realised how much fun I was having in the dungeons compared to the overworld (the opposite of WW). The game is no great respecter of time and there's lots of travelling or warping back and forth. It's not a game you can enjoy if you're in a hurry.
There are a few bits where I've gotten stuck and referred to walkthroughs and its kinda interesting to see those recorded on Wii and GC to see how different the game was. I feel the gamepad made the UI a lot slicker (though its still clunky in places, it seems to take forever to get it to accept that I want to use bomb arrows) but it's nice having a touch button to transform quickly between wolf and Link.
So, as a last hurrah for my Wii U (BotW and Switch preordered), TP HD was as good a sendoff for a system that's destined to be a cult system in the same vein as the Dreamcast.