Source?
AO simply didnt make it into the review build....
https://twitter.com/repi/status/395138203075633152
There have been changes to the final build not apparent in the XO version which means it'll look better at launch. Straight from Johan Andersson
This may be due to the higher resolution on ps4. I remember Crysis2 having the same problem on ps3.One thing I like about the PS4 version is how far into the corner the UI is.
Seems that Xbone keeps the requirements of keeping UI elements more centered.
This is not even counting that the higher PS4 resolution makes the UI smaller.
XB1 version looks way better.
AO simply didnt make it into the review build....
https://twitter.com/repi/status/395138203075633152
There have been changes to the final build not apparent in the XO version which means it'll look better at launch. Straight from Johan Andersson
"AO was one of the fixes that didn't make it into...."Yes, because AO is the only difference between the two.
XB1 version looks way better.
"AO was one of the fixes that didn't make it into...."
Seriously this. I understand that the PS4 IS pushing a higher resolution at a seemingly smoother rate so it's obvious that it's doing more, but in motion and in stills it's not that big of a deal IMO. Especially considering DICE is on record as saying the X1 review version isnt the final version.I'm genuinely finding it hard to see a great deal of difference between the two.
And with AO added, the frame rate gap will become wider.
And with AO added, the frame rate gap will become wider.
what is the frame rate gap now?
One thing I like about the PS4 version is how far into the corner the UI is.
what is the frame rate gap now?
Considering the amount of concern over how well the footage was captured (contrast and gamma levels) I will hold off my concern that scaling is going to be an issue with PS4 (like PS3)...
Is the software-based scaller a system developed by Sony or provided at the OS level or is it DICE's own software?
Remember
That's how the PS3 launch title Resistance: Fall of Man looked like. Things will only get better from here, for both PS4 and XBO.
So that's the secret sauce.
XO has a scaler that can make lower res game cheat people into thinking the image is actually sharper.
CLEVER !
(eh)
"AO was one of the fixes that didn't make it into...."
The plot thickens
So much for that one thread about X1 having more effects at 720p. Let's see how this will look with AO and whether there will be any preformance hits to the framerate of the X1.
"AO was one of the fixes that didn't make it into...."
I see what you did there. But i think you botched your work
Crushed blacks and nice sharpen filter. I can't get aliasing since Killzone shots are 1080p with good AA..
I see what you did there. But i think you botched your work
Crushed blacks and nice sharpen filter. I can't get aliasing since Killzone shots are 1080p with good AA..
of course. man, look at the colours. they are damn fine on the xbone and so washed out on the blurstation 4.
To be fair, the frame rate is more balanced on Xbox One.
The story here should not be which visuals look better. The story should be one console had to do a lower resolution in order to even make the visual comparisons nearly identical. Anyone who does not recognize this fact is in some sort of strange denial.
Never said that. But the gap might become smaller.You are deluding yourself if you think the X1 version will be on par with the PS4 version at retail... We don't even know what AO implementation they'll have on the X1, could be SSAO for all we know.
We don't know AO will hurt performance, it depends if they've made strides in optimization.
Never said that. But the gap might become smaller.
And he says right there in the tweet, same AO as in PC/PS4
I concur, hesitantly. I'm not sure if they are 'always going to be behind in performance and visual fidelity' but I do think superior Playstation 4 versions (marginally or otherwise) will be a 'theme for this generation'.With people going back and forth between crushed blacks and color saturation the point is being missed that the PS4 version is outputting nearly twice the pixels, with AA, at a more stable frame rate.
There it is -- after months of speculation from GAF and denial/balance talk from Albert and Nelson the theme for this generation has been established. The Xbone versions of titles are always going to be behind in performance and visual fidelity. This is a much wider gap than initial 360 vs PS3 comparisons. Never was there a title at PS3 launch where the 360 was outputting double the pixels with higher fidelity. It's insane how anemic the Xbox One is in comparison to the PS4.
Occasionally someone gets a jacket made out of salami and sometimes people fire guns named out of jackets. It's have a fun! Enjoy! Did you have a pleasure!
Also considering AO is heavy on hardware we should re review framerate performance when AO will make into Xbone version. IF now PS4 easily has better framerate then with AO on it will be even higher difference
Never said that. But the gap might become smaller.
And he says right there in the tweet, same AO as in PC/PS4
I see what you did there. But i think you botched your work
Crushed blacks and nice sharpen filter. I can't get aliasing since Killzone shots are 1080p with good AA..
Depending on what's happening it's between 2fps and 15fps difference between PS4 and XB1.
Yeah. Im still torn a little. Ive got both systems ordered and want to cancel one and pick up the other later on. I really love the One TV stuff even though a lot dont. I really cant tell too much of a difference except the One looks a little clearer with more jagged edges. I really dont know what to do. Most of my friends are going One but I dont want to make a bad choice. Son of Mother! This is the only game I really wanted to pick up at launch.Just watched the IGN video too:
http://ca.ign.com/videos/2013/10/28/battlefield-4-xbox-oneps4-graphics-comparison
The XBONE version has a crisper image, again. PS4 has a blur filter going on.
I don't know if it's FXAA or the upscaler.
PS4 fan here, and but XBOne has a much nicer image. It's just cleaner. Less muddy/blurry. In every video I've watched, multiple sources.
Oh crap lol thats huge
And the higher framerate is on the system with a higher resolution and AA
True but then again, PS4 will be better optimized as well by then. Since both versions get more optimization and X1 gets added another effect on top, it wouldnt seem unlikely for the FPS gap to widen a bit more.
Its more likely to become bigger in my opinion.
We don't know AO will hurt performance, it depends if they've made strides in optimization.
Wait, so my PC games which are a lot sharper than console games are just filled with noise? Damn this whole time.
The PS4 version looks like it's running high Post Process AA which makes it blurry. So basically if the PS4 version looks inferior in anyway it because the Xbox version looks worse and our perception is just fucked up?
not if the framerate was unoptimized . Again, I'd love to know what other fixes he's talking aboutIts more likely to become bigger in my opinion.
We really can't assume anything in that regard.True but then again, PS4 will be better optimized as well by then. Since both versions get more optimization and X1 gets added another effect on top, it wouldnt seem unlikely for the FPS gap to widen a bit more.
Up scaling is a moot point if everything is 1080p.Overall I like the PS4 shots slightly better but seriously tell me the PS4 has a quality hardware up scaler equivalent to the 360?
Upscalign on the PS3 was dreadful in comparison
Thats so misleading.