chickdigger802
Banned
Update:
http://andriasang.com/con1fx/wii_u_hard_drive/
So yeah, Harddrive... maybe, maybe not. I guess they are probably gauging response.
http://www.nintendo.co.jp/ir/en/library/events/120606qa/index.html
a lot of interesting tidbits. Reading it now.
I do hope this applies to indies as well.
BAM. sold me. Latency is music to my ears~
Responsiveness > Graphics
And yeah, having messed with airplay and a few ios games. It's impressive tech, but the lag is extremely noticeable.
http://andriasang.com/con1fx/wii_u_hard_drive/
It looks like this English translation had an error. In Nintendo's Japanese Q&A transcript, accessible here, the question and most of the response are the same, but the first sentence reads: "We have not said that we will be including a hard drive with the Wii U system." The rest of the reply is the same.
So yeah, Harddrive... maybe, maybe not. I guess they are probably gauging response.
http://www.nintendo.co.jp/ir/en/library/events/120606qa/index.html
a lot of interesting tidbits. Reading it now.
Without Friend Codes, can consumers be connected easier than now?
Were not completely getting rid of Friend Codes, but a function of the Miiverse will simplify the process of making friends with another user in the platform by eliminating the need to input Friend Codes.
Evaluations in interactive entertainment have come down significantly. Nintendo has the strongest balance sheet of any of the companies directly involved in interactive entertainment. Is there an opportunity today to employ that balance sheet? I know asking about share buybacks is not a popular question, but if not for share buybacks theres an opportunity strategically for other acquisitions or, as Microsoft has done with their balance sheet, co-promotions with third-party publishers, with buying exclusive rights. Is there a way to creatively leverage your balance sheet strength in the interactive entertainment industry, which is a relatively depressed environment?
First of all, I do see that there are a variety of possibilities in which we could use our financial resources. Having said that, please understand that due to fair disclosure rules I cant go into detail on any of those possibilities today.
Then the question becomes some of the specific examples that you raised such as the question of obtaining exclusive rights. While Nintendo is not entirely opposed to exploring that option, I dont think it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights. However, now we have a totally new device, the Wii U GamePad. If a third-party developer or publisher has come up with an idea of a potentially very unique use of the Wii U functionality with such a device, there is a high possibility that Nintendo will be a partner with that third party in an unprecedented manner (thereby reducing their development risk significantly). I do intend to work hard so that next year you will not criticize Nintendos use of its resources.
I do hope this applies to indies as well.
Here at E3, Microsoft announced SmartGlass, which appears to take away or minimize one of the Wii Us key differentiators, the type of game play and entertainment by using two screens of a device at hand and a TV. Are you worried about SmartGlass? How does Nintendo intend to differentiate its hardware system?
One thing that I can say is that previously, after wed introduced motion control, it took the other companies about three years before they introduced their own style of motion control. This time, the fact is that weve seen something of this nature come out within a one-year time frame from when we first announced the Wii U. That suggests to me that they clearly see value in what were trying to do. I think that an approach that nobody follows is one that few people see value in. So the fact that we have so quickly seen somebody following in the footsteps of what we first introduced with the Wii U, suggests that there are people who see great appeal in what were offering. I think thats proof of that.
On the other hand, the question is, is what theyre offering truly capable of doing everything that were offering? From what we have seen so far, it looks to us as if what they are able to offer really is only a small facet of what the Wii U is capable of. We know that the core users who love playing video games like controllers that you hold with two hands. But what you dont have on smartphones and tablets are the buttons and the control sticks that they prefer to use. Now, if they could hold a controller with two hands and hold a tablet or a smartphone with another hand, there would be no issue. Unfortunately, since it is not possible for humans to do that, you cant play a game in a way you can play with the Wii U. The other thing thats important to know is that with the Wii U GamePad we have paid particular attention to the latency (the time to be spent for wireless communication between the Wii U system and the Wii U GamePad) issues to allow the Wii U to truly create seamless gaming experiences on the Wii U GamePad. What that means is that when the user presses the button on the Wii U GamePad, the signal of the button processes a transmitter to the Wii U hardware, and the Wii U hardware draws graphics in reaction to the signal received from the Wii U GamePad and transmits those graphics back to the screen in the Wii U GamePad. If you have latency within that process, or lag within that process, its no longer a quality game. So clearly and naturally the latency for a situation like that is going to be very different from a device that has specifically been designed to achieve that type of seamless interaction versus a device that simply has conventional technology layered for each device to be purchased for individual reasons. If you were just talking about streaming movies, there would be no issues because there would be no interactive development for that. The moment that you look at an interactive experience, people become very sensitive to the lag and the latency, so thats the reason why we thought it would be meaningful to create the Wii U GamePad. The advantage of the Wii U system and the Wii U GamePad bundled together is to ensure that everyone will have the same experiences. I believe that even if Microsoft is able to bring SmartGlass to their console or if, according to the Sony story, the company is able to connect two different consoles, the advantage that we see in the Wii U will not be taken away.
BAM. sold me. Latency is music to my ears~
Responsiveness > Graphics
And yeah, having messed with airplay and a few ios games. It's impressive tech, but the lag is extremely noticeable.