ManUnkindH
Member
Destiny 2's difficulty is frustratingly easy until you hit end-game. They really need to address it.
When I said this one day after release fanboys wanted to murder me.
Destiny 2's difficulty is frustratingly easy until you hit end-game. They really need to address it.
Literally Did all heroics by myself today for the milestone reward on titan. Not hard at all.
Seems to be a lack of challenge but that's pretty obvious from reading the articleI prefer feeling good killing lots of enemies to fighting bullet sponges. I'm not sure what the issue is.
Damnit, this thread's title bothers me so much. Are we gonna now use D2 for Destiny 2 instead of Diablo 2?
PC version probably the cause?
Could be a factor.
Anecdotally, I'm waiting for it.
Though, I'm sure they would have forecasted the game with that split release in mind.
I don't think you know what objectively means, bro.
And this, I just dont get.Maybe its the the way the guns look, how they sound when they shoot, how responsive they are, the sound of bullets hitting the enemies, the different variety of guns in the game, how responsive melee and jump mechanics are, sub class weapons and skills, the crit sounds when you kill something and the way shit just explodes. It is a VERY fluid game. Theres a ton more reasons, but this topic isn't about that. Just like you have no interest in Destiny, I have no interest in any of those games you listed in your list because i find them all dull.
Preach. D2 is D2. Nothing else.Ok, we have to clarify one thing quickly here:
D2, in a gaming context, is, and will always be, Diablo 2. Go find another acronym for your newfangled sci-fi pseudo-MMO.
Ok, we have to clarify one thing quickly here:
D2, in a gaming context, is, and will always be, Diablo 2. Go find another acronym for your newfangled sci-fi pseudo-MMO.
Ok, we have to clarify one thing quickly here:
D2, in a gaming context, is, and will always be, Diablo 2. Go find another acronym for your newfangled sci-fi pseudo-MMO.
Ok, we have to clarify one thing quickly here:
D2, in a gaming context, is, and will always be, Diablo 2. Go find another acronym for your newfangled sci-fi pseudo-MMO.
Quick sidebar, contrasting w/ 'bullet sponge' complaints in Destiny 1 isn't fair. Bullet sponge isn't difficulty, it's tedium. Bungie made Legendary for the Halo campaigns so they know this.
But honestly, a shiny conveyor belt towards actually challenging end-game content? It's an MMO, what did people expect? Like, it still doesn't want to say it is, as such, but it's an MMO throughout almost all levels of its design. People wanting a highly challenging campaign aren't just playing the wrong game, they're in the wrong genre.
And this, I just dont get.
Responsive? What makes the guns more responsive than CoD, BF or Doom?
Sounds? The sound design in the game isn't bad, but I can't see how it's anything special. Listen to BF1 to hear some truly stellar gun sounds.
Melee and jump mechanics are responsive? Have you tried Warframe (which is a comparable game in many aspects)? Also, how can you feel that the jump mechanics are responsive; it's like super floaty. And the melee mechanics; i mean how responsive can they be: You click a button and bang you attack, just like any other shooter. Then we have super charged modes but those are just chaos and half computer controlled.
Sub class weapons and skills; well, I don't think I've ever heard someone praise destiny for having lots of class depth and variations. I've even seen people on this very board claim that the lack of variation is a feature, and important to the game.
Crit sounds, well you're back to sounds again. And one particular sounds, at that. And seriously, sounds can be nice, but when you list: sounds in general, a single particular sound, and "melee mechanics" as 3/6 core reasons why gunplay is super awesome... well that just says it all to me.
Path of Exile. Pillars is "Pillars"Is PoE Pillars of Eternity or Path of Exile?
I understand the sentiment, but "soon" seems like an overstatement to me, it's not like the next DLC will be out in two weeksi sort of don't care in regards to non-endgame. especially since "Destiny 2 Vanilla" will be but a fleeting memory soon.
Prison of Elders.Is PoE Pillars of Eternity or Path of Exile?
NoJust cal Destiny 2 De2. All happy.
Path of Exile. Pillars is "Pillars"
You keep clinging to this asking for someone to dissect their reasoning to absurd amounts. The fucking game feels good to people. Why is that so hard to believe? You think they are just saying that cause they are fanboys? I have only played the PC beta and it felt much more satisfying than most shooters especially Warframe and Borderlands both of which I've put hundreds of hours into eventhough I consider both of those game's gunplay to be bad. Why do I think Des2 feels good when those others don't? Because it's much more satisfying to shoot shit.
Because to me, it IS hard to believe. And that's what my entire post was about. I wasn't saying "Destiny sucks". I also wasn't saying "No one likes Destiny". I also didn't say "Whoever likes Destiny is stupid".
I'm just saying that to me it is a mystery that people praise Destiny in so many aspects where I just can't see how it is anything special (in those aspects).
It's like... Imagine if you saw tons of posts on this site praising CoD for it's campaigns being open, or the original Doom for having a great story. Ok these are exaggerated, but honestly and not trolling: I just dont -get- why Destiny gets the praise it gets.
It feels like The Emperors New Clothes to me. Like everyone keeps saying it's awsome, but not really naming any reasons why; seemingly because it isn't really that awesome. It's just decent, and kind of fills a void on consoles. I'm disappointed though, because with the budgets and experience they have as a company, Destiny 2 shouldn't be just decent, it should be awesome. And if people didn't praise it like they do, maybe they'd try harder.
No it's Prison of Elders from D1Is PoE Pillars of Eternity or Path of Exile?
Because to me, it IS hard to believe. And that's what my entire post was about. I wasn't saying "Destiny sucks". I also wasn't saying "No one likes Destiny". I also didn't say "Whoever likes Destiny is stupid".
I'm just saying that to me it is a mystery that people praise Destiny in so many aspects where I just can't see how it is anything special (in those aspects).
It's like... Imagine if you saw tons of posts on this site praising CoD for it's campaigns being open, or the original Doom for having a great story. Ok these are exaggerated, but honestly and not trolling: I just dont -get- why Destiny gets the praise it gets.
It feels like The Emperors New Clothes to me. Like everyone keeps saying it's awsome, but not really naming any reasons why; seemingly because it isn't really that awesome. It's just decent, and kind of fills a void on consoles. I'm disappointed though, because with the budgets and experience they have as a company, Destiny 2 shouldn't be just decent, it should be awesome. And if people didn't praise it like they do, maybe they'd try harder.
No it's Prison of Elders from D1
Weren't you claiming that destiny is not a good game objectively? Or was it some other guy. Also when it comes to COD there are more good campaigns tHan bad ones. In Destiny the gunplay is just so satisfying, from the sounds and animations of enemies souls popping out of their heads is like popcorn for the soul, the little bit of build customization is just icing on the cake.
No I did not claim that.
Regarding CoD, read my statement again. It wasn't about them being good or not.
Once again we're back to "just so satisfying". For us that can't feel that, it doesn't make any sense. I mean, I think the gunplay in Doom 2016 is super satifying, but I can also list a bunch of reasons why. And it's not sounds; I mean actual gamepay, which I think is the main point when talking about gunPLAY.
Well there goes my interest. I already played Diablo 3, I don't want another.
No I did not claim that.
Regarding CoD, read my statement again. It wasn't about them being good or not.
Once again we're back to "just so satisfying". For us that can't feel that, it doesn't make any sense. I mean, I think the gunplay in Doom 2016 is super satifying, but I can also list a bunch of reasons why. And it's not sounds; I mean actual gamepay, which I think is the main point when talking about gunPLAY.
Do it. Not because I don't believe you but because I'm not good about putting into words why I think it feels so satisfying. Your example might help.
Campaign and adventures just feels like they don't want you to replay it once you hit end game which in a game already starved for content is a obvious mistake
I dunno. Maybe they will sell us heroic campaign mode and adventures as DLC
For me personally, I feel that it does a good job giving you different options that are effective at different ranges while also designing enemies that work at most any range, which allows for a lot of variety in encounter designs. I like the flow of fighting that results from having moderately fast movement and super high jumping but having to slow down to fire and aim; since you can't fight and quickly reposition at the same time you end up shifting between attack and defense and it does a good job in not making fights feel like you're just doing the same thing for the entire duration. I'm not really a fan of bosses having an instant death radius with their melee attacks, but I like how the respawning minions in boss fights emphasizes a mix of short-term and long term threats. Not being able to see the motion tracker while aiming adds a risk to making a focused attack, reinforcing the attack and defense flow as you'll need to drop your aim to reassess the current threats, especially during boss fights, where oftentimes new enemy spawns aren't immediately apparent.No I did not claim that.
Regarding CoD, read my statement again. It wasn't about them being good or not.
Once again we're back to "just so satisfying". For us that can't feel that, it doesn't make any sense. I mean, I think the gunplay in Doom 2016 is super satifying, but I can also list a bunch of reasons why. And it's not sounds; I mean actual gamepay, which I think is the main point when talking about gunPLAY.
For me personally, I feel that it does a good job giving you different options that are effective at different ranges while also designing enemies that work at most any range, which allows for a lot of variety in encounter designs. I like the flow of fighting that results from having moderately fast movement and super high jumping but having to slow down to fire and aim; since you can't fight and quickly reposition at the same time you end up shifting between attack and defense and it does a good job in not making fights feel like you're just doing the same thing for the entire duration. I'm not really a fan of bosses having an instant death radius with their melee attacks, but I like how the respawning minions in boss fights emphasizes a mix of short-term and long term threats. Not being able to see the motion tracker while aiming adds a risk to making a focused attack, reinforcing the attack and defense flow as you'll need to drop your aim to reassess the current threats, especially during boss fights, where oftentimes new enemy spawns aren't immediately apparent.