TalesOfWin
Banned
i am interested to know more about the other multiplayer maps. I hope levolution will play a big part in every map and not just shanghai.
i am interested to know more about the other multiplayer maps. I hope levolution will play a big part in every map and not just shanghai.
Stream has started! http://www.battlefield.com/battlefield-4/e3-live-stream
Just preordered this bad boy today. First game I play when I get the PS4.
I may actually pop in single player this time.
They said that each map will have a big/central Levolution/interactive destruction setpiece like the Skyscraper, as well as overall enhanced destruction in other sections. Think the parking garage scene.
Battlefield 4 is killing it on next gen pre-orders, which is interesting/surprising. It is one of the top selling next gen games across Xbone/PS4. This is the perfect time for Battlefield to really dominate next gen MP shooters.
Once we are through the week, I'll do a roundup of all the info, big and small, and post a thread. (probably)
Btw after all these streams finish, it would be great if we could get a news summary thread of all we learned (with perhaps a few quotes like the dust storm post skyscraper and the shopping center metal doors).Here's some for you to start with:
- 1080p, 60 FPS, 64 players confirmed for XB1 and PS4
- 5 players per squad
- 4 classes (Assault, Engineer, Support, Recon)
- In-game VOIP confirmed
- "Levolution"
- Every map will have changes that can alter the makeup of the map/level.
- Also refers to the verticality they want to add to maps.
- So far, not scripted--can take out supports to bring down skyscraper
- Commander mode
- One player on each side that does not occupy a player slot (64 players + 2 commanders)
- Can be played from console, PC, or remotely with a tablet
- Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
- Supply and vehicle drops
- Set attack orders for individual squads
- Vehicles
- Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit (e.g., tires can be shot out)
- Limited MBT ammo
- Other/mechanics
- Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
- Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range
ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover- "Click to spawn" deployment options
- Interface is muuuch less click-heavy vs BF3
- Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
- Swimming
- Can dive to avoid gunfire
- Can shoot pistols under/above water while swimming
- Can sprint swim
- Spectator mode
- Confirmed for PC, "we'll see" for console
- Views: Table Top, First Person, Third Person, Free Cam
- Can "set" up to four free cams around the map to quickly jump to certain location
- UI can be turned off
- Can click on player from table top view and get PiP view of their screen
- Class info
- Assault has standard medpack, and a "small" medpack, which you "stick" to someone. It regenerates their health, regardless of their proximity to you; defibs need to be charged before you can pick someone up
- Recon has C4 and motion sensor ball
- Improved environments
- Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access
- Water reacts dynamically to vehicles and events (skyscraper falling)
- Weapons/equipment
- Flashbangs are in
- Pistols can be customized
- Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
Anton Sugar has done a stellar job in summarising stuff. Thanks.
Did I just hear correctly that the hardcore reloading mechanic where you lose unused ammo has made it into standard?
Edit: watching infantry, doesn't seem like that's the case.
If only he was as good at BF as he is at summarizing...
this commentary, oh dear
patrick just confirmed tires cannot be individually shot out on the stream
patrick just confirmed tires cannot be individually shot out on the stream
The PC version that my buddy was playing at E3 he said it was skipping anywhere from ~30-45fps @ 1080p. If a "beefy" PC can't do it, and yet somehow consoles can, that means there have been cuts made on consoles somewhere along the line in order to do that, especially with 64 players.
It is likely they made some visual compromises to get that. Will probably run at a mixture of high and medium settings. It's probably worth it for 60 fps though.
Looks terrible. PlanetSide 2 blows it out of the water.
Looks terrible. PlanetSide 2 blows it out of the water.
Looks terrible. PlanetSide 2 blows it out of the water.
lol No.
Planetside looks boring compared to this.
WTF. Its now showing the multiplayer E3 presentation on the feed. What is this?