See, the thing you folks have to realize is that the natural result of this line of thinking isn't someone stopping to think, "oh, how silly of me to think about inclusivity there, we'd better restore everything we cut out"; it's for the team to go in and actually strip out all the other "sexy" content too. The goal they're trying to achieve here -- creating a product that's welcoming to the type of larger audience that exists nowadays -- is increasingly important to every large publisher, and it's not about to go away. If some basic steps aren't enough, pubs are going to start taking bigger ones.
In a case like this, it's a little awkward because we have a franchise and a team that's quite used to working in an older, less restrained style of development and content, suddenly realizing that this type of inclusivity push would be worthwhile for them and their employers. Something like hiding this butt slap isn't necessarily, on its own, a perfectly reasoned determination of the most effective/least destructive edit to address the problem; it's probably more of a guess, of looking at something that got some airplay and trying to act on it because it's visible. It doesn't really matter if, in a vacuum, this one change will bring in some specific subset of players; it's more about making a gesture towards inclusiveness, and positioning themselves to think about this sort of thing earlier in the process the next time around.
This is a deep and fundamental misunderstanding of what the creative process actually is.