I hope the Monster Hunter franchise will die soon so this thread can be good again
Just put it on a Nintendo platform. Come on, no need to mince words!
I hope the Monster Hunter franchise will die soon so this thread can be good again
you were also one of those people that "contributed" to those endless monster hunter posts,btwsame
Just put it on a Nintendo platform. Come on, no need to mince words!
Need to push more mobile games news baby.
I'd like to think some of the discussion around Capcom's financials and decisions were in good faith, but I feel like a lot of it is thinly veiled anger because the game isn't on the person's console of choice. We'd at least get to the heart of this merry-go-round if people were a little more honest.
you were also one of those people that "contributed" to those endless monster hunter posts,btw
These type of discussions about Capcom were going on long before MHW was announced.
They started when Capcom dared not supporting the Switch at launch and not putting the XX on it at first.Were they this pervasive back then? I could be wrong about my feelings on the matter, of course, but I don't recall this amount of "spirited" discussion before.
Were they this pervasive back then? I could be wrong about my feelings on the matter, of course, but I don't recall this amount of "spirited" discussion before.
I'd like to think some of the discussion around Capcom's financials and decisions were in good faith, but I feel like a lot of it is thinly veiled anger because the latest Monster Hunter game isn't on the person's console of choice. We'd at least get to the heart of this merry-go-round if people were a little more honest.
When you aren't doing to well people will react even stronger to decision they don't agree with. In a vacuum MHW on those systems isn't a big deal... But if you add all the stuff with Capcoms recent console games under performing and them using the 3DS MH money on failed mobiles experiments... You can see why some people are wondering what there end game is here.I'd like to think some of the discussion around Capcom's financials and decisions were in good faith, but I feel like a lot of it is thinly veiled anger because the latest Monster Hunter game isn't on the person's console of choice. We'd at least get to the heart of this merry-go-round if people were a little more honest. I get being upset about a lack of localization for XX, but it feels like there's more to it than that.
Monster Hunter discussion specifically polutes Media Create threads from the moment it jumped to Nintendo platforms, it didn't start with World.These type of discussions about Capcom were going on long before MHW was announced.
When you aren't doing to well people will react even stronger to decision they don't agree with. In a vacuum MHW on those systems isn't a big deal... But if you add all the stuff with Capcoms recent console games under performing and them using the 3DS MH money on failed mobiles experiments... You can see why some people are wondering what there end game is here.
PS4/Xbox One are in there 4th year now and Capcoms output of new games on those systems has been lackluster all things considered. I think most of us would prefer Capcom to be in a strong position so they can develop more new games again.
I'd like to think some of the discussion around Capcom's financials and decisions were in good faith, but I feel like a lot of it is thinly veiled anger because the latest Monster Hunter game isn't on the person's console of choice. We'd at least get to the heart of this merry-go-round if people were a little more honest. I get being upset about a lack of localization for XX, but it feels like there's more to it than that.
I recall Capcom catching a lot of shit for releasing a bare-bones SFV, yes. I'm not too familiar with the Dead Rising 4 criticisms (they must have been rather muted). Regarding Resident Evil VII, was that mostly to do with their decision to go first-person and bring the game back to its roots? With XX, I know there was a lot of (justified) anger over a lack of localization, but it was exacerbated and fueled by World being announced for everything but the Switch. If World was also releasing on the Switch, I don't think the lack of localization would have been as big of a deal.
If that was the only game not coming to some people personal console of choice maybe you would have a point.
Yeah, Capcom's issues go way back Monster Hunter's strategy. I'm happy we agree on this as well!
They released very few new games on PS4 and Xbox One, and all of them underperformed. Dead Rising 3/4; Street Fighter V; Umbrella Corps; Resident Evil VII; the new Sengoku Basara pushed the franchise into irrelevance; Dragon's Dogma Online saw moderate success. Add to that vaporwares like Deep Down, and an extreme overload of collections/ports/HD revisions, and the absence in the mobile landscape... Even if World will be a breakout hit, Capcom needs some wakeup call.
Well, I mention that specifically because of its recent history as an ostensibly exclusive series on Nintendo consoles. It was treated as such in a lot of discussions I came across regarding the odds of it releasing on a non-Nintendo console. Some said it made no financial sense, that Capcom had some secret deal with Nintendo, or that they liked Nintendo's marketing too much to risk it.
People built up this narrative that Monster Hunter would always appear on Nintendo hardware from here on out, so to see that partnership come to an end must have been shocking for some die-hards. It was followed by the spreading of FUD with claims that it was "Westernized" to an unrecognizable degree (thanks to a bogus 4chan rumor) even when we had official word to the contrary. There were individuals flat-out saying Capcom was lying about it being the new generation, not a spin-off.
Capcom managed to support the 3DS quite well, so I don't understand why people are freaking out so soon into the Switch's launch. Give it another year, at least.
it needs a much bigger marketing campaign to reach that wide audience in my opinionIn a month we will have more information about the SMT HD project.
Really curious about this. SMT is a popular series, but it has yet to reach a wider appeal as Persona was able to reach with the 5th installment.
Bigger marketing campaign won't do many things if gameplay isn't appealing and even if it brings extra buyers the profit for that strategy must exceed the additional cost.it needs a much bigger marketing campaign to reach that wide audience in my opinion
Bigger marketing campaign won't do many things if gameplay isn't appealing and even if it brings extra buyers the profit for that strategy must exceed the additional cost.
They started when Capcom dared not supporting the Switch at launch and not putting the XX on it at first.
Good material for a visual novel.It's a shame that capcom-san and nintendo-chan don't have the good relationship they once held, but so is life, sometimes people just grow apart for one reason or the other...
Bigger marketing campaign won't do many things if gameplay isn't appealing and even if it brings extra buyers the profit for that strategy must exceed the additional cost.
I'd like to think some of the discussion around Capcom's financials and decisions were in good faith, but I feel like a lot of it is thinly veiled anger because the latest Monster Hunter game isn't on the person's console of choice. We'd at least get to the heart of this merry-go-round if people were a little more honest. I get being upset about a lack of localization for XX, but it feels like there's more to it than that.
Pokémon Black 2 and White 2 is pretty much the same thing as USUM: new games set in same region, with a few new stuff. More than a mere third-version, but not really a brand new game either. Came out after the successor of the platforms they're on was released.
Famitsu (via GDL) has:
- Pokémon Black 2 / White 2 - 1.618.621 / 3.019.274
LTD doesn't seem likely atm, though pre-orders will tell us if there's going to be higher sales than expected. I think LTD should at least reach FW of B2W2.
With dual-pack + digital, should be doable.
but what if this time it can.Takes octopath traveler for example and use the ww audience this time(I know this is a media create thread but still),the reception upon the focus on it in the direct combining with a released demo,it turned a kinda niche jrpg with retro-sprites that no one talked about after the January presentation into a pretty anticipated switch game,lots of people talks about that game right now.I think some kind of marketing like that with the help from Nintendo could helpBigger marketing campaign won't do many things if gameplay isn't appealing and even if it brings extra buyers the profit for that strategy must exceed the additional cost.
it will end with Nintendo killing Capcom in the Mushroom castle and hides Capcom's body away.3 months later Phoenix Wright comes to the mushroom kingdom to find the killer, while defending Rockman-san,who everyone believed to be Capcom's killer(Rockman-san had heats with Capcom in the past due to Capcom killing his franchise so this could be him getting revenge on Capcom).After 20 trials,12 breakdowns,the Evil Nintendo is finally brought out to the light,setting up the events for the upcoming Nintendo vs. Capcom game,PS4/X1/PC with the switch being skipped as usualGood material for a visual novel.
Famitsu (via GDL)
A company can release quality titles and still make bad financial/business decisions, or having such titles underperforming (also, World has yet to release so it's a bit early to call it a quality title). Resident Evil VII is a quality title, but also a very divisive one: not all Resident Evil fans liked it, or liked the game as a Resident Evil entry, hence lower sales.
Remember that Capcom, contrarily to Konami, doesn't have any fruitful mobile game to fall on. It's living off the legacy of its old catalogue. I mean, ROI is driven by the n-th port of Resident Evil 4.
As a comparison, think about if Square Enix had released an underperforming Final Fantasy, and the year after would have focused all of its resources (as Capcom is doing for World, as you mentioned) on the worldwide release of Dragon Quest, hoping it will be a breakout success able to improve the company's prospect... Without having any MMORPG/mobile game/Western division to fall on (but yeah, Final Fantasy VII is selling well on Steam).
ok,fair enough,but still.This time it could be differentBravely Default topped 1m WW and the reason wasn't marketing budget.
Bravely Default topped 1m WW and the reason wasn't marketing budget.
Good to see Koei Tecmo put their money where their mouth is and announce an actual somewhat relevant new game for Switch.
Funny how there was apparently worries about the technical challenges of a Switch version but now not only is it not a problem but there's a Vita version too.