The PSP/Vita exlusive Castlevania: The Dracula X Chronicles has a better version of SOTN anyways.
If Symphony of the Night is 20 years old and I played it when I was 20, that means.... No. I can't really be that fucking old.
I don't think the difference between the structure of Metroid and SotN is particularly huge. SotN ultimately has more customization (and exposes more stats to the player, but this is pretty minor), where the character upgrades in Metroid are simply more controlled.
An absolute masterpiece. Amazing gameplay, a ridiculous amount of secrets, a perfect soundtrack.
Fuck, now I have to do another 200.8%
Arguably the best PSX game, certainly top 3.
Speaking of that, I fucking love how the Dracula - Richter fight actually has a purpose. How well you do in that fight determines how strong your beginning Alucard's stats are.
It reinvented the genre because Metroid, Metroid 2 and Super Metroid had very rigid rules to play by within the confinements of a map and closed out sections. Some here are getting hung up on the whats (map, closed sections which open up when new abilities acquired, etc) and not the how and the how SOTN uses the playing field in a way three metroid games couldnt is what makes it stand out and, yes- I argue-, redefining.
So you're saying it reinventing a genre by doing much the same thing as Super Metroid but three years later? If that's your definition of reinvention then I guess so.
Yeah, that was my original point, whether the level stats & loot was enough to call it a reinvention of the genre. Not sure on that.
-Multiple endings
-Multiple characters with different play styles (Richter is the superior Belmont)
-The customization of your character
-Weapons, subweapons, transformations, magic
-The dialog and interaction between characters
-The sheer scope and size of the game
Is it enough to say it reinvented the genre? Maybe not. Did this list just start turning into awesome things about the game? Maybe so. But to write the game off as a Super Metroid knock off with loot and exp is kinda selling it short
-Multiple endings
-Multiple characters with different play styles (Richter is the superior Belmont)
-The customization of your character
-Weapons, subweapons, transformations, magic
-The dialog and interaction between characters
-The sheer scope and size of the game
Is it enough to say it reinvented the genre? Maybe not. Did this list just start turning into awesome things about the game? Maybe so. But to write the game off as a Super Metroid knock off with loot and exp is kinda selling it short
Man, the amount of times I reset to try and get that 14 Luck on subsequent playthroughs.
Game is way too easy and has little challenge, but was still incredible when it first launched.
I remember playing JP version before NA released. Music still incredible.
You poor child.And I'm still chasing "Metroidvanias" all the time in hopes of feeling *that* again. Oh well, Bloodstained maybe.
Still schooling entries in the genre it helped invent. WHAT I WOULD PAY for a great digital remaster with all the fixin's.Hail to the King.
One of my favorite games of all time.
I agree for the most part, but the inverted castle certainly has its moments, especially this fucker...