let's just say you're playing two games in one. The bad news is that they're the same game
Groundhog day
Repeated content basically.
But at the points it's repeated you have the airship allowing you to travel anywhere, the story dungeons have shortcuts open so you can go through them quickly, and the majority of the content in those chapters is optional so you can basically rush through the 4 dungeons and be done.
It doesn't "ruin" the game. The story is shit from the get-go and the later chapters (7/8) are where the battle system shines the most if you choose to do the optional sidequests. And chapters 5-8 can be done in a tiny fraction of the time as 1-4 if you don't want to do the optional content.
I'm very curious to see how many of the "burned out" people actually did every single piece of content fromChapter 5-8. I know I did, and it sucked. However, if all you did was the main bosses, then good god that was nothing.
Okay, thanks for the replys. And to be honest, it doesn't sound that bad to me given that most of it is optional anyway.
It really isn't. The 90 minute figure is literally true if you want to blaze through it and had been doing a good enough job figuring out how your use of the job system trumps everything else during boss battles.Okay, thanks for the replys. And to be honest, it doesn't sound that bad to me given that most of it is optional anyway.
This game wouldnt have sold so much no doubt without nintendo's advertising. SQ owes them one.
Now where was Lightning Returns sales at the last time they gave a sales update?
Don't say that it'll put the idea in their heads!"The biggest growth market is mobile. We should put Bravely Default on that soon. It's turn-based so the controls won't be much of an issue."
I did most of the side content in chapter 5 and 6 and then rushed 7 and 8 and was still fed up with it by the end.
It just destroyed any motivation to complete it. I kind of forced myself to finish it and that's never a good sign.
The internet has an itchy trigger finger with negative hyperbole.
I did most of the side content in chapter 5 and 6 and then rushed 7 and 8 and was still fed up with it by the end.
It just destroyed any motivation to complete it. I kind of forced myself to finish it and that's never a good sign.
5 & 6 really burned out a lot of people, which is a shame because 7 & 8 were fantastic. I really wonder how much "what the fuck is this shit" expressions Japanese people were having when they played the first BDFF, the one without the encounter slider.
What is with this argument? Is it that hard to envision that many people really did hate that segment of the game that much?
Agreed. I hope the sequel retains this feature.without the encounter slider this game would have been a lot worse. Makes it so much more convenient. Grind when you want to grind, blast through dungeons when you want to.
I did most of the side content in chapter 5 and 6 and then rushed 7 and 8 and was still fed up with it by the end.
It just destroyed any motivation to complete it. I kind of forced myself to finish it and that's never a good sign.
I did most of the side content in chapter 5 and 6 and then rushed 7 and 8 and was still fed up with it by the end.
It just destroyed any motivation to complete it. I kind of forced myself to finish it and that's never a good sign.
It sold more in the west? Guess you can remove the creepy otaku fanservice from the series now.
What is with this argument? Is it that hard to envision that many people really did hate that segment of the game that much?
It's understandable that people wouldn't like that part. But it's not like it ruins the entire game, that is definitely hyperbole.
Chapters 5-8 aren't anywhere close to half of the game by any stretch of the imagination.
without the encounter slider this game would have been a lot worse. Makes it so much more convenient. Grind when you want to grind, blast through dungeons when you want to.
Yeah I don't even want to imagine how much of a pain this game must have been in the original Japanese version without encounter and speed settings.
Um... okay?
Well here's hoping they put some effort into the second ones story then >.>
Yes I'm still bitter SE !
Still haven't bought it, but played the shit out if the demo, how is it?
KH 1.5 JP : 224k
KH 1.5 US : 480k (iirc, was in one of the NPD threads and only a couple of months after release)
I don't know about that. I really enjoyed the game right until chapter 5. It's no exaggeration; that point ruined my experience.
Way more 'horrible' games (including SE's own) have sold well under much heavier marketing than BD could ever hope for. As shocking as it may sound to some here, BD sold mainly on its merits.I am glad it sold well because this should tell more Japanese companies to localize more to the West.
However, I am also sad that a horrible game sold so well.
I can see SE thinking that reusing assets is the best way for new IP.