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Facebook has acquired Oculus VR for 2 Billion US Dollars

Tigress

Member
I would have rather Google, Microsoft, Apple, hell, even EA get it over Facebook. This sux (I mean I don't have a gaming PC but I want VR to take off and I don't want it used for crap like you see on Facebook). Not to mention I just simply don't trust Facebook either.
 

Burgerface

Neo Member
Most of what the Occulus team has been doing hasn't been in the realm of actual game development. Game development was always up to third parties. Unless you mean tech demos, which I really doubt most people are throwing a fit over the hypothetical loss of.

Also, I really can't think of any VR features that are exclusive to gaming applications.

Exactly, did everyone whining in this thread think OR was making games??? They are just developing the technology. Its up to the actual game devs to make software.
 

HUELEN10

Member
As long as the OR remains purely a plug-n-play peripheral, I don't mind. If they start DRMing the shit out of it and/or requiring a Facebook account/software complete with ads, well fuck that noise.
EULA will probably state that it collects and sends anonymized data to Facebook based on activity at the very least. That would not surprise me, and that alone would make me want to stay away. Same reason why some people don't use google. It is something we will just have to wait and see.
 

Mindwipe

Member
Wow, people are seriously just jumping to conclusions.

I have no idea what this means, in all honesty. Will wait for some comments from the Oculus team.

But anyways, continue to freak out in the meantime!

Why would comments from the Oculus team matter shit?

They're employees now. If Facebook decide that they're going to run whitelisted apps to avoid bad PR from the first Rift porn and the staff don't like it, then their options will be acquiesce or learn where the door is.
 

Majukun

Member
oculus was already not stopping at gaming in the first place.
facebook bought a bunch of companies recently, and didn't interfere with them that much.

so i think it's actually good news..financially wise oculus was at a tremendous disavantage against sony and "morpheus",now they have barely any risk since they have such a huge company behind them, and can just focus on spread a VR set in every home..after that, the games (with pretty much any kind of application) will arrive as a consequence
 
What's strange is that Palmer Luckey never struck me as someone who cared too much about money. He always seemed much more motivated by the work itself. This just doesn't make any sense.
 

Hoo-doo

Banned
The focus will probably shift to more of a mass-market product.

Screw 1440p and AMOLED, and who cares about a few dozen milliseconds of extra latency. This thing has got to end up on shelves as cheap as possible.
Good for VR adoption maybe, but terrible for the promise of high-end gaming.
 
Ahhhh, Facebook account permanently deleted (I hope so at least, NSA lulz!!!) Feels good. I have honestly been looking for a reason to do this for a while. Maybe my wife gets tired of it, a few close funny friends stop posting. But this seems as good as reason as any. I feel incredibly defeated. I put both my money (kickstarter) and hopes (not buying a next gen console or updrading PC until owning OR hardware) on what OR had to bring to the future of gaming. Now we have to deal with the umbrella of Facebook which has universally shit on everything it acquires. Fuck off and so long.
That's because their strategy with acquisitions has usually been that they get the companies out of the market. This hasn't been the case with Instagram and WhatsApp and isn't the case with OR either.
 

Warewolf

Member
There fucking better be a benefit offered to the wife/girlfriend/family of Andrew Scott Reisse.

I am a habitually optimistic person, this however feels antithetical to the original mission statement of Oculus VR. Since Reisse was sadly unable to weigh in on the decision to sell, it would be highly respectable if there was an effort made to compensate his family. He was a Co-founder after all.

I'm sure the whole team is overjoyed and decided this was the right thing to do but judging by the pages in this thread, I'm not alone in saying this feels like the worst kind of sell-out.
 

Dr.Acula

Banned
#1 reason I've never done a kickstarter.

That's not the point of KS. You are not an investor. If you wanted to invest in OR you could have phoned up Palmer Luckey a couple years ago and signed some contracts and gotten a piece of his company etc.

If you KS'd an OR then you got your dev kit and that's it.

The site is meant to kick start small businesses with crowd-funded cash without the kinds of strings that a single large investor would command.

If you don't like the idea of a KS company growing, then don't invest.

A small one-time influx of cash at the beginning stages helps many companies "kick-start" themselves so they can get polished prototypes in the hands of REAL investors.

KS is a kind of charity. I consider myself lucky to get a "reward." KS is not a preorder, it is not buying a percentage of a company, it is giving strings free money to struggling entrepreneurs in hopes that you can help them succeed.
 

DieH@rd

Banned
Haha, I got quoted a lot here. What can I say, I'm a optimist. Many things that I listed are a "wishlist", but thats precisely what 95% of people are doing here with calling up end of the world.

I'm interested in both Oculus and Morpheus, but after this news at least one thing is certain. VR is here to stay [and Sony needs to step up even more now].



j8SpxK4j3Qg6Q.jpg

good one
 

btrboyev

Member
No. VR is a future -- not the future. I'm sure there will more competitors down the line if this thing is going to take off.

It's not just about VR, it's companies like FB making deals like this in the industry. They make money on selling you to advertisers. Mobile and facebook as a part of mobile is hurting the industry. The ripple affects are already there.
 
flyinpiranha likes this.

Well, I'm sort of indifferent. This can go any way now. I'm not a person who thinks Facebook is evil, it's a choice for people to use it. I personally like it. I don't post what I don't want people to see and I don't friend people who I don't want to be friends with, it's really fucking simple.

With that said, I think they both have the same visions. While we know games will be part of the VR movement (if not the 'first step') we all knew other mediums were going to follow; tourism, music, movies, etc ... and most of all, social interaction. They are right, both companies saw what it could be used for and where it may be headed. This is going to be the video phone reinvented, MMO space (come on, a lot of people spend most of their time on an MMO just shooting the shit anyway ... ), tourism, teaching, therapeutic, the list goes on.

I would feel the same if Google, MS, or Sony bought them. The only company where I would think "oh shit, now we're going somewhere!" if they acquired them was Valve. Valve beats to a different drum.

I really hope they don't close development or implement an 'app store' like policy for games and media. I want the porn, I want the shitty single developing-for-first-time games or 'visions', I want the big games, the small games. I want everything that it being an OPEN platform brings. As long as that door is still open and doesn't require a key, we're good.

I know this will be buried amongst the anger, but honestly think about it. This could be a very good thing to finally get this going.
 

Guy.brush

Member
Is this whole thing a hail mary play by Facebook to stop the trend of being looked at as uncool by teenagers and to hook 13-20olds up with "cheap" VR?
I have a really uneasy feeling about this. Imagine the potential for addiction if a mega-corporation like FACEBOOK uses all the tricks out of the psychological playbook.
 

boingball

Member
Quite a megaton.

And a big win for Sony.
Since a) that prices their Morpheus also at 2billion.
and b) "Gamers" will prefer Morpheus to Oculus now.

For Oculus this is obviously also a win. All those FB users now using Oculus. From a niche product to a mass market product. (Lol, they wish. FB will never see their 2billion back). Plus they are rich. And they don't have to share with their Kickstarter investors. (Who most likely want their money back, it already has begun on the KS page).
 
Well, at least we have Sony.

Anyone think the creators sold Oculous now since they realized they'd make more money selling it to a big corp rather than having to battle Sony and their VR?
 

PSYGN

Member
I don't like how the Internet giants are just eating up everything up left and right, nothing good ever seems to come of it.
 

boeso

Member
screen%20shot%202014-01-29%20at%204.29.23%20pm.png


A reminder that Facebook is almost entirely an advertising platform and that is unlikely to change.

The fastest growing area? Mobile ads.

Exactly I just don't see the optimism right now. They literally make their money from selling you shite you do not need. Mental news. Fucking Mars.
 

GetemMa

Member
Ok, I'm very down on this whole thing, but I think you're overstating it. The initial product at the very least will still be a normal PC accessory with a normal API. Nothing will prevent a Steam game or any other program from using it. Totally without Facebook.

Why would they do that ?

Just to be nice?

You haven't offered a reason. Just wishful thinking.
 

Asiriya

Neo Member
Wow, this came out of left field. All my enthusiasm for the Rift is gone, I'm not interested in giving Zuckerberg any more money. Hopefully a competitor arises that I can support instead.

Please GabeN, you're our only hope...
 

strikeselect

You like me, you really really like me!
I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push.

We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, we’ve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible.

Facebook is run in an open way that’s aligned with Oculus’ culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future.

In the end, I kept coming back to a question we always ask ourselves every day at Oculus: what’s best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.

Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply!

This is a special moment for the gaming industry — Oculus’ somewhat unpredictable future just became crystal clear: virtual reality is coming, and it’s going to change the way we play games forever.

I’m obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined we’d come so far so fast.

I’m proud to be a member of this community — thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We won’t let you down.

Or the short version:
tumblr_m6eoqm9wk71rolf0zo1_400.gif
]
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
What's strange is that Palmer Luckey never struck me as someone who cared too much about money. He always seemed much more motivated by the work itself. This just doesn't make any sense.
He seems motivated to secure enough funding to realize this thing to full potential. They probably convinced him they'll stay out of the way and just let him realize it.
 

elyetis

Member
So who was saying that Oculus is not mainstream ?

That said, I'm really not sure I'm happy about that news.. but that probably the fact that I'm really not fan of facebook itself more than the company I know little of.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Didn't they kickstart it to receive a devkit? Pretty sure they got what they paid for out of the deal instead of throwing their money at Facebook.

Yes, but it still leaves a bad taste.
It's like handing a homeless guy a ten and then seeing him the next day after his $300 million lotto win and him just saying, "Did you hear? I'm rich, biaaaatch."
It's bad enough that the people you donate to aren't obligated to deliver.
EDIT:I posted this before I saw that gif a few back.
 
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