wasn't that $75 million they got recently from venture capitalist enough for them? I think the greed is strong with this one
Hah, was about to do a joke post saying almost the same thing.
Most of what the Occulus team has been doing hasn't been in the realm of actual game development. Game development was always up to third parties. Unless you mean tech demos, which I really doubt most people are throwing a fit over the hypothetical loss of.
Also, I really can't think of any VR features that are exclusive to gaming applications.
EULA will probably state that it collects and sends anonymized data to Facebook based on activity at the very least. That would not surprise me, and that alone would make me want to stay away. Same reason why some people don't use google. It is something we will just have to wait and see.As long as the OR remains purely a plug-n-play peripheral, I don't mind. If they start DRMing the shit out of it and/or requiring a Facebook account/software complete with ads, well fuck that noise.
Wow, people are seriously just jumping to conclusions.
I have no idea what this means, in all honesty. Will wait for some comments from the Oculus team.
But anyways, continue to freak out in the meantime!
That's because their strategy with acquisitions has usually been that they get the companies out of the market. This hasn't been the case with Instagram and WhatsApp and isn't the case with OR either.Ahhhh, Facebook account permanently deleted (I hope so at least, NSA lulz!!!) Feels good. I have honestly been looking for a reason to do this for a while. Maybe my wife gets tired of it, a few close funny friends stop posting. But this seems as good as reason as any. I feel incredibly defeated. I put both my money (kickstarter) and hopes (not buying a next gen console or updrading PC until owning OR hardware) on what OR had to bring to the future of gaming. Now we have to deal with the umbrella of Facebook which has universally shit on everything it acquires. Fuck off and so long.
#1 reason I've never done a kickstarter.
carmack biggest sellout in the industry amirite
No. VR is a future -- not the future. I'm sure there will more competitors down the line if this thing is going to take off.
I hate where this industry has gone.
Well said. I was far too lazy to respond to all the individual points!Oh my, this isn't a very well thought out list, and downright dishonest in some places.
[Lots of stuff].
Yeah, they sound scared. For once I feel with EA.
Thanks ;Dgood one
A reminder that Facebook is almost entirely an advertising platform and that is unlikely to change.
The fastest growing area? Mobile ads.
Ok, I'm very down on this whole thing, but I think you're overstating it. The initial product at the very least will still be a normal PC accessory with a normal API. Nothing will prevent a Steam game or any other program from using it. Totally without Facebook.
So professional.
Ive always loved games. Theyre windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasnt just possible, it was almost ready to move into the mainstream. All it needed was the right push.
We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, weve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible.
Facebook is run in an open way thats aligned with Oculus culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, theyve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team thats used to making bold bets on the future.
In the end, I kept coming back to a question we always ask ourselves every day at Oculus: whats best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.
Very little changes day-to-day at Oculus, although well have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply!
This is a special moment for the gaming industry Oculus somewhat unpredictable future just became crystal clear: virtual reality is coming, and its going to change the way we play games forever.
Im obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined wed come so far so fast.
Im proud to be a member of this community thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We wont let you down.
He seems motivated to secure enough funding to realize this thing to full potential. They probably convinced him they'll stay out of the way and just let him realize it.What's strange is that Palmer Luckey never struck me as someone who cared too much about money. He always seemed much more motivated by the work itself. This just doesn't make any sense.
And a big win for Sony.
Since a) that prices their Morpheus also at 2billion.
Didn't they kickstart it to receive a devkit? Pretty sure they got what they paid for out of the deal instead of throwing their money at Facebook.