Time for some card spoilers
1.17 Patch Notes
New Campaign: Jekk's Bounty
Jekks Bounty is now live! Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.
Unlock Jekk's Bounty with 20,000 Gold or 1,000 Gems.
Earn four copies of 16 all-new cards as you complete 16 unique missions.
You can preview all 16 cards in Jekks Bounty in game!
Features
Guest ModeNew players joining Eternal no longer require a registered account upfront. Instead, well ask you for that information after youve gotten a chance to check out the game.
Existing users should see no difference in their login flow.
Social ImprovementsWeve upgraded a lot of back-end functionality with the friends list. If you come across bugs or issues with the social systems, please report them using the in-game feedback.UI
Various UI improvements and updates throughout the client.
Collection progression in the profile has been updated to include incremental progress.
Your current rank and points are now displayed in Ranked deck select.
You can now preview your current rewards, the rewards for the next rank and find information for when the current season ends by tool-tipping your Ranked or Draft badge.
Victory/Defeat progress celebrations at the end of versus games have been updated.
Gem purchase flow improvements.
Card Updates
Sandstorm Titan - Sandstorm Titan no longer has a flowing scarf as part of his VFX package.
Whispers of the Void - The Tormentor now has a suitable entrance when he enters the void.
Bug Fixes
Client Fixes
General
Fixed several card animation curves on the playmat. Cards should transition to and from various zones more cleanly now.
Android/iOS
Rarely, making a purchase on Android would prevent further input, gating you on that screen. This should no longer occur.
Android users should now get their 3 free packs immediately after their first purchase rather than at a delayed time.
Closing chat windows should now correctly dismiss the onscreen keyboard.
UI
Gauntlet now correctly celebrates earning Bronze from Unranked.
Rarely, an opponents name would appear as a different player on the playmat. This should no longer occur.
The double damage highlight on a units strength now highlights the number correctly instead of covering it.
Rarely your rank point display after a game would show the delta from your previous game rather than the one you just completed. This has been fixed.
Create All should now properly appear under your deck list if you have any unowned cards in your deck list.
Gameplay
Relic weapon attacks with overwhelm now correctly redirect the damage to the opponent if the target became a cudgel in response to the attack.
Stolen units that return to your side should now go to your void if youre at the unit cap.
All Fate triggers should now trigger after Echo if a card drawn has both.
[/list]Card Fixes
Flight Lieutenant now has a hanger for Flying.
Minimizing the selection for Diplomatic Seal and then cancelling the action should no longer adversely affect the Sigil count for future Sigil draws from your deck.
Argenport Ringmaster will no longer lose Infiltrate if it fails to play units due to Reality Warden.
Argenport Ringmaster will no longer play 0 or negative health units with its infiltrate ability.
Jarrall Icehearts infiltrate trigger now has VFX to better message what is happening.
Xenan Cultist should no longer give +2/+2 to cudgels if the unit dying was turned into a cudgel.
The -3 strength from Mark of Shame should no longer apply to copies of the unit.
Opponents should now correctly get a response window to Feln Bloodcasters ultimate activation.
Damage that occurs to the opponent while Stonescar Leviathans entomb is triggering should now correctly occur after their health has been set. An easy example of this is sacrificing the Leviathan using Burn Out and targeting your opponent should now leave them at 2 health rather than 7.
Having multiple Vara, Fate-Touched attempt to play units from the void at the same time should no longer allow you to select the same unit for each Vara, causing selections to fail.
I didn't have trouble with Jekk, but that was partially due to some draw luck, partially due to watching a stream do the fight before so I knew the challenge of the fightThe last boss, Jekk, was especially difficult.
Now I finally made such a deck, and I have no delusions that it's particularly great, but the deck is humorous in how it can shit on Rakano with even slightly slow start, and jito decksWanna make a midrange Stonescar sacrifice deck with Bait (and Stonescar Leviathan since the patch made it better with Burn Out...), or Argenport deck with Copperhall Bailiff at some point.
4 Inspire (Set1 #129)
4 Suffocate (Set1 #251)
4 Crownwatch Paladin (Set1 #139)
4 Lethrai Ranger (Set1 #270)
3 Paladin Oathbook (Set1 #140)
4 Vanquish (Set1 #143)
4 Amethyst Acolyte (Set1 #276)
4 Copperhall Bailiff (Set1001 #5)
4 Plague (Set1 #274)
4 Auric Runehammer (Set1 #166)
4 Silverwing Avenger (Set1 #167)
2 Hone (Set1001 #6)
3 Throne Warden (Set1 #514)
9 Justice Sigil (Set1 #126)
6 Shadow Sigil (Set1 #249)
4 Argenport Banner (Set0 #64)
4 Emerald Monument (Set1 #422)
4 Seat of Vengeance (Set0 #55)
3 Flame Blast (Set1 #2)
2 Dark Return (Set1 #250)
3 Grenadin Drone (Set1 #5)
4 Oni Ronin (Set1 #13)
2 Pyroknight (Set1 #16)
4 Rapid Shot (Set1 #259)
2 Suffocate (Set1 #251)
4 Torch (Set1 #8)
4 Argenport Instigator (Set1 #268)
2 Kaleb's Favor (Set0 #3)
2 Quarry (Set1001 #15)
2 Vara's Favor (Set0 #35)
2 Cabal Countess (Set1 #506)
4 Champion of Chaos (Set1 #402)
3 Bandit Queen (Set1 #389)
3 Impending Doom (Set1 #286)
4 Obliterate (Set1 #48)
8 Fire Sigil (Set1 #1)
6 Shadow Sigil (Set1 #249)
3 Diplomatic Seal (Set1 #425)
4 Seat of Chaos (Set0 #60)
4 Stonescar Banner (Set1 #419)
----------------------------------------
2 Vara's Favor (Set0 #35)
1 Flame Blast (Set1 #2)
2 Suffocate (Set1 #251)
2 Annihilate (Set1 #269)
2 Deathstrike (Set1 #290)
4 Umbren Reaper (Set1 #299)
2 Quarry (Set1001 #15)
So many 2-ofs and 3-ofs!This Burn Queen deck using Quarry is really insane. It won the ETS weekly on February 18th and outplays many decks encountered in Master league.
Quarry fixes one of the big issues which I had faced with Burn Queen, that is drawing a sigil in 2 consecutive turns which would stall the aggressive play.
Now I finally made such a deck, and I have no delusions that it's particularly great, but the deck is humorous in how it can shit on Rakano with even slightly slow start, and jito decks
Basically, the game plan is to let my offensive/warcry enemies keep getting bigger while my plagues and attack/stat lowering units reduce my opponent board's strength to irrelevance.
Lethrai Ranger, Inspire and Hone are cards that I'm not sure whether I'll keep using for long tho, might get changed out entirely
Oh yeah. Just last match I got to completely remove the attack value of Steward of the Past and just start slamming units past it.The deck is hilarious. I love it when the opponents has no damage and loses what should have been a trade because of it.
Oh yeah. Just last match I got to completely remove the attack value of Steward of the Past and just start slamming units past it.
People don't usually play minor debuffs like this deck does, because in most cases one such debuff rarely makes a difference, but my argenport deck keeps stacking them until they actually count.
Yup, Bailiff + Suffocate combo is what gave me the idea for the deck. For the rare case where you don't have the sufficient attack lowering stuff, you Vanquish instead.Or you can also get a unit from 4 into the 1-3 attack range and then "suffocate" it.
Yup, Bailiff + Suffocate combo is what gave me the idea for the deck. For the rare case where you don't have the sufficient attack lowering stuff, you Vanquish instead.
Oh lol yea.I wonder who this Nordicus might be... He had a deck very similar to the one you described...
Scarlatch has stated there will be an explanation on some of the changes with the patch notes tomorrow.
Scarlatch also said "There are three buffs and one nerf left, which we'll save for tomorrow."
Cobalt Monument now transmutes into a 4/4 flyer (buffed from 3/4 flyer)
Withering Witch is 1/1 (nerfed from 1/4)
Staff of Stories is 0/4 (nerfed from 0/5)
Steward of the Past costs 4SS (nerfed from 4S)
Champion of Wisdom is 4/4 TTTT: +2/+2 PPPP: Flying (buffed from 3/3 TTTT: +3/+3, PPPP: Flying)
Thunderstrike Dragon is 5/6 (buffed from 5/5)
Frontier Jito costs 2F (nerfed from 1F)
Champion of Chaos is FFF: +1/0 and Overwhelm, SSS: +1/0 and Deadly (nerfed from FFF: +1/+1 and Overwhelm, SSS: +1/+1 and Deadly)
Scarlatch on the Withering Witch nerf: "Withering Witch has more non-intuitive rules interactions than we'd like to see in high tier 1; though the card does add a novel tool to Feln's toolbox. This change preserves its core functionality, while pulling back on its ability to lock up the board on its own."
Previously announced card changes:
Scaly Gruan costs 2P (buffed from 3P)
Jarrall Iceheart is 6/7 (buffed from 6/6)
Subvert costs 4SS (nerfed from 4S)
Azindel's Gift costs 7SSS (nerfed from 7S)
Soulfire Drake costs 5FFF (nerfed from 5FF)
Umbren Reaper costs 5SSS (nerfed from 5SS)
Explorer Emeritus is 0/2 (buffed from 0/1)
Crownwatch Paladin is 2/1 (nerfed from 2/2)
For sure, but Rakano still has lots of cheap tools to protect it in early game.crownwatch paladin nerf is pretty big for me :/
Tundra Explorer - 3 cost 3/3 instead of 2 cost 2/2. This change makes Tundra Explorer a better blocker and more likely to live long enough to explore more than once.
Windshaper - 4 cost 2/4 instead of 5 cost 2/5. Part of a general increased emphasis on some of Primal's strengths, as well as helping enable an attractive low rarity build-around strategy.
Spire Chaplain - 3/3 instead of 3/2. The only non-Primal buff in this patch, Spire Chaplain is a fun card that will hopefully open up more diversity among midrange options.
Anyone else experienced a big spike of Kalis decks on ladder lately?
Motherfucker...
Wow, so they actually made a working deck for the combo?By the way, I have reached Master League in Ranked by spamming this deck in Diamond 1.
Wow, so they actually made a working deck for the combo?
I'm kinda wondering how well it does against combrei and other midrange with just Permafrost, are they simply slow enough for you to get crazy draws and get the combo off?
Seems like it's mainly me memeing, and Wok playing actual cards, ugh. /jknice to still see some activity in this thread. havent played for awhile but I still tune into some streams.
What would a ccg-game for a complete noob? I've dabbled with MTG some years back but I completely lost interest in a short while (Meta was all about infinite combos and power, not about fun...).
I would be interested in a game I can play on the go (Android and occasionally on PC) is simple and enjoyable.
No Hearthstone.
I'm just too cheap to spend money on boosters
[...]
Anyways no matter what will still watch Eternal streams. I play Hearthstone a lot so I'm too cheap to play a 2nd game that sells booster packs if that makes any sense...
I loved playing against the AI but used to read it kept getting harder & harder til folks was forced into PvP. But I was more interested in relaxing with AI and gradually building my collection. Do you guys still feel it is viable playing against AI with a spotty beginner deck (even after AI keeps spiking in difficulty)?
Eternal is similar to Magic, so you could try another game by the same devs, The Elder Scrolls Legends, which is similar to Hearthstone, but better.
Coming soon to Android.
I'm loving it. Even dumb deck have moments of OPOPOP once in a while and the card acquisition is fast enough to make weird decks even with expensive cards. I don't play card games as much to compete as I do to experimentHow has everyone been enjoying Eternal? I was in the closed beta, but sorta bounced off since I didn't want to build a collection twice. I'm really liking it.
Less cheap removal in general. Less lightning storms (good chunk of current go-wide plays Xenan obelisk) and suffocates, and if you try to remove Ijin then the incredibly aggressive 1-3 drops will run all over you.Fearless Nomad used to be played in a lot of Rakano decks in closed beta. Ijin I think is just a meta call with less decks playing torch at this moment.