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I beat Resident Evil 4 for the first time. I still don't like tank controls.

I beat it last year for the very first time and my biggest complaint was the Ashley stuff. I just don't like escort missions at all. Aside from that, amazing game and it quickly became one of my favorites.
 

Raptomex

Member
Funnily enough, the actual controls never bothered me at all. The QTEs, though, were very nearly a dealbreaker for me.
Yeah, I was going to mention that but I've seen worse and it didn't bother me that much. I didn't care for them during cut scenes, though.
 
Yes. I was able to switch between things quickly by the end of the game, it was just annoying I couldn't do it on the fly.

You're lucky to be playing the Ultimate HD edition. Loading in and out of the menus is instant when playing on PC. Previous versions would need a second or two to reload the area after exiting the case menu.
 

ZeroCDR

Member
I have no problem with the item management. It's just having to open the case to switch weapons every time that I didn't care for.

Yeah that could get annoying, still in some situations it was nice to just pause and think about what I wanted to swap to. It's in line with the previous games so it felt natural to me at the time.
 
As much as i love RE4, i never felt the need to play the ada chapters or mercenaries, never really excited me every time that i played through them.
 
I've never liked the term tank controls because tanks are pretty flexible in what they can do, like shooting in different directions they're moving and such, being able to spin on the spot is just a bonus feature.

But yeah RE4 controls the same as the previous games apart from having fine control over aiming.
 

Mzo

Member
the fuck? re4 does have tank controls

what universe did i walk into
People lost their damn minds.

RE4 absolutely has tank controls. You can't even strafe. They just move the camera now. That's it.

I've never liked the term tank controls because tanks are pretty flexible in what they can do, like shooting in different directions they're moving and such, being able to spin on the spot is just a bonus feature.

But yeah RE4 controls the same as the previous games apart from having fine control over aiming.

It's basically character dependent controls vs. camera dependent controls. Whatever you want to call it, RE4 is the same as RE1-3.
 

ethomaz

Banned
If RE4 doesn't have tank controls then PS1 Tomb Raider doesn't have tank controls.
Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.

Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.

If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.
 

ZeroCDR

Member
As much as i love RE4, i never felt the need to play the ada chapters or mercenaries, never really excited me every time that i played through them.

Separate Ways is worth playing if only to unlock the Armor costume for Ashley, but I agree it's not amazing or anything. The whole ship section is pretty frustrating, actually.

Mercenaries is okay, but it got so much better in 5 and 6.
 

Raptomex

Member
Yeah that could get annoying, still in some situations it was nice to just pause and think about what I wanted to swap to. It's in line with the previous games so it felt natural to me at the time.
Agreed. I had to reorganize a few times and it was nice to have a breather.
As much as i love RE4, i never felt the need to play the ada chapters or mercenaries, never really excited me every time that i played through them.
I don't think I would even recommend the Ada stuff. But I can't really complain since it's just more RE 4. I do like Mercenaries, though. At least from what I've played and based on my experience with Mercenaries 3D.
 

mclem

Member
I think a lot of people don't understand what tank controls actually are?

The controls in RE4 are mostly the same as all the previous REs. Just the camera changed.

But isn't that fundamentally the point? I was under the impression that the problem people had with 'tank controls' was the way the static camera meant there was a layer of disassociation, having to think in terms of the player's orientation rather than the cameras - when the camera becomes dynamic and follows the player, that disassociation goes away.
 

ethomaz

Banned
But isn't that fundamentally the point? I was under the impression that the problem people had with 'tank controls' was the way the static camera meant there was a layer of disassociation, having to think in terms of the player's orientation rather than the cameras - when the camera becomes dynamic and follows the player, that disassociation goes away.
It is.

Tank controls means the point of reference is the character and not the camera... if the camera is the point of reference each movement of your character will be to the right point while when the character is the point of reference the movement will be different based where the character is looking at.
 

Joqu

Member
The whole point of resident evil's tank controls (as in, the part people struggle with) is its relation with the camera perspective. By moving the camera over the shoulder they no longer serve this purpose and imo, feel very differently. Hence why I wouldn't call them tank controls. I thought this was the common consensus, but I guess not? The more you know.

But no, I've never played the OG Tomb Raider games. I guess people say those have tank controls too? Doesn't look like it to me, but okay
 

ethomaz

Banned
The whole point of resident evil's tank controls (as in, the part people struggle with) is its relation with the camera perspective. By moving the camera over the shoulder they no longer serve this purpose and imo, feel very differently. Hence why I wouldn't call them tank controls. I thought this was the common consensus, but I guess not? The more you know.

But no, I've never played the OG Tomb Raider games. I guess people say those have tank controls too? Doesn't look like it to me, but okay
Tomb Raider OG never had tank controls.
 

Raptomex

Member
Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.

Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.

If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.
I think "controls" is the key word. I don't see how it has anything to do with the camera. You move forward and backward and can't strafe. Even when moving where the camera is pointing, the character is just moving forward.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.

Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.

If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.
Go back and play it. Turn Lara to face the left a little. See where the camera is pointing. Hold forward. She will move where she is looking, not where the camera is facing. Now generally the camera will try to be nice and turn along with the player, but it's not always thr case it really depends on a number of factors.
 

Rellik

Member
Those first replies really embarrassed themselves trying to be part of the crowd and agreeing with the wrong posts above them lol.
 

ethomaz

Banned
I think "controls" is the key word. I don't see how it has anything to do with the camera. You move forward and backward and can't strafe. Even when moving where the camera is pointing, the character is just moving forward.
Giant Bomb definition.

Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.

The point of reference (character or camera) that defines a tank control.

Go back and play it. Turn Lara to face the left a little. See where the camera is pointing. Hold forward. She will move where she is looking, not where the camera is facing. Now generally the camera will try to be nice and turn along with the player, but it's not always thr case it really depends on a number of factors.
I understand that but if the camera is trying to follow the character view them it won't fell tank at all unless these few moments in a corner that shows camera issues.
 
It is.

Tank controls means the point of reference is the character and not the camera.
No, tank control means the control of the movements and the control of the view are not independent (i.e.: the same joystick serves to look left and right and move back and forth).
Which is different form TPS or third person free control where one stick serves to control the movement and the other the view.
 
Giant Bomb definition.



The point of reference (character or camera) that defines a tank control.

I mean it doesn't matter what GB or something else says.

At the end of the day isometric tank and behind the shoulder tank is completely different.

Even if both are classified as tank, which isn't wrong, they are totally different gameplay experiences.
No, tank control means the control of the movements and the control of view are not independent (i.e.: the same joystick serves to look left and right and move back and forth).
Which is different form TPS or third person free control where one stick serves to control the movement and the other the view.

No it's the forward = forward, left/right = turn stuff. Not the independent stick things.
 
I don't think you understand what tank controls means.

lol yea. what


RE4 doesn't have tank controls. Lol

It doesn't have tank controls though.

Weird because RE4 doesn't have tank controls.

Edit - Beaten by dozen lol this thread will be fun.

Tank controls in Resident Evil 4?

tom-delonge-wtf1.gif
tumblr_oldciuGnW51v8nmmwo1_500.gif

The Leon Kennedy is my favorite tank to control.
 

Raptomex

Member
Giant Bomb definition.



The point of reference (character or camera) that defines a tank control.


I understand that but if the camera is trying to follow the character view them it won't fell tank at all unless these few moments in a corner that shows camera issues.
I still disagree. The point of reference means nothing if it controls like a "tank".
 

DeathoftheEndless

Crashing this plane... with no survivors!
Tomb Raider for PS1 the camera is the reference for movements... so it is not tank controls... the camera follow the view of your characters making the movement not looks like a tank.

Tank controls is that awkward moment when you press forward and the character go to where he is looking at even if it means to right or back.

If the camera changes with the view point is not tank controls... it is only tank controls if the camera is fixed.

Tank controls mean that your character can only move in the direction they are facing. Being able to control the camera doesn't change that.
 
It is.

Tank controls means the point of reference is the character and not the camera... if the camera is the point of reference each movement of your character will be to the right point while when the character is the point of reference the movement will be different based where the character is looking at.

OK I've booted it up...

Holding the right stick left aims the camera to the left.

Pushing up with the left analog stick makes Leon walk towards the right side of the screen, not in the direction of the camera. Therefore not camera relative.
 

emag

Member
Let's define "tank controls".

Does Wolf3D have tank controls?
Does RE5 have [mandatory] tank controls?
 

Mzo

Member
Tomb Raider OG never had tank controls.

Yes, the basis for Tomb Raider controls are tank controls. Left and right rotate you in place like tank treads would. Forward moves you in the direction the character is facing regardless of what the camera is doing. There are some bells and whistles on top like jumping and a Zora King-speed strafe, but it's definitely tank controls.

OG Tomb Raider = character dependent controls
Mario 64 = camera dependent controls

It's not hard to see the difference.
 

CronoShot

Member
RE4 controls basically the same as the classic REs, just with a behind the shoulder perspective (and a laser sight for aiming).

So yes, it does have tank controls. Your movement is based on where the character is facing, not where the camera is facing.
 

ethomaz

Banned
OK I've booted it up...

Holding the right stick left aims the camera to the left.

Pushing up with the left analog stick makes Leon walk towards the right side of the screen, not the camera. Therefore not camera relative.
That exactly a case of non-tank controls.

In tank controls the camera is fixed and all it matters is where the character is looking at... if it is looking to the left of the screen and you press forward it will got to the left... if you look to the screen you will press forward it will go the screen.

If the camera follow the character view then you will press forward and it will move always forward... not to any other direction like tank controls.
 

khaaan

Member
Am I going insane? Of course Resident Evil 4 has tank controls.

Have the last 12 years of my life been a lie?



Forward and backward movement, left and right to pivot, turret-like aiming. Dictionary definition of tank controls.

The only tweak is the quick 180 turn.

And the quick turn was added in RE3 so it's not like it's some magical change. RE4 definitely has tank controls.
 

Mzo

Member
Let's define "tank controls".

Does Wolf3D have tank controls?
Does RE5 have [mandatory] tank controls?
Yes, B.J. may as well be a little tank man with an arm turret coming out the middle of his chest. These controls are based on standards set by games like Battlezone where you actually control a tank.

RE5 also does, but the strafe makes it feel way looser and less restrictive. Great change to the controls.
 

Renna Hazel

Member
Yes, B.J. may as well be a little tank man with an arm turret coming out the middle of his chest. These controls are based on standards set by games like Battlezone where you actually control a tank.

RE5 also does, but the strafe makes it feel way looser and less restrictive. Great change to the controls.

RE5 has the option for tank controls. If you use dual analog, it's not tank controls since you can strafe.
 
TBH I'll never get why it wasn't called 'radio controls' if you want to describe the perspective more than the inputs.

That exactly a case of non-tank controls.

In tank controls the camera is fixed and all it matters is where the character is looking at... if it is looking to the left of the screen and you press forward it will got to the left... if you look to the screen you will press forward it will go the screen.

If the camera follow the character view then you will press forward and it will move always forward... not to any other direction like tank controls.

I just said, he doesn't move forward when you push forward if you're pushing the right stick to control the camera.
 
No it's the forward = forward, left/right = turn stuff. Not the independent stick things.
Yeah, you're right.

I think it's easier to tell what tank control is not than to define tank control.

- The character can't strafe.
- The character doesn't face automatically the direction of its movement.
 

mclem

Member
No, tank control means the control of the movements and the control of the view are not independent (i.e.: the same joystick serves to look left and right and move back and forth).

Of course, strictly speaking tank controls *should* mean separate 'rotate left' and 'rotate right' sticks, with pushing both forwards meaning 'go straight forward' and pushing both backwards meaning 'go straight backwards'.

Katamari Damacy has tank controls (Well, except it also has strafe, but near enough)

Yes, B.J. may as well be a little tank man with an arm turret coming out the middle of his chest. These controls are based on standards set by games like Battlezone where you actually control a tank.

Well, strictly speaking, Battlezone also has those controls I described.

BHYZqc9.jpg


TBH I'll never get why it wasn't called 'radio controls' if you want to describe the perspective more than the inputs.

That's not an unreasonable point; it's a much more implicitly-meaningful frame of reference for the layperson.
 

Raptomex

Member
That exactly a case of non-tank controls.

In tank controls the camera is fixed and all it matters is where the character is looking at... if it is looking to the left of the screen and you press forward it will got to the left... if you look to the screen you will press forward it will go the screen.

If the camera follow the character view then you will press forward and it will move always forward... not to any other direction like tank controls.
You seem to be very hung up on the perspective. Leon controls like a tank. A tank can't strafe. Leon can't strafe. A tank moves forwards and backwards. Leon moves forwards and backwards. What does the perspective have to do with it?
 

tesqui

Member
Quite a few minds were blown in this thread.

I also didn't realize they were exactly the same until someone mentioned it.
 
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