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I beat Resident Evil 4 for the first time. I still don't like tank controls.

Afrocious

Member
GAF can tell everyone to git gud in Soulsborne games but doesn't know that RE4 has tank controls as well as not know there's a way to run.
 
Resident Evil 4 uses tank control guys. You move in the same exact fashion as the old games. The only difference is the camera angle - the actual controls are the same.
 

ds8k

Member
I did not expect to come into this thread and find people claiming RE4 doesn't have tank controls.

Anyway, I also recently completed RE4 for the first time and basically agree with OP. The Ashley parts weren't as bad as I expected, since telling her to stay at the beginning of any area (or hide in a dumpster) made the "escort" part trivial. The only time that bit me in the ass was in the castle where you meet the chanting boys for the first time. They came from behind and snatched Ashley before I could run back.

Everything else felt 100% intended. Adding quick weapon switching or reloading while running would've made the game easier and taken away from the intensity of fights.
 

RedSwirl

Junior Member
To the OP, your'e not really supposed to like the tank controls, just the game Capcom designed around them. This is coming from someone who has beaten RE4 more than a dozen times. The controls are very much of their time, but the game is still praised because of its excellent pacing and variety.

You have to understand that in early 2005, the "standard" third person shooter hadn't really been established. RE4 is one of the main games that established it. Fixed camera angles and tank controls were still pretty common in Japanese third person action games up until around 2004. There had been third person shooters here and there with real-time cameras and non-tank controls (Splinter Cell, Tomb Raider, Mega Man Legends, 007 Everything or Nothing, Enter the Matrix, Winback, Kill Switch, etc.) but their format hadn't really been standardized. RE4's over-the-shoulder camera felt like a revelation compared to the then-common fixed cameras, so much so that the game's choice to stick with tank controls was glossed over a bit. The inability to aim and shoot simultaneously was a source of criticism at the time though. I think that was just a staple of many Japanese third person action games back then though. Capcom's other excuse was to make players feel more vulnerable, though even back then I thought that was a flawed excuse once you got away from the fixed camera. RE4 is one of my favorite games of all time but I would not design a game with its controls in 2017.

Gears, Evil Within, and Dead Space are pretty much the modern successors to what RE4 established. Despite that, I still don't think any of those games has pacing and encounter design quite like RE4. Maybe Gears 3 got close, and Evil Within has some really good moments.

As for RE4's post-game content, the OP's exhaustion with that is probably due to playing it all back-to-back at once. The original Gamecube version only had Assignment Ada and Mercenaries after the main game, each being clearly a non-canon remix of main game content built simply to provide more unique challenges. Separate Ways came later, in the PS2 version and all later versions, so a lot of people probably didn't play that until long after the other stuff. Krauser was kind of a cool remix surprise in Assignment Ada but was definitely unnecessary in Separate Ways. Actually I don't even like how Separate Ways tries to weave itself throughout RE4's main plot. I hate when concurrent sequels and side-stories try to do that.
 
....
the fuck else would it mean

WHAT DO YOU GUYS THINK TANK CONTROLS MEAN!?

I haven't given it one minutes thought, to be honest and much less been in control of an actual tank.

With that said though, tank-controls is how I move myself pretty much. At least there is no strafing going on in my everyday life.
 
RE4 does have tank controls, it's the camera that changed.

How does RE4 not have tank controls?

seriously, wtf at the people itt.

No that would be you and others. RE4 getting rid of tank controls is that weird myth that's simply false. The angle has changed, but you still move like a tank would control - i.e. turn into the direction you want to go in and then push forward.

"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.

Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
 

Newboi

Member
"Tank Controls" means that the character controls like a Tank. Left does not move you left, but rotates the body in place left. Right does not move you right, but rotates the body of the player to the right. Up always moves the character forward based on the direction the character is facing, not the camera. Back moves the character in reverse, unlike traditional controls where back runs the character towards the camera. These movements are the same as if you were controlling a tank, hence "Tank Controls".

RE4 Leon has no directional movement that corresponds with the camera. The camera reorients itself behind the character. So yes, RE4 does use the same "Tank Controls" as previous RE games. Modern TPS games normally have directional movement of the character dependent on orientation of the camera, or a hybrid.

Regardless, RE4's reorientation was revelatory for third person shooters when it first released and created the template for how modern TPS control. They were great back in the day, but I completely understand how they can be jarring to those mainly used to modern TPS controls and mechanics. I'd also say that RE4 just doesn't feel the same on controllers other than the Gamecube controller.
 

Raptomex

Member
As fore RE4's post-game content, the OP's exhaustion with that is probably due to playing it all back-to-back at once. The original Gamecube version only had Assignment Ada and Mercenaries after the main game, each being clearly a non-canon remix of main game content built simply to provide more unique challenges. Separate Ways came later, in the PS2 version and all later versions, so a lot of people probably didn't play that until long after the other stuff. Krauser was kind of a cool remix surprise in Assignment Ada but was definitely unnecessary in Separate Ways. Actually I don't even like how Separate Ways tries to weave itself throughout RE4's main plot. I hate when concurrent sequels and side-stories try to do that.
Separate Ways just felt like a gauntlet of going from area to area and clearing rooms. I guess the whole game is somewhat like this but it's not paced well in SW or something. I didn't hate it but I was basically blasting through baddies like butter by the time I got to the Castle.
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.

Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
People are obsessed with the camera. He controls/moves like a tank. That's it. That's what I meant by tank controls and I thought it was common knowledge. You can have the camera up his ass but he would still control like a tank.
 

RedSwirl

Junior Member
Ok let's just edit OP's Tank Controls to awkward, lumbering controls and move the conversation along. I agree about your assertion on the controls though OP. They do no not age well and they shouldn't be used anymore. It also makes it hard to go back and play one of my favorite games of all time MGS3. Games are great. Controls not so much.

MGS3 is another excellent example. Great game due to level design, pacing, variety, etc., but saddled with very dated controls.

The difference though is I actually don't think more modern controls would break MGS3. The 3DS version at least tried to modernize the aiming controls. MGS3 with more modern controls would be my ideal Metal Gear game.
 

Roni

Gold Member
Otherwise every single first person game also has tank controls.

Tanks strafe in your dimension?

MGS3 is another excellent example. Great game due to level design, pacing, variety, etc., but saddled with very dated controls.

The difference though is I actually don't think more modern controls would break MGS3. The 3DS version at least tried to modernize the aiming controls. MGS3 with more modern controls would be my ideal Metal Gear game.

If you put gameplay over image quality, as I do, MGS3D is the definitive way of playing that game. Frame rate can drop a lot though... and playing without the C-stick or Circle Pad Pro takes some practice.
 

Afrocious

Member
MGS3 is another excellent example. Great game due to level design, pacing, variety, etc., but saddled with very dated controls.

The difference though is I actually don't think more modern controls would break MGS3. The 3DS version at least tried to modernize the aiming controls. MGS3 with more modern controls would be my ideal Metal Gear game.

Did you play MGS3: Subsistence?
 
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.

Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".
When I push left in an fps I strafe, tank controls don't do that.
 
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.

Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".

Well, uh, hate to tell you this, but Leon is separate from the camera.

If you press the C Stick, you'll see the camera turn left or right, but Up is still making Leon move in the same forward direction.
 

Zemm

Member
That first page is weird, RE4 definitely does have tank controls. Still one of the GOAT games but yeah, tank controls for sure. Kind of baffled anyone can say otherwise tbh.
 
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.

Tank controls are not defined by a camera in a video game, they're defined by how a tank can only have momentum forward or backward. They stop to turn.

This isn't tank science, here.
 

RedSwirl

Junior Member
Did you play MGS3: Subsistence?

The only thing Subsistence changed was the camera. The aiming controls were still the same old thing from MGS2, which at that point had become horribly convoluted. The 3DS version changed that system to be more like Peace Walker and MGS4. It also added a crouch walk. Oh, and MGS3's CQC system is still baffling.
 
"Tank Controls" means that the character controls like a Tank. Left does not move you left, but rotates the body in place left. Right does not move you right, but rotates the body of the player to the right. Up always moves the character forward based on the direction the character is facing, not the camera. Back moves the character in reverse, unlike traditional controls where back runs the character towards the camera. These movements are the same as if you were controlling a tank, hence "Tank Controls".

RE4 Leon has no directional movement that corresponds with the camera. The camera reorients itself behind the character. So yes, RE4 does use the same "Tank Controls" as previous RE games. Modern TPS games normally have directional movement of the character dependent on orientation of the camera, or a hybrid.

This is exactly right, and with the introduction of the quick turn in RE3, RE4 essentially controls identically to RE3.
 
"Tank controls" means "pressing up moves the character forward, as opposed to up moving the character in the direction the camera is pointing". For the term to even make sense, those have to be different directions to begin with. Otherwise every single first person game also has tank controls.

Saying "it's only the camera that's changed" makes little sense when the entire definition rests on the camera pointing in a different direction than the character. It's like saying "my blue car is still a blue car, it's only its color that's changed".

In RE4 you need to stand still before you move to the left or right, in a FPS you don't. If you control the game well (or older REs too), you can make it look like you're changing directions seemlessly, but that's not actually true .
 

Afrocious

Member
The only thing Subsistence changed was the camera. The aiming controls were still the same old thing from MGS2, which at that point had become horribly convoluted. The 3DS version changed that system to be more like Peace Walker and MGS4. It also added a crouch walk. Oh, and MGS3's CQC system is still baffling.

Yeah I was about to say... The camera change in Subsistence made MGS3 a blast to play through.
 
Come to think of it, doesn't Metroid Prime have tank movement controls as well. When you hold left or right on the analog stick, you don't move. You pivot.
 

Afrocious

Member
Come to think of it, doesn't Metroid Prime have tank movement controls as well. When you hold left or right on the analog stick, you don't move. You pivot.

MP doesn't have tank controls. It basically has standard FPS movement except having a lock-on that allows you to strafe around a target, and a c-stick that isn't meant to be relied upon for aiming.
 
Of course RE4 has tank controls. Tank controls are holding up on the stick to always run forward, hold down to walk backwards and left or right to turn.
 
Come to think of it, doesn't Metroid Prime have tank movement controls as well. When you hold left or right on the analog stick, you don't move. You pivot.

Metroid Prime 1 and 2 on GC, yes, but 3 and the Wii versions are a bit more typical of FPS's, in the sense that you can strafe independently of locking on anyway.
 

sikkinixx

Member
I've never got gotten past the first hour or so because of the controls and the camera. I loathe it. I get the game is designed that way etc but I just can't do it. I've probably beat the village section a dozen times and get annoyed every time.
 
Yeah technically RE4 does have tank controls, just from a different perspective and with OTS aiming.

Turning with left stick instead of strafing is a signal of tank.

It's fuckin great though, most of the panic in RE4 comes form it.
 

Raptomex

Member
I've never got gotten past the first hour or so because of the controls and the camera. I loathe it. I get the game is designed that way etc but I just can't do it. I've probably beat the village section a dozen times and get annoyed every time.
Yeah, I usually gave up during the sequence after you meet the first merchant. But I pushed through this time.
 

Hektor

Member
kssXkZK.png


Goddamnit gaf, it's not that hard
 
MP doesn't have tank controls. It basically has standard FPS movement except having a lock-on that allows you to strafe around a target, and a c-stick that isn't meant to be relied upon for aiming.

In a standard FPS you can move sideways and diagonally using your movement controls (analog stick or WASD), but in Prime for GameCube you pivot in place when you move your analog stick to the left or right. That's how a tank moves. It's got strafing if you use the lock on button, so that adds a wrinkle to the debate. But at its core I think one could classify the movement controls in Prime as tank controls
 

jayu26

Member
All I know is that tank control is shit and I am glad it is dead. Although Resident Evil 4 mitigates a lot of its problem because of behind the back camera placement.
 
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