Raptomex
Member
While I'm not a big fan of the horror genre in general and I'm also not a big fan of the survival horror genre of video games, this has to be the best survival horror game I've played. I'm a huge fan of the Alien series as well. I picked it up for PS4 about 2 weeks ago and beat it yesterday. I really enjoyed it but I have a feeling if I didn't care much for the Alien series I wouldn't have enjoyed is as much. The game was pretty much go from point A to point B, survive, rinse and repeat.
The actual sense of fear in this game is amazing. When I first encountered the Alien I was terrified. By the end of the game I wasn't as scared but there were a few moments that had me jump. My only real complaint is about the halfway point. After ejecting the Alien, now you have to avoid the androids. These things sucked. There's too many of them and I didn't find them as fun to evade. The chapter that involved Amanda getting to APOLLO was by far the worst. If one of those things spotted you they all come after you. Annoying. In that chapter I got to the point where if they spotted me I just reloaded the game. They wore those whatever suits which apparently makes them invulnerable to everything. The bolt gun was a godsend. Once the Alien came back I was quite relieved.
I was really curious to see this AI the devs kept going on about and overall I was impressed but I didn't notice things. For example, I found that if I just hide in one spot and wait for it to go into the vent, that's the best way to evade it. At first I would try to go about my business quietly as it left the room but it was still near. Another thing is the Alien would never really leave the vicinity. It was clearly spawning near you all the time. It can make sense due to the Alien's heightened senses but it was obvious. Especially towards the end. The second to last chapter, the Alien would rarely stay in the vents and would constantly crash through them always nearby no matter where I was. It becomes annoying because no matter how quiet you can be, it never seemed to distant itself far enough for me to make an even quiet escape. It was still relatively close. It stands in a doorway then back into the room, then another doorway, then back into the room. You're clearly a magnet for it. Speaking of which, in that chapter, after restarting the generator, the music kicked in making it impossible for me to hear it. I was playing on medium so I don't know how much of it is changed in higher difficulties but I want to play through it again.
The lore was great and CA did a great job of sticking to the source material. The visuals, the atmosphere, all amazing. The crafting was cool but the entire interface was horrid. This isn't really a shooter and that was obvious just from the controls alone as well as the reloading. Popping in one bullet at a time. A lot of little things added to the fear, especially the music which was also well done. I noticed the movement animations for characters and the Alien were a little stiff but not too bad. The story wasn't bad but the android shit needs to go. Even evading humans was more fun. It was really cool to throw a noisemaker or fire a gun and see the Alien come charging. Getting other NPCs to hunt you, fire a gun, you get into a vent and hear the Alien come crashing above you only to hear gunfire and the sounds of screams and death. Great stuff. Too bad there wasn't more of that.
Overall I liked the game and if there's ever a sequel hopefully they can fix some of the issues.
The actual sense of fear in this game is amazing. When I first encountered the Alien I was terrified. By the end of the game I wasn't as scared but there were a few moments that had me jump. My only real complaint is about the halfway point. After ejecting the Alien, now you have to avoid the androids. These things sucked. There's too many of them and I didn't find them as fun to evade. The chapter that involved Amanda getting to APOLLO was by far the worst. If one of those things spotted you they all come after you. Annoying. In that chapter I got to the point where if they spotted me I just reloaded the game. They wore those whatever suits which apparently makes them invulnerable to everything. The bolt gun was a godsend. Once the Alien came back I was quite relieved.
I was really curious to see this AI the devs kept going on about and overall I was impressed but I didn't notice things. For example, I found that if I just hide in one spot and wait for it to go into the vent, that's the best way to evade it. At first I would try to go about my business quietly as it left the room but it was still near. Another thing is the Alien would never really leave the vicinity. It was clearly spawning near you all the time. It can make sense due to the Alien's heightened senses but it was obvious. Especially towards the end. The second to last chapter, the Alien would rarely stay in the vents and would constantly crash through them always nearby no matter where I was. It becomes annoying because no matter how quiet you can be, it never seemed to distant itself far enough for me to make an even quiet escape. It was still relatively close. It stands in a doorway then back into the room, then another doorway, then back into the room. You're clearly a magnet for it. Speaking of which, in that chapter, after restarting the generator, the music kicked in making it impossible for me to hear it. I was playing on medium so I don't know how much of it is changed in higher difficulties but I want to play through it again.
The lore was great and CA did a great job of sticking to the source material. The visuals, the atmosphere, all amazing. The crafting was cool but the entire interface was horrid. This isn't really a shooter and that was obvious just from the controls alone as well as the reloading. Popping in one bullet at a time. A lot of little things added to the fear, especially the music which was also well done. I noticed the movement animations for characters and the Alien were a little stiff but not too bad. The story wasn't bad but the android shit needs to go. Even evading humans was more fun. It was really cool to throw a noisemaker or fire a gun and see the Alien come charging. Getting other NPCs to hunt you, fire a gun, you get into a vent and hear the Alien come crashing above you only to hear gunfire and the sounds of screams and death. Great stuff. Too bad there wasn't more of that.
Overall I liked the game and if there's ever a sequel hopefully they can fix some of the issues.