shungokusatsu
Member
With Titanfall 2 confirmed for multiple platforms, it had me thinking - will Azure still a play a part in the next game, at least for Xbox One? Titanfall was my most played game of 2014, and the best shooter I've played since MW/MW2. Part of that was due to the games use of dedicated server, which also gave players around the world the option to choose the data center they connected to.
Respawn and MS touted it as a big advantage, including a nice in-depth article that covers the basics, written by the same dev who introduced "lag compensation" into the CoD. Additionally, the Azure commercials still play on television: https://www.youtube.com/watch?v=rKesDTR6U-s
Now ever since Call of Duty: Ghosts, a hybrid system of P2P / dedicated servers was introduced into all new CoD games moving forward (Advanced Warfare and now Black Ops III). These are hit or miss and it's entirely luck of the draw whether or not you'll get a dedi or P2P. Even with Blops just released, it's still a coin toss at the moment, albeit that could be from the huge population surge from release.
This leads to poor online play because there's just too many problems with P2P. Yes, dedicated servers are nothing new to consoles; games like Battlefield have been doing it for all of their console releases.
So back to my questions.
- With Titanfall 2 now on multiple platforms, will the Xbox One version still use Azure?
- Assuming the Xbox One version does use Azure, will the PS4 version use standard dedicated servers with no option to select your data center, while the Xbox One version allows you to?
- Will they scrape Azure entirely and just use standard dedicate servers for all platforms?
- Will they use Azure for ALL platforms?
Not using Azure just seems highly unlikely given all the praise and recognition that went into it. Seems like a slippery slope, so I'm interested in how everyone else thinks this will pan out.
Respawn and MS touted it as a big advantage, including a nice in-depth article that covers the basics, written by the same dev who introduced "lag compensation" into the CoD. Additionally, the Azure commercials still play on television: https://www.youtube.com/watch?v=rKesDTR6U-s
Now ever since Call of Duty: Ghosts, a hybrid system of P2P / dedicated servers was introduced into all new CoD games moving forward (Advanced Warfare and now Black Ops III). These are hit or miss and it's entirely luck of the draw whether or not you'll get a dedi or P2P. Even with Blops just released, it's still a coin toss at the moment, albeit that could be from the huge population surge from release.
This leads to poor online play because there's just too many problems with P2P. Yes, dedicated servers are nothing new to consoles; games like Battlefield have been doing it for all of their console releases.
So back to my questions.
- With Titanfall 2 now on multiple platforms, will the Xbox One version still use Azure?
- Assuming the Xbox One version does use Azure, will the PS4 version use standard dedicated servers with no option to select your data center, while the Xbox One version allows you to?
- Will they scrape Azure entirely and just use standard dedicate servers for all platforms?
- Will they use Azure for ALL platforms?
Not using Azure just seems highly unlikely given all the praise and recognition that went into it. Seems like a slippery slope, so I'm interested in how everyone else thinks this will pan out.