As a side note, this article was completely translated by me, with some bolded quotes for emphasis. Since I speak native Portuguese, I can assure you that it is 100% accurate:
Source link: http://jogos.uol.com.br/ultimas-noti...mpid=fb-uoljog
Regarding the discussion about feminism in videogames and the way the heroines are portrayed in them, “Street Fighter V” has been criticized because of two characters seen as extremely sexualized – including the Brazilian Laura.
In an interview for UOL Jogos, the producer of the fighting game series Yoshinori Ono guaranteed that Capcom wants to erase that notion so that their game doesn’t disturb the female audience.
“Our objective with ‘Street Fighter V’ is to start over from zero”, explains Ono. “We want the professional players and the casual fans of the series to return, but we also want to reach those who have never even touched a fighting game. So we can’t have something in the game that makes people think, ‘This is not acceptable’”.
Originally, the fighter Rainbow Mika slapped her butt during one attack sequence, but the action was removed. That led some fans to question if some kind of ‘censorship’ had occurred.
“We didn’t make any change because of external influences”, reassures Ono. “Those changes came up internally. We decided to remove that because we want the biggest possible number of people to play, and we don’t want to have something in the game that might make someone uncomfortable”.
The objective, according the producer, is to have characters that people like, and not put them off the game. “Probably we won’t be able to remove everything that could offend someone. But our goal is, at least, to reduce that number as much as possible so that they think ‘Ok, there is this issue here, but it is within the limits’. We want that everyone can play and enjoy without worrying about anything else”, he says.
“Street Fighter V” will be launched for PlayStation 4 and PC on the February 16, 2016.
*The journalist travelled at the invitation of Sony.
Credit goes to EventHubs. Capcom's Director of Brand Marketing & Esports, Matt Dahlgren, explains in further detail why those changes took place:
Source link: http://www.eventhubs.com/news/2015/d...ted-franchise/
"First and foremost, it's a product still in development, so things get tweaked as we go along. If something could be considered ‘going too far,’ then we might have to scale things back."
“We work very closely with the ESRB to make sure we're a Teen rated franchise, and that's the primary, driving factor," he said.