As one of the "revamped" Digital Eclipse's biggest early supporters on this forum, I felt kind of obligated to make this thread.
So last August Capcom and developer Digital Eclipse launched the Mega Man Legacy Collection. It was the first entry in what was supposed to be the Criterion Collection of video games, pixel perfect collections with cohesive and respectful context and slick menus running on Digital Eclipse's proprietary emulator/porting engine which would allow them to preserve and futureproof the games.
The games had an imperfect launch. While I was a staunch defender of the company's mission statement and the state they launched in (it wasn't as bad as some on here claimed), it was still a bit of a disappointment. Sound issues plagued each version, some claimed serious instances of input lag (this was one of the more suspect claims that I got into people with) and worst of all a lot of folks on Steam couldn't even get the game to launch using ATI cards. It was a huge bummer but, as Capcom and Digital Eclipse's figurehead Frank Cifaldi, known archivist and preservationist, promised fixes, I and others assured folks that this would be worked out.
Six months later and there's no fix. Frank Cifaldi has pulled a pinned tweet and the single pinned post from Capcom on the Steam forums dating from last summer remains untouched. The 3DS version is in the hands of reviewers and is apparently a hot mess. GAF's own OrbitalBeard approached Cifaldi on Twitter asking:
... to which Cifaldi responded:
Which (and this is coming from someone that is involved with the development community, understands the perils of working with a publisher and thinks that people that play video games are often entitled manchildren) is fucking bullshit. You don't get to go on a PR tour, talking up your mission, touting yourself as the Criterion Collection of video games and getting free press from friends and ex-colleagues at Gamasutra and USgamer then go silent for six months and shrug off questions when someone asks if you plan on fixing your video game.
If this was a completely internal project from a large publisher I feel as if they'd be raked over the coals, but since it's a community figurehead with "good intentions" press has completely ignored the bad attitude and complete and utter failure to deliver on what was promised. I couldn't be more disappointed and wanted to throw this out there as sort of a PSA to those interested in the 3DS ver, especially since I was such a big supporter of the studio.
So last August Capcom and developer Digital Eclipse launched the Mega Man Legacy Collection. It was the first entry in what was supposed to be the Criterion Collection of video games, pixel perfect collections with cohesive and respectful context and slick menus running on Digital Eclipse's proprietary emulator/porting engine which would allow them to preserve and futureproof the games.
The games had an imperfect launch. While I was a staunch defender of the company's mission statement and the state they launched in (it wasn't as bad as some on here claimed), it was still a bit of a disappointment. Sound issues plagued each version, some claimed serious instances of input lag (this was one of the more suspect claims that I got into people with) and worst of all a lot of folks on Steam couldn't even get the game to launch using ATI cards. It was a huge bummer but, as Capcom and Digital Eclipse's figurehead Frank Cifaldi, known archivist and preservationist, promised fixes, I and others assured folks that this would be worked out.
Six months later and there's no fix. Frank Cifaldi has pulled a pinned tweet and the single pinned post from Capcom on the Steam forums dating from last summer remains untouched. The 3DS version is in the hands of reviewers and is apparently a hot mess. GAF's own OrbitalBeard approached Cifaldi on Twitter asking:
Now that it's launching at retail on Tuesday, any plans to fix the sound issues that have been in the MMLC since last August?
... to which Cifaldi responded:
that's a question for Capcom.
Which (and this is coming from someone that is involved with the development community, understands the perils of working with a publisher and thinks that people that play video games are often entitled manchildren) is fucking bullshit. You don't get to go on a PR tour, talking up your mission, touting yourself as the Criterion Collection of video games and getting free press from friends and ex-colleagues at Gamasutra and USgamer then go silent for six months and shrug off questions when someone asks if you plan on fixing your video game.
If this was a completely internal project from a large publisher I feel as if they'd be raked over the coals, but since it's a community figurehead with "good intentions" press has completely ignored the bad attitude and complete and utter failure to deliver on what was promised. I couldn't be more disappointed and wanted to throw this out there as sort of a PSA to those interested in the 3DS ver, especially since I was such a big supporter of the studio.