I'm curious to see how Aerith translates into this new combat system.
She's going to be a "guest character" that doesn't fight, isn't she?
How fuckin terrifying will the optional Weapon bosses be in this game?
Yeah if there's one thing Nomura is good at its all flash and no substance so I can't wait for more action games from him. There's too many big budget turn based JRPGs today, while we dearly lack action RPGs. Keep on changing everything Square Enix you've never messed up a franchise before good job guys
You're absolutely right in that it's an inflammatory mindset, but to say it's not out there is false. The "turn-based is outdated" mindset exists more among non-fans, but it has no basis in reality beyond the genre frontrunner being more reluctant to make them "just because".
And I say this in all these threads but "a need for update" is not the same as "a need for change". Shifting genres is not a necessary change, it's a divisive one. There's still loads you can do within the confines of semi-traditional ATB, and to say people don't have the right to be upset over Square abandoning it is similarly dumb.
Damn it!! Sad but true.
"Of course, within Square Enix and across the globe, there are people who think (FFVII) is on this holy scale. That there isn’t anything we can touch or play around with. But we believe we know the balance between what can be changed versus what needs to be protected."
I disagree.The fighting system was the worst thing about the game. Outside of bosses it basically boils down to leaving X pressed to spam attack all the time. The materia system was nice, but the actual fighting was terribly boring.
Plus outside of Limits all characters were pretty much the same, unlike IX or X when each character had meaningful strengths and weaknesses.
If they can make fighting regular mobs fun and make the characters more distinctive, it would certainly be a welcome improvement in my book.
What??? See my above post.
Love the sarcasmYeah if there's one thing Nomura is good at its all flash and no substance so I can't wait for more action games from him. There's too many big budget turn based JRPGs today, while we dearly lack action RPGs. Keep on changing everything Square Enix you've never messed up a franchise before good job guys
FFXV won't change... it sad but they showed the final combat system that breaks all immersion of a JRPGIMO, the problem with making Final Fantasy action, "character action" esque is that for me that automatically makes me compare it's gameplay to Bayonetta, Devil May Cry, and Ninja Gaiden and so forth.
Those are pretty amazing combat systems to be up against in my brain as I think of them as the pinnacle of satisfying combat in a non-fighting game. Not saying this is the case for everyone, in fact I assume it's just me, but I hope they work long and hard to make a satisfying combat system for this and maybe even XV. There is that something missing at the moment.
I disagree.
Only in the end game the chars were equal due the combination materials (all magics, all summons, all moves).
The battle for 90% of the game was unique for each char because they didn't have the same magic, summon and moves.
Strategy was a key point of the game.
Each part is going to be $60 isn't it?
I noticed that they can't share the number of instalments. I reckon that means more than 3 and they don't want to put ppl off. This is going to be an expensive remake for consumers.
I expect it to run into next gen too. Sounds like a mess in the making tbh.
I fully believe that the mid to endgame of the XV battle system will show you strategic gameplay possibilities that would not be possible with a direct action game like Bayonetta.IMO, the problem with making Final Fantasy action, "character action" esque is that for me that automatically makes me compare it's gameplay to Bayonetta, Devil May Cry, and Ninja Gaiden and so forth.
Those are pretty amazing combat systems to be up against in my brain as I think of them as the pinnacle of satisfying combat in a non-fighting game. Not saying this is the case for everyone, in fact I assume it's just me, but I hope they work long and hard to make a satisfying combat system for this and maybe even XV. There is that something missing at the moment.
As already stated. That's Kitase. He's a producer. He has is fingers is a mutliple pies at Square.
Xenosaga individual volumes were full price. Also the Dot Hack volumes. They aren't cutting up a single game, this is going to be an overall story arc split into 3 games. Thinking in terms of that is not how they are approaching this project. The only thing that is shared is the story. They are def going to add things to make every game feel like its own complete story arc
I don't think that's necessarily the case.
Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape.
I'd feel a lot calmer if they'd just confirm "while we are splitting it up, the end product will act as one single experience, your stats, weapons and all that carry over to each part so you pickup right where you left off".
So scared it will be like 4 different games.
Its kinda annoying that they want to go in an action direction but wont look at Souls combat as something to go off of. Doesnt need to be hard, just give me something more to do than hold a button and watch some animations until the enemies are dead.
I really wish it was FF8 that was being remade.
This leads me to believe they won't be changing Aerith's fate. They're gonna mess with stuff, sure. But everyone knows this is an important part of FFVII. They won't change it to surprise people.
Please don't fuck the battle system... I'm begging you SE.
One of the strongs points of FFVII is the battle system.
Have you ever played Secret of Mana?wat
So its like half turned based half action? Sounds dumb. Just make it full action KH style
Please don't make the game play like shit.
And by shit I mean slow and unresponsive.
How fuckin terrifying will the optional Weapon bosses be in this game?
Souls doesn't fit every type of action RPG genre out there. And its not full action they are going to, it will have a RPG cool down warm up time to consider as well
Thinking about the size/scope of Midgar, it's massive. Seven sectors + two levels, ton of side characters/side story possibility, etc. If they wanted they could easily make an entire game there... and I'd be fine with that. I've wanted to explore Midgar fully since '96 when I first played the demo.
Xenosaga individual volumes were full price. Also the Dot Hack volumes. They aren't cutting up a single game, this is going to be an overall story arc split into 3 games. Thinking in terms of that is not how they are approaching this project. The only thing that is shared is the story. They are def going to add things to make every game feel like its own complete story arc
Yeah I didnt want to sound like "every game needs Souls combat" people, probably came off that way. It just seems like a good fit, I saw Demons Souls as a turning point for JRPG combat, but I guess JRPG devs didnt. Theyre pushing action though, and Souls has that, with tactics and numbers. FF games like the 13 series and XV demo seem to be more action in that more stuff happens but you dont really do much in combat... kinda like the Assassins Creed of JRPGs
I love dynasty warriors and this is the flashiest one yet!
Yeah I didnt want to sound like "every game needs Souls combat" people, probably came off that way. It just seems like a good fit, I saw Demons Souls as a turning point for JRPG combat, but I guess JRPG devs didnt. Theyre pushing action though, and Souls has that, with tactics and numbers. FF games like the 13 series and XV demo seem to be more action in that more stuff happens but you dont really do much in combat... kinda like the Assassins Creed of JRPGs
Yeah I didnt want to sound like "every game needs Souls combat" people, probably came off that way. It just seems like a good fit, I saw Demons Souls as a turning point for JRPG combat, but I guess JRPG devs didnt. Theyre pushing action though, and Souls has that, with tactics and numbers. FF games like the 13 series and XV demo seem to be more action in that more stuff happens but you dont really do much in combat... kinda like the Assassins Creed of JRPGs
If VIIR-1 comes off as a cheap, underbaked, etc., it's going to hit the sales of the follow-ups hard.
The multi-part announcement convinced me that SE is giving this remake their all. Not that that means the game will be comfortably spread over three installments.
There's not many turn-based big budget RPGs these days because it's become niche and unwanted now that we have the technology to battle RPG characters in real-time, and now that real-time action is arguably considered more exciting and interactive by mainstream audiences.
Yeah I didnt want to sound like "every game needs Souls combat" people, probably came off that way. It just seems like a good fit, I saw Demons Souls as a turning point for JRPG combat, but I guess JRPG devs didnt. Theyre pushing action though, and Souls has that, with tactics and numbers. FF games like the 13 series and XV demo seem to be more action in that more stuff happens but you dont really do much in combat... kinda like the Assassins Creed of JRPGs
You make a good point.They could mean well, but their execution... Thanks for being logical about it though. We need that type of outlook.
It's hard to see them do anything but make questionable choices when they were surprised as hell a turn-based game like bravely default did well. I'd pay in gold to see to whom their analysts are listening.
Anyone that defends FF7's combat system has to re-adjust their nostalgia goggles; seriously.
Anyway, I think they're on a hiding to nothing with this re-make. No matter what they do, at least half of the fan base will complain (despite wanting this remake for what seems like decades now)
Huge fan of Nomura, minus the so-bad-it's-good story that is KH.I'm calling out the money guys and the company, cus it seems like they make a lot of major decisions that don't line up with reality. There's strong evidence pointing to the shift being a company-wide decision after the ps2 era.
I know there are people out there who would be equally dissatisfied with a "fresh coat of paint" straight remake as much as they would be dissatisfied with a "total overhaul" remake.I feel like a lot of people who wanted the remake didn't really think about what would happen IF it was announced. The game is GOING to have changes to the plot, redesigns, and of course references and additions thanks to the FFVII Compilation stuff. People who expected it to be the same or are angered that they're changing it are silly, it was going to happen. As for the combat? I prefer Action RPGs but I also like Turn Based and it IS disappointing to see them not going for an evolution of FFVII's combat system but I respect their decision regardless.
Anyone that defends FF7's combat system has to re-adjust their nostalgia goggles; seriously.
I know there are people out there who would be equally dissatisfied with a "fresh coat of paint" straight remake as much as they would be dissatisfied with a "total overhaul" remake.
A lot of the desire for the remake comes from a poorly thought through wish to just "make the game new again". They're really asking for the feeling of being 12 in 1997 again.