ElBoxyBrown
Banned
IGN - 7.2
CGMagazine - 5.5
Destructoid - 5
Edit: For the people that are wondering why this got made:
Voodoo Vince's action doesn't deviate much from the standard conventions of early 21st-century platformers, but its jazzy music and bizarre New Orleans look render it a memorable experience. With modernized textures, resolution, aspect ratio, and frame rate, this remastered version updates Vince for a new generation, and hopefully ensures he won't get buried like he was in his former incarnation as an Xbox exclusive.
CGMagazine - 5.5
If it wasn't for the technical issues I encountered I would have been a little sweeter on Voodoo Vince. When you look at its entire body of work, even in 2003, it was only a slightly above average platformer. This isn't one that you need to necessarily rush out and pick up, but it'll be the perfect rainy day game when it's inevitably free on Games with Gold.
Destructoid - 5
With lackluster plot, awful comedy, and shallow gameplay, I just don't see where the following comes from. Voodoo Vince should be commended for trying to add variety and humor, but ultimately the execution is not there. Perhaps harsh on a game that is no worse than mediocre, I did experience brief nuggets of bliss, but they were rare. More often than not you'll be frustrated, leading you to believe you're the real victim when Vince sticks pins into himself.
Edit: For the people that are wondering why this got made:
I mean, does Vexx, Whiplash, Blinx, etc have their original creators with an independent studio WANTING to work on the game??
Clayton works at MS, wanted to make the game, still had control of Beep Industries, and got permission from MS to use the IP (MS reupped the trademark)
The reason this happened wasn't because of some strategic decision, it's because the original creator wanted to do it.
People need to understand this.