The EEDAR presentation at this year's GDC has been uploaded and made accessible to the public, so I thought some of the slides were worth a share, even though it's not including 2017 data. It includes data on hardware sales, digital vs physical, PC revenue divided by payment model, marketing budgets influencing sales, and market consolidation in terms of who in the industry is making the most money. I apologize for the screen captures.
Hardware sales per December 2016
Digital distribution and retail
Market consolidation
PC relevant statistics
Marketing game quality
Review numbers over the years
See the presentation here: http://www.gdcvault.com/play/1024054/Awesome-Video-Game-Data
Hardware sales per December 2016
(including tablet and phone sales)
US Video game sales
Digital distribution and retail
Digital revenue vs physical revenue
Digital releases and physical releases
Physical and digital releases over time
Retail game releases per year
Digital and physical game releases per year
Market consolidation
PC relevant statistics
PC Revenue by paying model
Amount of Steam games released per year
Marketing game quality
Review numbers over the years
See the presentation here: http://www.gdcvault.com/play/1024054/Awesome-Video-Game-Data