|
mashadar's neko-mimi slave
(12-25-2007, 09:14 AM)
|
Xbox360 Top50 Lifetime in Japan (Through to 2007 Dec 9th)
#1
From Famitsu Xbox360, so this is Enterbrain tracking:
![]() 01. Blue Dragon - 203,740 02. Dead or Alive 4 - 108,618 03. Ace Combat 6 - 83,045 04. Halo 3 - 82,987 05. Ridge Racer 6 - 73,501 06. The Elder Scrolls IV: Oblivion - 72,274 07. Trusty Bell - 70,244 08. Gears of War - 68,270 09. Dead Rising - 68,078 10. Lost Planet - 61,555 11. DEAD OR ALIVE Xtreme 2 60544 12. Lost Odyssey - 60,376 13. Idolm@ster - 48,695 14. Dynasty Warriors 6 - 44,292 15. Assasin's Creed - 41,436 16. Ninetynine Nights - 38,019 17. Forza Motorsports - 2 31,255 18. Rumble Roses XX - 29,187 19. Crackdown - 28,588 20. Culdcept Saga - 27,960 21. Earth Defense Force 3 - 27,087 22. Perfect Dark Zero - 26,085 23. Test Drive Unlimited - 25,788 24. PGR3 - 25,058 25. Beautiful Katamari - 24,186 26. World Soccer Winning Eleven X - 21,904 27. Armored Core 4 - 21,096 28. Dead Rising (Xbox 360 Platinum Collection) - 20,325 (total sales 88,313) 29. [eM] eNCHANT arM - 20,233 30. Saint's Row - 18,593 31. Rainbow Six Vegas - 18,592 32. Oneechanbara vorteX - 18,443 33. Need For Speed Most Wanted - 17,973 34. Bulletwitch - 16,241 35. Ghost Recon Advanced Warfighter 2 - 15,994 36. PlayOnline/Final Fantasy XI All-in-One Pack 2006 - 15,754 37. World Soccer Winning Eleven 2008 - 15,090 38. Idolm@ster (Xbox 360 Platinum Collection) - 14,864 (total sales 63,559) 39. Earth Defense Force 3 (Xbox 360 Platinum Collection) - 14,707 (total sales 41,794) 40. Final Fantasy XI Wings of the Goddess Expansion - 14,412 41. Call of Duty 3 - 14,194 42. Virtua Fighter 5 Live Arena - 13,169 43. Chrome Hounds - 13,110 44. Tenchu Z - 12,974 45. Project Sylpheed - 12,283 46. PGR 4 - 12,237 47. Viva Pinata - 12,184 48. Godfather - 11,670 49. Dynasty Warriors 5 Special - 10,957 50. Bulletwitch (Xbox360 Platinum Collection) - 10,857 (total sales 27,098) Total sales, top 50 X360 software, lifetime: 1,818,924 units
Last edited by duckroll; 12-25-2007 at 09:43 AM.
|
|
|
|
Member
(12-25-2007, 09:16 AM)
|
#3
11 DEAD OR ALIVE Xtreme 2 60544
12 Lost Odyssey 60376 13 Idolm@ster Namco Bandai 48695 14 Dynasty Warriors 6 44292 15 Assasin's Creed 41436 16 Ninetynine Nights 38019 17 Forza Motorsports 2 31255 18 Rumble Roses XX 29187 19 Crackdown 28588 20 Culdcept Saga 27960 |
|
make it rain, motherfucker
(12-25-2007, 09:21 AM)
|
#6
Originally Posted by FFChris:
|
|
Member
(12-25-2007, 09:22 AM)
|
#8
31 Rainbow Six Vegas 18592
32 Oneechanbara vorteX 18443 33 Need For Speed Most Wanted 17973 34 Bullet Witch 16241 35 Ghost Recon Advanced Warfighter 2 15994 36 PlayOnline/Final Fantasy XI All-in-One Pack 2006 15754 37 World Soccer Winning Eleven 2008 15090 38 Idolm@ster (Xbox 360 Platinum Collection) 14864 (total sales 63559) 39 Earth Defense Force 2017 (Xbox 360 Platinum Collection) 14707 (total sales 41794) 40 Final Fantasy XI Wings of the Goddess Expansion 14412 |
|
(12-25-2007, 10:06 AM)
|
#14
Originally Posted by Mockingbird:
|
|
Member
(12-25-2007, 10:07 AM)
|
#15
Originally Posted by Mockingbird:
Well, for certain games like DMC4, one can understand because of the potential Western sales, but it is indeed quite puzzling for the more niche games which appeal mainly to the Japanese market. The only explanation to this is that MS probably offered financial support for development or something. |
|
Public Health Threat
(12-25-2007, 10:11 AM)
|
#17
Originally Posted by klee123:
Originally Posted by jonnyram:
|
|
Member
(12-25-2007, 10:17 AM)
|
#18
Originally Posted by icecream:
Last edited by klee123; 12-25-2007 at 10:22 AM.
|
|
Public Health Threat
(12-25-2007, 10:22 AM)
|
#20
Originally Posted by klee123:
The installed base does not matter, there's always going to be just a set number of people dedicated enough to buy such a game and whatever the console needed to play it. These aren't games meant to have wide-appeal. |
|
Member
(12-25-2007, 10:31 AM)
|
#22
Originally Posted by icecream:
|
|
(12-25-2007, 10:53 AM)
|
#24
I predict those making "bomb based on total sales" comments are the same people who make "but good based on attach rate" comments in the NPD threads (and vice versa).
|
|
(12-25-2007, 12:38 PM)
|
#28
WOW!
How long has VF5 been available in Japan? GEEZ, it doesn't matter either way, pathetic numbers! |
|
mashadar's neko-mimi slave
(12-25-2007, 12:40 PM)
|
#29
Originally Posted by FootNinja:
|
|
Banned
(12-25-2007, 01:39 PM)
|
#32
Originally Posted by LiveFromKyoto:
Kosma if MS didn't try in Japan then they would also wouldn't be quite as strong as they are in the USA or even Europe. 360 sells like crap in Japan and yet look at the Japanese developer support and the dev support. I suppose people would prefer that the 360 simply not get Resident Evil 5, Ninja Gaiden 2, Devil May Cry 4 among other games. Anyone saying MS should stop trying in Japan is, I think, ignoring how the japanese developer support has helped play to the 360's success thus far. Regardless what we may all think about Dead Rising or Lost Planet, had those games not been released for the 360 and performed as well as they did worldwide the 360 wouldn't be in as good a situation as it is right now. I think the known Japanese titles actually help to give people more reasons for why they think a 360 would be a good investment, even if it wasn't the primary reason.
Last edited by CowboyAstronaut; 12-25-2007 at 01:54 PM.
|
|
Banned
(12-25-2007, 01:45 PM)
|
#34
Seems like Microsoft needs to get even more games like the Blue Dragon vein. I mean, that game sold pretty well...and is there any evidence that it would've sold substantially better on another system?
Also, I think Microsoft really ought to give the 360 shell and GUI a redesign in Japan (designed by people WHO LIVE AND WORK THERE), sorta like how Nintendo did the original NES and SNES. |
|
Welcome beautful toddler, Madison Elizabeth, to the horde!
(12-25-2007, 01:50 PM)
|
#35
Originally Posted by loosus:
|
|
Banned
(12-25-2007, 01:53 PM)
|
#37
Originally Posted by CowboyAstronaut:
Originally Posted by typhonsentra:
|
|
mashadar's neko-mimi slave
(12-25-2007, 01:53 PM)
|
#38
Originally Posted by Agent Icebeezy:
|
|
Banned
(12-25-2007, 01:58 PM)
|
#42
Originally Posted by Philanthropist:
Yea you're right duck 300k worldwide is pretty bad. Also philantropist who didn't suspect Sakaguchi's games wouldn't sell as they deserved to while being on the 360 in Japan? Were Blue Dragon a wii game it would probably be close to 1.7 million right now. |
|
Banned
(12-25-2007, 02:08 PM)
|
#46
Originally Posted by CowboyAstronaut:
|
|
Welcome beautful toddler, Madison Elizabeth, to the horde!
(12-25-2007, 02:11 PM)
|
#47
Originally Posted by duckroll:
http://seattletimes.nwsource.com/htm...xdesign16.html The story behind new Xbox design
Quote:
|
|
HOLY FUCKING CRAP
(12-25-2007, 02:24 PM)
|
#50
Lots of non-Japanese companies are successful in Japan and a day on the streets of Tokyo prove this. McDonalds, Starbucks, Louis Vuitton, Coach, Burberry and Apple's products are all quite ubiquitous and a part of everyday Japanese consumerist life. So's Microsoft with Windows, actually.
Those companies offer products and services in styles and flavors domestic Japanese companies don't. The Xbox 360 doesn't actually do that. It's got little to do with xenophobia and that's a tired, ignorant argument. |