If I had a :rolleyes smiley, I would have used three right after that part_leech_ said:WTF :lol
If I had a :rolleyes smiley, I would have used three right after that part_leech_ said:WTF :lol
Squeak said:Because turning a globe from outside or inside (the camera in a game is rotating in or on an invisible globe, or you are turning the globe, depending on how you think about it) is really the same thing.
flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
Squeak said:Please tell me exactly where I'm wrong, instead of just throwing random insults.
flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
And Dids works very very hard, and he's a great guy. I would give anything to work for such a wonderous man as Didier....can I come out of the cage now Dids?
flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
Amir0x said:the Okami boxart will catch the eyes of the three remaining gamers who were actually ever interested in it who, by a twist of fate, didn't also have a PS2 (because they were dumb).
ZealousD said:no feedback
flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
And Dids works very very hard, and he's a great guy. I would give anything to work for such a wonderous man as Didier....can I come out of the cage now Dids?
Let the hype resume!flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
Squeak said:Please tell me exactly where I'm wrong, instead of just throwing random insults. That just makes you the retard.
Because turning a globe from outside or inside (the camera in a game is rotating in or on an invisible globe, or you are turning the globe, depending on how you think about it) is really the same thing.
flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
And Dids works very very hard, and he's a great guy. I would give anything to work for such a wonderous man as Didier....can I come out of the cage now Dids?
Then expect royalties from my purchase flark/RaDflarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
flarkminator said:Okami Wii WILL support 16x9 and 480p -- CONFIRMED
What are you doing when lifting a mouse if not toggling the pointer on an off? If you don't want to toggle so much, you can just set the sensitivity so high that you can do up to a 360 turn with a whip of the wiimote.TwinIonEngines said:I'm having a really hard time seeing how that would make a playable FPS camera/aim mechanic. A click-drag is essentially a toggle on the pointer, which would interrupt aiming and firing during those moments when it is dragging the camera view. I can see how that might work well as a camera control for a third-person game, where pointing/aiming isn't the primary action mechanic.
ZealousD said:Every single one of your complaints can also be leveled at the mouse/keyboard setup.
No springs, no feedback, and more movement than is used in an analog stick.
Are you also one of those people that prefers dual-analog to the M/KB setup?
Actually I think it would be better to have a "let go of view button" instead of a "grab" button so you won't have to hold a button down all the time. But that's a mere technicality and you shouldn't let that confuse you.blu said:if you imply the inertia factor in the globe rotation, that does not quite apply in the camera control case, unless you introduce a 'view drag' factor - i.e. grabbing & holding your view, accelerating its roation until you let off it. anyhow, i'm not sure at all that'd have worked well in practice. or at least not as well as metroid's camera does. btw, what did elebits do in this respec, i can't quite remember, though i do remembr the camera control felt quite good there.
viciouskillersquirrel said:This may seem like a stupid question, but what does progressive scan actually do? Since my TV at home doesn't support it, I've never really thought about it. How does progressively scanning a picture make it better than interlaced?
That's from Wikipedia, right? I just looked at the article. I'd heard of refresh schemes that do this before in order to save on bandwidth (during some research I did for my thesis), but I didn't know that it was called interlacing. Progressive scan though, was obvious simply from the name.DKnight said:
You are doing a thesis on something touching this and you don't know what interlacing is?! I smell BS.viciouskillersquirrel said:That's from Wikipedia, right? I just looked at the article. I'd heard of refresh schemes that do this before in order to save on bandwidth (during some research I did for my thesis), but I didn't know that it was called interlacing. Progressive scan though, was obvious simply from the name.
I did a thesis on the effectiveness of computer simulations in training engineers and technicians. Screen refresh schemes were mentioned briefly in the opening chapter of one of the OpenGL textbooks I was using. My results were inconclusive though. It would have taken a few years to gather all the necessary data.Squeak said:You are doing a thesis on something touching this and you don't know what interlacing is?! I smell BS.
Actually there are tonnes of papers on that, but I can't be bothered looking for them and doing the job you should have done now.viciouskillersquirrel said:I did a thesis on the effectiveness of computer simulations in training engineers and technicians. Screen refresh schemes were mentioned briefly in the opening chapter of one of the OpenGL textbooks I was using. My results were inconclusive though. It would have taken a few years to gather all the necessary data.
Jigsaw said:
same artwork,only mirrored + turned a few degrees x)
Oh, believe me, I did all the proper research. I had my nose buried in journals for a few months before I even started coding. I think though, that you don't understand what I was trying to accomplish.Squeak said:Actually there are tonnes of papers on that, but I can't be bothered looking for them and doing the job you should have done now.
There is a curve describing the longterm fatigue and lack of concentration resulting in progressively lower refresh rates.
flarkminator said:Hey what's going on in...oh dear god.
Code_Link said:OMG, Mirrored on Wii. Twilight Princess all over again.
Squeak said:You fail to understand the difference between absolute and relative control.
With a spring loaded stick (at least one made by a sane person) you push the stick in a given direction, and hold it and the cursor or view moves continuously with a certain speed as long as you hold it (the wiimote lacks the tactile feedback of a spring pressing back, so you have to rely on your vision to judge how much "force" you are putting on the stick).
With absolute control as with a mouse, trackpad, touchscreen or paddle, the view/cursor only moves as long as you move your controller.
Code_Link said:OMG, Mirrored on Wii. Twilight Princess all over again.
Hey, flark, any chance there'll be dual language support? Both in text and graphics?flarkminator said:Hey what's going on in...oh dear god.
Death_Born said:By the way, if the title said "publicly" then it would mean flayed in public. However, it says "pubically" which meansABSOLUTELY NOTHING
Mefisutoferesu said:Hey, flark, any chance there'll be dual language support? Both in text and graphics?
Didier said:Same language support as the original PS2. English for the US, English/ French/German for the european version.
Mefisutoferesu said:Switch between Japanese and Engli... Oh, so no... :| Go kick Didier for me, please.
Xisiqomelir said:Title change :lol
Do you have no faith at all, Ami? CoO is looking pretty good, I think RAD know their stuff.
Dragona Akehi said:
Infernal Monkey said:
bmf said:Uhm. pubically. not publically. Unless it means something about my short and curlies....
grandjedi6 said:I'm going to be honest with everyone. I have never played Okami. Mostly because my PS2 broke down right before the game came out. So I'm interested in this release
lefty? same here.Dragona Akehi said:clearly i'm fucked.