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Oscar-worthy poster
(04-08-2008,
02:50 AM)
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Gears of War 2 - Lots of new info from Game Informer
#1
![]() Two different covers, one grey and one red. May 2008 Issue. Game reviews in this issue can be found here: http://www.neogaf.com/forum/showthread.php?t=273711 GEARS 2 ARTICLE, 12 PAGES (I'll add some highlights here as I read thru it... don't want to overstep my bounds, not typing the whole article word for word... buy the magazine!) New Faces (character art for each):
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Gears of War 2 begins six months after the deployment of the Lightmass bomb at the end of part one.
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Lots of talk about the new Unreal tech. GI says the story and gameplay are a pretty major leap forward from the original game, but an equally large step is being made in the behind-the-scenes tech. Gears 2 is set to impress just like Gears 1 did. New character lighting, it's a step away from realistic lighting and towards cinematic lighting. New version of Unreal 3 constantly shifts the lighting technique in order to make a character stand out in the environment. Ambient occlusion is another tech being used. Unreal's new ability to render huge numbers of individual creatures at the same time... hundereds of Locust troops, each moving independently and as unique individuals. Awesome water effects, soft body physics. Most multiplayer details are under wraps. There is a remake of Gridlock. Step up in technology is obvious. "We hear hints of all sorts of new multiplayer features, from dramatically expanded co-op modes to multiplayer content that takes advantage of Unreal's new ability to deliver huge numbers of the Locust horde at one time, but confirmed details will have to wait until a later date." "Gameplay of Gears 2 will appear mostly familiar to fans, with a few small variations. The core cover/shoot mechanics remain largely intact, but the use of cover has been carefully retouched so it will be harder to get hit while protected, as the character will rest a little further back from the corners. Active reloads won't be dramatically altered, particularly with the returning weapons. However, some of the new arsenal may vary the way in whihc active reloads are used. New chainsaw duels expand that gruesome combat mechanic to deliver even more excitement. Boss battles return, but a big push is geared towards refining them, making them more fun and epic in scale. "We have creatures that make the Brumak look like a baby panda bear." -Cliff Bleszinski Drop in and drop out co-op. Multiple save files to maintain the integrity of each playthrough without abandoning your other attempts. Gears 2 will have different difficulty settings for each player in co-op. One person can play on Hardcore, one on Casual, for instance. When you are together, the game will understand what that means, and when you split up, you will have individual experiences. Details on how this works exactly are under wraps. A fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain "truly devastating." They say Casual in the first game wasn't casual enough. This way everyone who wants to pick up the controller will be embraced. COG Centaur tank. Takes the best parts of a monster truck and a military tank and combines them. There's a dedicated level where you'll pilot one. "We were shown a vast underground cave level wherin Marcus and his companions will take the fight to the Locust. Unlike the sometimes cramped and and linear subterranean paths from the first game, the cavern complex is vast and breathtaking. Branching levels and open spaces give players true tactical choices as they decide which way to tackle an assault. Whatever path you choose, bio-luminescent plants light light the faces of the new Locust Kantus enemies. These monk-like devils hum low and droning chants that can be focused into sonic attacks against you. They wield weapons like the new Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right. However, the Kantus' true danger lies in their ability to revive their fallen bretheren from afar. Where before you could rest easy after taking down an enemy soldier, now there is the constant danger of them rising back up to continue to fight. The only alternative is to brave the hail of gunfire to break through enemy ranks and kill the Kantus sulking in the rear. Along the way, you may not have access to stable cover anymore, so you'll have to make do with the moving kind. Massive Locust rock worms will emerge from the cavern walls during battle, guided by the Kantus' chanting. Luckily, the creatures are so large you can hide behind them as they sliter about, and you too will be able to guide them to an advantageous firing position." The team at Epic is well aware that many players out there hunger for a deeper and more involved storytelling experience. Lots of emotion this time. Joshua Ortega has been brought on, he is a novelist / comic writer. Really sounds like they are working a lot on the story. Sense of depth with the characters. A "darker and more heartfelt narrative." "THE STAKES ARE RAISED. THIS IS HUMANITY'S LAST STAND. EVERYTHING IS AT RISK. NOTHING IS SAFE." -Joshua Ortega Voice actors returning include John DiMaggio as Marcus Fenix, and Carlos Ferro as Dominic Santiago. They will be recording the dialogue side by side, more authentic this way. Forced walking scenes that masked loading time have been replaced with a dynamic conversation camera system - focused facial close ups, shifting dramatic angles, but the player is still in control. There is a "SHUT UP" button that will let you have Marcus end the conversation early and get back to the action. "There's a certain percentage of the audience that wants to skip all that, and they just want to shoot some s---, and we're more than willing to cater to that." -Cliff Bleszinski There are collectibles that are relevant to the story. COG tags can be examined to learn about who owned them. War Journal from the pause screen shows your collectibles and what you're missing, and the locations to search for them. Many Achievements will be able to be earned in Single or Multiplayer. You can check for instance, if you need 1,000 headshots, you can look at your progress in the journal. Your floating robot has a video screen now, so Anya can give you mission updates face to face.
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"Gears of War 2 is real, and it looks every bit as formidable and impressive as we hoped. It's bigger and better than before, and the people making it are insistent that you'll be playing it in its entirety in just over half a year." -Game Informer OK I think that covers all the main Gears 2 points. It's a great article, lots of art, renders, and a couple of the images are labeled as screenshots. Theres a picture of the Kantus, it's freaky. Thank you to Game Informer for this great article. Lots more in the mag. Last edited by SHOTEH FOCK OP : 04-08-2008 at 03:09 AM. |
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(04-08-2008,
02:55 AM)
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#8
nm
thanks! |
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Wiser than thou
(04-08-2008,
02:56 AM)
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#12
Originally Posted by rakka:
He started that thread, you ninny. ![]() Edit: You caught it. |
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Member
(04-08-2008,
02:56 AM)
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#13
Originally Posted by rakka:
EDIT: VVVVVVYYYYYYYSSSSSSSSE! |
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(04-08-2008,
02:57 AM)
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#14
D:
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Comics, serious business!
(04-08-2008,
03:06 AM)
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#23
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Holy hell, they actually listened! I can't believe they're going to implement this feature. It was the only thing wrong with Gears' co-op - not being able to progress if your random co-op buddy sucked balls and didn't know how to kill wrenches. With this feature implemented, Gears 2's co-op will be flawless. |
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Member
(04-08-2008,
03:09 AM)
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#27
I´ll said on the other one and I´ll say it again.
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Yes, all over my face. |
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Member
(04-08-2008,
03:10 AM)
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#29
Originally Posted by Kibbles:
Last edited by Imperial Hot : 04-08-2008 at 03:19 AM. |
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Oscar-worthy poster
(04-08-2008,
03:11 AM)
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#32
Originally Posted by Kibbles:
It's a remake for Gears 2. There is a comparison picture, side by side of the old and the new Gridlock. |
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Worships the porcelain goddess
(04-08-2008,
03:11 AM)
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#33
Originally Posted by Y2Kev:
This needs a .gif. Sounds like something Michael Bay would do. "Awesome waffles! Awesome berries!" |
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(04-08-2008,
03:16 AM)
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#37
Originally Posted by Y2Kev:
I concur |
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Member
(04-08-2008,
03:17 AM)
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#38
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Crap. This makes it sound like they're sticking to 2 player co-op =( |
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Member
(04-08-2008,
03:17 AM)
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#39
Originally Posted by painey:
Dont agree about the campaign, loved it. Driving section needs to be severly improved from last time. Easily worst part of the game. Make it optional (like most sections of Halo) or make it fun Epic. |
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I am full of shit.
Rich, smooth, creamy shit. (04-08-2008,
03:26 AM)
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#45
this game is going to rock our dicks off
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Member
(04-08-2008,
03:26 AM)
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#46
Originally Posted by beerbelly:
:O Post the pix! |
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Self-Confessed Team Killer Scumbag, Want my Gamertag?
(04-08-2008,
03:28 AM)
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#48
I can't wait to play this once there's a new 360 redesign.
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Member
(04-08-2008,
03:29 AM)
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#49
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Member
(04-08-2008,
03:29 AM)
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#50
Originally Posted by beerbelly:
I don´t think you can Post the pics Man as they are scans rigth? |