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The Official Final Fantasy Crystal Chronicles: The Crystal Bearers Thread

29uaeo.jpg


Release Dates:

Japan: November 12, 2009
North America: December 26, 2009
Europe: February 5, 2010


Game Specs:


Rating: Teen
Platform: Wii
Genre: Action Adventure
Players: 1, 2 co-op in special areas
Publisher: Square Enix, Inc.
Producer: Akitoshi Kawazu
Director/Character Design: Toshiyuki Itahana
Music Composer: Hidenori Iwasaki

NA Box Art:

348jz80.jpg


Plot:

A thousand years have passed since the original Final Fantasy Crystal Chronicles. The destruction of the Yuke Crystal during the Great War had at once brought the victorious Lilty Tribe prosperity, the defeated Yuke Tribe apparent annihilation, and the world a new age of science and reason. In this new era exists a rare breed of powerful beings called, "Crystal Bearers," whose seemingly magical abilities have led them to be feared and scorned by the public. The young merciful Layle is one such Crystal Bearer, who has been hired to escort the new passenger airship Alexis, the pinnacle of Lilty technology and a symbol of their current dominance. However, when the Alexis is suddenly besieged by a horde of monsters, Layle comes face to face with an adversary thought to have vanished from the pages of history, on a quest that may threaten the future of the world...

Characters:

keg3tc.jpg


j7spco.jpg


2ldd3cg.jpg


90yuu1.jpg


1zvzrt4.jpg


2vtsg2a.jpg


To see more character profiles, visit the Character Page in the Final Fantasy Crystal Bearers Website.


Features:

.Enjoy a new chapter of the series that takes place a thousand years after the events of the original Final Fantasy Crystal Chronicles, where technology has advanced to its peak and magic is considered taboo

.Encounter the first Final Fantasy game developed exclusively for the Wii, complete with motion-driven gameplay and intuitive controls that are accessible for gamers of all levels.

.Enjoy a variety of actions including flying and third-person shooter style gameplay.

.Step into the hero’s shoes and experience the action first-hand! Control Layle’s crystal bearer powers to battle adversaries, navigate through obstacles and move objects at will in a highly interactive environment

.Use Layle’s crystal bearer power to capture, throw, and even control the abilities of monsters

.Traverse the terrain, swing from high places or take a swim in a world in which all areas are open for exploration

.With an extra remote, friends and family can jump in to assist the player in times of need

.Engage in a variety of playable events that blend seamlessly into the game’s story

.Traverse the vast game world on foot, by train, or on the back of a chocobo!

.Enhance Layle’s power with accessories that can be purchased at shops or custom-made at workshops using various materials

Videos:

E3 2006 Trailer

Square Enix Party 2007 Trailer

Japanese Gameplay Trailer

E3 2009 Trailer

E3 2009 Savior Trailer

TGS 2009 Trailer


Combat Trailer


Exclusive Launch Trailer


Screenshots:





Reviews:

Nintendo Power: 80

IGN: 6.2

Game Trailers: 7.7

Game Informer: 5.5

Destructoid: 7.5

1up: C -

Thanks:

Cosmicblizzard (features list)

Tunalover (Banner)
 
Nice job with the characters, Shadow.

Anyway, as I've said in the trailer thread, I'm enjoying it quite a bit. A little over 9 hours in. It's definitely very cinematic and Layle is a great character.
 

Brazil

Living in the shadow of Amaz
I'm really hyped for this. Too bad I probably won't be able to grab it for a while.
 

matmanx1

Member
Got a couple of hours in. It's a very pretty game and I like the light-hearted tone and the feel of adventure. Not exactly what I was expecting from this game but I enjoy it for what it is!
 

batbeg

Member
Nice thread. I'll probably come up with some sort of organized final thoughts when I beat the game, rather than spamming my previous ones in this thread.
 

lsslave

Jew Gamer
I'm still very on the fence for the game, I think a lot of the hate is coming from people who want a mainline Final Fantasy game on the series and I know its not that but I am not sure what it is trying to be.

If it is a mini game fest I don't want to play it but if its an adventure RPG with mini games I will get it so I need to wait to see what it is for sure before I plunge.
 

ivysaur12

Banned
lsslave said:
If it is a mini game fest I don't want to play it but if its an adventure RPG with mini games I will get it so I need to wait to see what it is for sure before I plunge.

The second one. Most of the meat is in the side-quests, honestly.
 
lsslave said:
I'm still very on the fence for the game, I think a lot of the hate is coming from people who want a mainline Final Fantasy game on the series and I know its not that but I am not sure what it is trying to be.

If it is a mini game fest I don't want to play it but if its an adventure RPG with mini games I will get it so I need to wait to see what it is for sure before I plunge.

I wouldn't even call them mini-games as much as interactive events. They blend in with the cutscenes quite well. There aren't many non-scripted mini-games, so when you're off on your own, it's definitely an adventure game.
 

lsslave

Jew Gamer
ivysaur12 said:
The second one. Most of the meat is in the side-quests, honestly.

So basically, which is what I got from bepbo (sp?) before some other impressions, you can do the main quest and just experience that and all the side stuff has a lot of content which is actually worth taking part in but not forced or required at all?

Because if its that I will say then the game is back to 100 percent buy for me (reviews mean shit to me tbh, but the impressions I was starting to wonder)
 

djtiesto

is beloved, despite what anyone might say
Those reviews are scaring me, I'm not a big fan of minigame fests in my RPGs/ARPGs either so I dunno. Compelled to buy this game but not even sure when I will get to it.
 

Mejilan

Running off of Custom Firmware
Amazon no shippy-shippy yet, but from what I've read of the game, I'm not too sure I'm going to like it. Still, I had credit, so the game only effectively cost me $10 or so. Can't complain.
 
I cancelled my pre-order after reading some scary impressions here on GAF, but I'm still going to rent it. If it's what I was hoping it would be, I'll still end up purchasing it...

We'll see!
 

RurouniZel

Asks questions so Ezalc doesn't have to
Having a lot of fun with the game so far, but still not very far (curse my job). Can't wait for the weekend!
 

Effect

Member
Nice opening post. Really enjoying the game so far. As I said before a solid 8/10 game. I just hope it sells decently here in the US and those that were interested in the game get it. Don't let some of the reviews scare you off as the low ones are far to low. Ignore that Game Informer review as well. The ones in the high 7s and Nintendo Power are much more one the mark in their discussion of the game.
 
I'm still waiting for my copy on Amazon but I'm hearing a lot of mixed reactions. A lot of Gaf members in the TGS trailer thread are enjoying the game, so I'm hoping I'll enjoy it too.
 

ivysaur12

Banned
lsslave said:
So basically, which is what I got from bepbo (sp?) before some other impressions, you can do the main quest and just experience that and all the side stuff has a lot of content which is actually worth taking part in but not forced or required at all?

Because if its that I will say then the game is back to 100 percent buy for me (reviews mean shit to me tbh, but the impressions I was starting to wonder)

That's exactly it. The main quest is pretty barren in terms of gameplay, but there's a ton of content and replayability in the side missions that requires some thought and challenge. I'm pretty sure you can go through the entire game fighting one battle with normal enemies, maybe two. There's just a ton of stuff to do outside of the main mission. If you mix it up, the game can get very fun.

Also, there's really only one or two events that I would call "mini-games" and of the scripted events, only a few or boring and one is downright insulting to your intelligence. But for the most part, they're not that bad, just kinda there.
 

lsslave

Jew Gamer
LINK.AGE76 said:
It's evident by the number of posts so far. I had high hopes for this game, but impressions killed it for me.

Don't get too down on it yet, the game isn't even really released yet and the thread only just started tonight

ivysaur12 said:
That's exactly it. The main quest is pretty barren in terms of gameplay, but there's a ton of content and replayability in the side missions that requires some thought and challenge. I'm pretty sure you can go through the entire game fighting one battle with normal enemies, maybe two. There's just a ton of stuff to do outside of the main mission. If you mix it up, the game can get very fun.

Also, there's really only one or two events that I would call "mini-games" and of the scripted events, only a few or boring and one is downright insulting to your intelligence. But for the most part, they're not that bad, just kinda there.

I think going into it with an open mind will make it really enjoyable, I have been really interested in this game for a while and I am just so bordering on the fence. I think I'll pick it up after I finish any games I get for Christmas.
 

ethelred

Member
1up provides another sterling review to go alongside Game Informer's 5.5 and IGN's 6.2:

Similar to the first Kingdom Hearts, another of Square's popular action titles, the camera in Crystal Bearers is horribly unresponsive. It's easy to center the camera behind the main protagonist, Layle, and see where you're going. But when the game throws a platforming section at you or pits you against an oversized enemy, you're at a distinct disadvantage. Unlike similar Wii titles, pointing your cursor at the edge of the screen doesn't move the camera at all, even in first-person view -- you have to use the Wii Remote's D-pad. And when you're simultaneously running around while dodging enemies or environmental obstacles, trying to focus on a boss's weak point, and grabbing items to throw, camera control becomes unintuitive and overly complicated.

You're rarely penalized for dying though, and you hit auto-save points frequently. During some boss battles, your foe even retains the damage you've already inflicted if you die before finishing him off. Overall, Crystal Bearers doesn't throw much challenge at you, but it does toss in varied minigames to keep everything moving forward. [...] But there wouldn't be much reason to collect prizes even if you could. Different pieces of equipable jewelry you find throughout the game increase some of you abilities' powers, but actual combat plays such a small part in the game that farming for materials to make better equipment is never necessary. [...] You don't even earn new weapons or abilities; Layle's only power is picking heavy things up and throwing them around.

... even if the eye-rollingly terrible dialogue and delivery make it hard to listen to. ... the whole predictable "stop an evil tyrant from destroying the world" ... Unfortunately, just when the game starts to make sense, it drags things out with unclear objectives and lots of overworld walking.

[...]

The game's map is completely useless: The overworld is a giant picture that doesn't give you any assistance in figuring out how to get from one zone to the next, and the minimap you have when exploring on foot only shows red dots where your enemies are. That's it. It's even more nonsensical when characters give you directions like, "Go south to reach the cave entrance," since there's no way to determine which way is "south" in the game.

[...] But pretty graphics don't matter much when the game is so frustrating to get through. [...]

If Square had kept the fast-paced, action-oriented feeling of the few opening hours throughout, this would have been at least a fun, quick romp through a weird story. But dragging the game out with endless fetch quests and terrible combat makes getting to the end more of a chore than anything. In-game achievements and plenty of sidequests give you something to work towards, even when you're wandering around lost. But without any worthwhile rewards, even they feel unnecessary. If you're looking for some pretty Final Fantasy fan service, replete with Cactaurs, Moogles, and flying Nus, then you'll be able to appreciate the game's great art and creature designs. But Square still has a lot to learn about making a Final Fantasy game that's not an RPG.

C-!

What a winner.
 
ethelred said:
1up provides another sterling review to go alongside Game Informer's 5.5 and IGN's 6.2:



C-!

What a winner.

I'm seeing a lot of contradictions in there from both other reviews and my own experience. First of all, the game is hard as fuck in some normal encounters. There are big enemies everywhere that can kill you in one hit even with many life fragments. Also, I've died at bosses and their health restored completely.

You also don't have to use the d-pad to move the camera. You can use c as well. There are barely any fetch quests outside of optional stuff and it is very difficult to get lost.

There are many other problems in that review that people who beat the game haven't run into. The controls may be a bit shaky at first but they're barely unresponsive and you get used to them quickly. Even for those that do have a problem with that, turning up/down the sensitivity seems to fix it.
 

batbeg

Member
ethelred said:
1up provides another sterling review to go alongside Game Informer's 5.5 and IGN's 6.2:



C-!

What a winner.

And you'd been looking forward to this game so much, what a shame. I hope you're holding up.
 

ethelred

Member
batbeg said:
And you'd been looking forward to this game so much, what a shame. I hope you're holding up.

Now now! No need to get smarmy. I certainly hoped the game would be good, but as I said before, it looks like my concerns turned out to be fairly valid and prescient after all -- shallow and repetitive combat, devoid of exploration and solid dungeon design (the two things that adventure games thrive on), and a lack of overall gameplay depth once stripped of the best elements of adventure games and the character growth/progression systems of RPGs.

Of course, if you'd rather go the smarmy route instead, then I could just reply with something like this:

EmCeeGramr said:
Yeah but a lot of people think this game doesn't look crappy at all, so it doesn't really matter if the past games are.

Looks like it ended up mattering after all.

blu said:
does anybody else wish the new zeldas too would take that direction?

I'm guessing probably not.

hatchx said:
Probably wii's GOTY right there.
GaussTek said:
Nice, this looks like a main FF game to me
Kenka said:
"Looks more fun than FF XIII"... well, I can live with that sentence.
ZephyrFate said:
Finally, an FF title worth getting after such a very long time (since like IX).
ZephyrFate said:
The gameplay looks to be a billion times more fun than FFXII was.
gkrykewy said:
Better, although I agree with you on the hideous font. I was thinking more along the lines of "Final Fantasy XIII"
RocketDarkness said:
We don't want the awesomeness of Crystal Bearers to be sullied by XIII. Make it FFXV.
gkrykewy said:
My only point in bringing up FFXIII was that this game seems to exhibit a level of effort closer to a mainline game, and so it's a shame that its title conveys the brand message of the usual spin-off garbage.

So how'd that work out for you, guys?

blu said:
i belive one particular comment of his referring to the gameplay as 'shallow' ticked many readers who apparently think the opposite (i'm one of those).

Yeah.
 

batbeg

Member
ethelred said:
Now now! No need to get smarmy. I certainly hoped the game would be good, but as I said before, it looks like my concerns turned out to be fairly valid and prescient after all -- shallow and repetitive combat, devoid of exploration and solid dungeon design (the two things that adventure games thrive on), and a lack of overall gameplay depth once stripped of the best elements of adventure games and the character growth/progression systems of RPGs.

Haha, I never had a problem with your concerns. In fact, I figured the problems with the game were pretty obvious and knew it was going to get slammed in reviews, as I said so.

But it's plain mean of you to throw it in the faces of those who stupidly hyped this game up as Jesus incarnate. Isn't it enough that their hopes have been dashed and they will never have their "real" Final Fantasy XIII?

Of course, who knows, many of them might enjoy it as much as I am right now. But I sincerely doubt it.
 

BlueWord

Member
So, I saw this game on the rack today while out Christmas shopping at Target. Considered picking it up, but decided against it.

Anyway, I guess some vendors have broken the street date.
 

batbeg

Member
So, I kind of meant to beat the game so I could provide some fuller impressions tonight, but ended up getting carried away with doing some optional stuff and some battles. I'll try to throw in some stuff, though, as this thread is a little light on the impressions.

First up, though - as far as the reviews go, I felt comfortable in identifying with the Destructoid one, as it was capable of acknowledging the game as good, bordering on great, but hampered by some poor decisions. But I have one major problem with both that review and IGNs:

IGN said:
You'll spend just as much time doing battle or watching the decently constructed story sequences as you will pulling off odd-job tasks or playing mini-games around the world. Some are fun, such as the chocobo races (who could resist that?), but others are very dull, including a beach game where girls try to knock each other off a floating platform, garden building, a stealth based train sequence, or larger chase and escape challenges. Honestly, the best challenge is the one that comes before any other action, where Layle jumps off an airship and blows away enemies in a light gun style mini-game.

This is just objectively false. By far the majority of my time has been spent in the battles trying to collect the myrrh (not so much to increase my life gauge, but rather for the pride of having done it and been able to advance onto harder campaigns in those areas). I can't even imagine how few of the battles you would have to complete to spend as much time in the mini-games as these reviews suggest.

Anyway, just to throw out some very brief things I'm enjoying and things which I'm not.

POSITIVES

  • The presentation is top-notch. Graphically the character models are stunning, the environments are unique compared to the typical "ice level/fire level/forest" with locales like a pirate bay, a vineyard, a monastary, etc., and are really brought to life by an excellent artistic vision. Moreso than this I don't think I've seen a single loading screen in the game, so all the transitions feel fantastic, and all the cutscenes are rendered in real-time.
  • The music is incredibly diverse, with bluegrass, rock, folk, piano-led jazz, and most of it is wonderful - including some wonderful remixes :) I am also a fan of the voice acting, and though I know some people have been down on it, I think it's stellar and everybody is perfect (except maybe Vaigali, who is barely in the game anyway).
  • The different reactions you can get with enemies (or in playing with the NPCs) is really great. Not everything you think will happen will, but there's a lot of room for experimenting and it feels really rewarding to discover something new to do with an enemy, or finding a new one that you can use the power of (examples: Goblin Samurai swiping his sword, Cactuar using 1000 Needles).
  • The story and characters are great. This is definitely one of the more subjective ones, but I think this is one of the better Final Fantasy stories out there for sure - not necessarily because it's so dazzlingly original or anything, but just because I like the characters and the story is small enough to be fully realized.
  • There is a surprising amount of content. I'm only 14 hours into the game, and I figured I would have already beaten it by now, but I'm still pushing on, not quite finished with the story, and only have about 45% of the medals. Additionally there is the promise of a new game+ which lets you carry stuff over and has new cutscenes.
  • It is addictive. This is like crack. And it only gets better with time.

NEGATIVES
  • The controls. Most people argue the camera as the main offender, but it honestly only bothers me very rarely - the IR/motion combo is the prime suspect for unenjoyment for me. After about 6 or so hours I had fully come to terms with the unwieldy method of picking up enemies/items and throwing things about, but that's just too fucking much.
  • The beginning of the game (first 2 hours or so) are kind of poorly paced, though the rest of the game makes up for it. But here it will feel like half of the game consists of nothing but mini-games.
  • The map is utterly useless. Thankfully I don't think this is much of a problem, as I love exploration and never really needed it besides checking the intended destination, and the world isn't that big, but this does bother some people.
  • The battles have a time limit on them. To elaborate: you have something like 5-10 minutes to beat the enemies if you wish to collect the myrrh (which gives you one additional health point). If you do not, the level reverts to its NPC/safe form, and you have to wait about five fucking minutes to do it again. A true pain in the ass, and one of the worst design decisions I could imagine. This is honestly the only part of the game that I felt had been "casualized", and it is a fucking killer.
  • Missed opportunity. Why do I have to use a context sensitive jump button - why can't I just jump? Presumably it's because the camera can not handle platforming, but that just doesn't cut it for me. Why are there so few reactions, so that when I expect something cool to happen nothing does? Why does the information scrolling on the bottom of the screen disappear if I pick up an enemy or item or do pretty much anything? More importantly, why didn't they get the woman from FFCC to voice these again? :( This game... has a shit ton of missed opportunity. Always inches away from greatness.

Verdict: On the whole I would only feel safe recommending this game to those who already feel like it is something they would enjoy. If you are on the fence about it, I would say wait for it to hit the bargain bins or rent it, or just forget about it. The game is not going to impress the masses. It has a plethora of excellent ideas, but many are not delivered on, and others are going to be hit-and-miss with people. It just so happens this game has hit all the right buttons for me. While I wouldn't disagree with the review scores pegging it as a 7-7.5 or whatever, for me, personally, it's been closer to a 9, and one of my favorite games this year.
 

batbeg

Member
Sorry for a double post, but I didn't want non-impressions to get lost amidst the wall of text. I thought I'd ask for some help regarding a couple of things here:

The Iron Giants. How the fuck are you meant to beat them? My current strategy involved knocking down their visor and throwing shit at them, but I was only able to kill one and some smaller enemies before running out of time. Halp?

Hide'n'seek. Shamefully, I can't seem to find all three kids in the second round of this. There's one on the edge of the top pillar, one on the floating platform near the Grassland Station, and the third one is...? Aaaargh.
 

duckroll

Member
I'm curious, since some of you have put in quite a lot of time into the game. Is it in any way.... a RPG? Are there stats, any sort of character growth, weapons/equipment or anything of that sort? Because judging from videos and trailers, it looks like it's just an action adventure game where you pick stuff up and throw, while using the pointer at other times for QTEs throughout different events and cutscenes.
 

batbeg

Member
duckroll said:
I'm curious, since some of you have put in quite a lot of time into the game. Is it in any way.... a RPG? Are there stats, any sort of character growth, weapons/equipment or anything of that sort? Because judging from videos and trailers, it looks like it's just an action adventure game where you pick stuff up and throw, while using the pointer at other times for QTEs throughout different events and cutscenes.

No, it's not. The closest it comes is the three accessory slots and, more importantly than that, the customization for the better accessories, whereby you have to find the parts from particular enemies to produce them.

It'd be a huge stretch to ever refer to this as an RPG though.
 

duckroll

Member
batbeg said:
No, it's not. The closest it comes is the three accessory slots and, more importantly than that, the customization for the better accessories, whereby you have to find the parts from particular enemies to produce them.

It'd be a huge stretch to ever refer to this as an RPG though.

So if it's an adventure game with no weapon, do you really just pick up enemies and throw them around? I'll be honest, that part totally turned me off when the trailer unveiled the game as it is now for the first time. It's pretty surprising that they would make a Final Fantasy game with no attacks, spells, and so on. You would think making it a more accessible action game with moves, dodging, jumping, etc would be a no brainer...
 

batbeg

Member
You dodge by shaking the controller. Your primary "attack" is basically relegated to grabbing an enemy and shaking them to the side, as this is quick and often effective. Otherwise it's a matter of throwing objects into enemies, like rocks, furniture, other enemies, whatever.

Occassionally you can use the attacks of your enemies, like I mentioned above - the Cactuar's 1000 Needles or a Goblin Samurai's sword slicing.

But no, for the most part, it is what it looks like.
 

VAIL

Member
batbeg said:
So, I kind of meant to beat the game so I could provide some fuller impressions tonight, but ended up getting carried away with doing some optional stuff and some battles. I'll try to throw in some stuff, though, as this thread is a little light on the impressions.

First up, though - as far as the reviews go, I felt comfortable in identifying with the Destructoid one, as it was capable of acknowledging the game as good, bordering on great, but hampered by some poor decisions. But I have one major problem with both that review and IGNs:



This is just objectively false. By far the majority of my time has been spent in the battles trying to collect the myrrh (not so much to increase my life gauge, but rather for the pride of having done it and been able to advance onto harder campaigns in those areas). I can't even imagine how few of the battles you would have to complete to spend as much time in the mini-games as these reviews suggest.

Anyway, just to throw out some very brief things I'm enjoying and things which I'm not.

POSITIVES

  • The presentation is top-notch. Graphically the character models are stunning, the environments are unique compared to the typical "ice level/fire level/forest" with locales like a pirate bay, a vineyard, a monastary, etc., and are really brought to life by an excellent artistic vision. Moreso than this I don't think I've seen a single loading screen in the game, so all the transitions feel fantastic, and all the cutscenes are rendered in real-time.
  • The music is incredibly diverse, with bluegrass, rock, folk, piano-led jazz, and most of it is wonderful - including some wonderful remixes :) I am also a fan of the voice acting, and though I know some people have been down on it, I think it's stellar and everybody is perfect (except maybe Vaigali, who is barely in the game anyway).
  • The different reactions you can get with enemies (or in playing with the NPCs) is really great. Not everything you think will happen will, but there's a lot of room for experimenting and it feels really rewarding to discover something new to do with an enemy, or finding a new one that you can use the power of (examples: Goblin Samurai swiping his sword, Cactuar using 1000 Needles).
  • The story and characters are great. This is definitely one of the more subjective ones, but I think this is one of the better Final Fantasy stories out there for sure - not necessarily because it's so dazzlingly original or anything, but just because I like the characters and the story is small enough to be fully realized.
  • There is a surprising amount of content. I'm only 14 hours into the game, and I figured I would have already beaten it by now, but I'm still pushing on, not quite finished with the story, and only have about 45% of the medals. Additionally there is the promise of a new game+ which lets you carry stuff over and has new cutscenes.
  • It is addictive. This is like crack. And it only gets better with time.

NEGATIVES
  • The controls. Most people argue the camera as the main offender, but it honestly only bothers me very rarely - the IR/motion combo is the prime suspect for unenjoyment for me. After about 6 or so hours I had fully come to terms with the unwieldy method of picking up enemies/items and throwing things about, but that's just too fucking much.
  • The beginning of the game (first 2 hours or so) are kind of poorly paced, though the rest of the game makes up for it. But here it will feel like half of the game consists of nothing but mini-games.
  • The map is utterly useless. Thankfully I don't think this is much of a problem, as I love exploration and never really needed it besides checking the intended destination, and the world isn't that big, but this does bother some people.
  • The battles have a time limit on them. To elaborate: you have something like 5-10 minutes to beat the enemies if you wish to collect the myrrh (which gives you one additional health point). If you do not, the level reverts to its NPC/safe form, and you have to wait about five fucking minutes to do it again. A true pain in the ass, and one of the worst design decisions I could imagine. This is honestly the only part of the game that I felt had been "casualized", and it is a fucking killer.
  • Missed opportunity. Why do I have to use a context sensitive jump button - why can't I just jump? Presumably it's because the camera can not handle platforming, but that just doesn't cut it for me. Why are there so few reactions, so that when I expect something cool to happen nothing does? Why does the information scrolling on the bottom of the screen disappear if I pick up an enemy or item or do pretty much anything? More importantly, why didn't they get the woman from FFCC to voice these again? :( This game... has a shit ton of missed opportunity. Always inches away from greatness.

Verdict: On the whole I would only feel safe recommending this game to those who already feel like it is something they would enjoy. If you are on the fence about it, I would say wait for it to hit the bargain bins or rent it, or just forget about it. The game is not going to impress the masses. It has a plethora of excellent ideas, but many are not delivered on, and others are going to be hit-and-miss with people. It just so happens this game has hit all the right buttons for me. While I wouldn't disagree with the review scores pegging it as a 7-7.5 or whatever, for me, personally, it's been closer to a 9, and one of my favorite games this year.

Thanks for typing my thoughts out for me, I pretty much agree 100%
 

Teknoman

Member
You can also defeat enemies by using their own natural weaknesses. Like pulling the visor down on Iron Giants before they shoot their eye lasers, or getting wolves to attack skeleton enemies...from what i've read (impressions/reviews) anyway.

EDIT: Games Radar review - http://tinyurl.com/ydhx2wh

Score: 7.
 

ivysaur12

Banned
ethelred said:
1up provides another sterling review to go alongside Game Informer's 5.5 and IGN's 6.2:



C-!

What a winner.

Eh, I have many issues with the game, but not really because of what they mentioned. Some of that stuff is just wrong.

Fetch quests? Really? Not in the sidequests, you can't really talk to NPCs. And not really in the main story either.

And the game can be challenging - just not really in the main story. And bosses don't retain damage if you die? That would have made one fight a whole lot easier.
 
A bit disappointed from some of the early impressions but I still plan on buying this. The Wii doesnt have many rpgs and the story seems interesting
 

zigg

Member
I liked the Destructoid review, not least for its screengrabs. I am pretty sure that I understand what I'm getting into. I will be getting this, though maybe it'll go on sale before I get around to it (going to finish some of the other things I already have first), in which case, win for me.

gamergirly said:
A bit disappointed from some of the early impressions but I still plan on buying this. The Wii doesnt have many rpgs and the story seems interesting

Part of your justification for getting it suggests to me you might end up disappointed.
 

markatisu

Member
gamergirly said:
A bit disappointed from some of the early impressions but I still plan on buying this. The Wii doesnt have many rpgs and the story seems interesting

And it still does not because this game is not an RPG

Its a shame that it turned out the way it did, it is very appealing visually but so much lost potential in the gameplay. I plan to try and finish it up tomorrow and Thursday before Christmas
 
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