|
Super Adventure Boxing
(02-15-2010, 11:21 PM)
|
Rumor: Microsoft Looking To Buy CrowdStar, Perhaps For $200 Million
#1
It seems that Microsoft may be trying to buy CrowdStar, and perhaps for $200 million.
CrowdStar is best known for the facebook game Happy Aquarium.
Originally Posted by Bloomberg:
Originally Posted by Industry Gamers:
|
|
|
|
Member
(02-15-2010, 11:35 PM)
|
#16
Originally Posted by Fragamemnon:
Zynga just released a $40+ DLC for FarmVille and people are buying it. |
|
Member
(02-15-2010, 11:37 PM)
|
#20
I don't understand the $200 million outlay. The formula for success with Facebook/social games is so obvious and easy to repeat that Microsoft of all companies should be able to hire the same calibre of talent for a fraction of the cost, and make huge amounts of headway in this market by piggybacking it onto the XBL service.
I've yet to read positive industry news this past couple of weeks out of any company besides Nintendo. What the fuck is wrong with these companies? |
|
Member
(02-15-2010, 11:42 PM)
|
#23
Originally Posted by Maztorre:
I do appreciate the point about Microsoft having a run at the market themselves though. |
|
First tragedy, then farce.
(02-15-2010, 11:53 PM)
|
#30
Yeah, I don't see any sense in buying this company.
These sort of games come and go in popularity. If you are buying the developer, what's the point.. anyone can put out this sort of game. If you are buying the IP, what is the point? What if someone had layed out 100 million for the vampire or zombie games a few years ago. No one plays that shit anymore. Jesus, why didn't I get into making shitty social networking games that require microtransactions to do anything? Make fun of MS points all you want, these games are the equivalent of Blizzard charging you real world money for equipment in WoW. |
|
If this poster agrees with you, you're doing something very wrong.
(02-15-2010, 11:54 PM)
|
#31
Originally Posted by Maztorre:
|
|
First tragedy, then farce.
(02-15-2010, 11:56 PM)
|
#32
Originally Posted by spwolf:
but the larger question is, do you think they will continue to generate that kind of income for 7 years? I for one don't. Some other social networking game will replace happy whatever the fuck and farmville in 6 months. It's like the myspace purchase to me. Online userbases can be very fickle and move on with little notice. In order to make it big with one of these social networking ventures you have to catch lightning in a bottle... problem being it is very hard to know when and why people will move on from it. Most likely you will see the early adopters move on from Farmville because "uncool" people started playing it. These early trendsetters will aggregate to some other game, and the followers will move over to it over the next 24 months. I just don't see long term value in any of these IPs. |
|
Member
(02-15-2010, 11:59 PM)
|
#34
I don't know how much money this company can generate per basis on a the facebook, got no idea - but if this is anyway helps create generate extra cash to offset production of 360 games got no problem. A Halo facebook game I wonder how much money that could generate?
|
|
First tragedy, then farce.
(02-16-2010, 12:00 AM)
|
#35
Originally Posted by Lord Error:
My concern isn't the business model, it is the long term outlook for any given "game". |
|
Look!
A crack addict with a tag! (02-16-2010, 12:05 AM)
|
#36
Originally Posted by StoOgE:
Of course they'll move on from Farmville at some point, and the smart companies will have product waiting for them. |
|
Member
(02-16-2010, 12:12 AM)
|
#40
Originally Posted by Tobor:
Damn you! Damn you all to hell! Seriously, screw you interwebs and magic cordless phones with picture screens, you are killing me. |
|
Member
(02-16-2010, 12:24 AM)
|
#43
Originally Posted by Jet Grind Radio!:
|
|
(02-16-2010, 02:42 AM)
|
#47
Quote:
Or are they paying for all their well established surefire money-making IPs? |