Bungie.net | Announcement and Firefight trailer | Weapon, enemy and player renders | New screenshots
Press Round Up
- Gamespot has a video interview with Lars Baken, Firefight designer, here.
- IGN has a series of videos featuring off-screen Firefight gameplay: One | Two | Three | Four
- IGN article | E3 2010: Firefight in Halo: Reach Bigger & Better
- HaloGAFer Voltron64 attended a showing of Firefight, and recorded Lars and Brian's intro, detailing some of the custom options in Firefight. His impressions are here.
Feature Summary
- 4-player
- Matchmaking support with feature parity to Multiplayer (Social preferences, connection settings, etc.)
- An absurd level of customization, detailed below
Custom Options | I've transcribed what has been shown of the customization options in Firefight here. It's absurd.
Game types
Standard | "It's a one-set match that's designed to be shorter and more casual. Pop in, pop out, go eat a steak."
Generator Defense | The gametype from the Reach Beta, but the Covenant are trying to destroy generators.
Rocket Fight | "This mode is just you, your buddies, armor abilities, and an infinite supply of rockets.."
Generator Defense | The gametype from the Reach Beta, but the Covenant are trying to destroy generators.
Rocket Fight | "This mode is just you, your buddies, armor abilities, and an infinite supply of rockets.."
Weapons and Armor Ability
Target Locator | "Use it to paint targets, and you'll be rewarded by a bombardment by an orbiting fleet."
Concussion Rifle | "It fires explosive plasma rounds"
Drop Shield | Halo 3's Bubble Shield, but it also regenerates health of those inside - and it can only take so much damage before being destroyed.
Concussion Rifle | "It fires explosive plasma rounds"
Drop Shield | Halo 3's Bubble Shield, but it also regenerates health of those inside - and it can only take so much damage before being destroyed.
Maps
Beachhead
Waterfront
Waterfront
Images