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My Conceptual Controller Doodle

DrGAKMAN

Banned
Nintendo Revolution GAMEGRIP & GAMEPAL Concept...
gamegripconcept0pf.jpg


Nintendo Revolution GAMEGRIP & GAMEPAL Description...
gamegripdescription2gy.jpg


The main revolutionary feature of the Revolution's controller interface is most likely going to be gyro motion control. How is such a controller so revolutionary though? Same reason why Nintendo has said that the revolution may scare some people away and that the idea itself is going to be hard to convey/present. Same reason it likely won't be playable at this upcoming E3. Same reason they're probably still working on it. How is it scary, how is it hard to present, why won't it be playable yet, if they know what the revolutionary aspect is already why did they say they're still working on it??? I think it's 'cos the controller will be a two peice controller so as use the gyro sensor technology to sense every swing, movement, pivot and motion (imagine shadow boxing even) that your hands can do. And in order to fully emerse the gamer into such technology I think they need the freedom of having a two peice controller...one for each hand. But how is that hard to present at E3 this year? In the past, new controllers/systems could be nailed down to the playable kiosk...however...this control interface really can't be done this way in order to use it practically. Nintendo is probably working on a controller design that is durable, ergonomical, practical and doable enough with gyro motion controls...this is why they're still working on it (even though the "revolution" is already found, they're trying to make the interface as user-friendly as possible).

In this concept I added other newer features while still allowing for conventional control. There's plenty of buttons/controls for ports from other systems or for traditional gaming. The right GRIP can snap into the left GRIP to give it that "normal" controller feel. In this mode both GRIPS can be recharged as well. To go out of normal mode to freedom mode (full on gyro motion control) just hold the release lever on the right GRIP to seperate the GRIPS from one another and do it...wether the GAMEPAL screen is attached or not. The right GRIP also has a retractable stylus so that you can also use the touch screen without putting down the grip to reach for a stylus pen.

Speaking of the GAMEPAL, it's a seperate unit that is hot swapable into the right GRIP for data input, personal visuals or touch screen gameplay. I don't think it'll be a required thing, but I think the Revolution package should include one so that gamers/game makers can go for it if they want. I really like the idea that it's wearable so that you can put a personal avatar on the screen while you're out'n'about and everyone who see's you with it will know you own a Revolution. The unit will contain personal game info and when you meet another GAMEPAL wearer you can add them to your PAL list and meet up with them later to play games with them online or whatever. The unit's screen will be about the GBA's size, will beep a special programable tone when in the vacinity of another GAMEPAL wearer, have touch screen capabilities, includes some flash memory for personal data AND be able to hook up to another idea I've got called the GBA PAD to form a GBAmini (think a GBA...only even smaller). The idea behind the GBA PAD is that it's a cheap lil' GBA controller that can be hooked up dirrectly to your TV to play GBA games...and when you plug the GAMEPAL into it, it becomes a GBAmini. Remember, there was a rumor saying that Nintendo may make a new GBA and Mr. Miyamoto did say they could make it smaller...together with the Play Yan (Nintendo V-Pocket?)...this could be a hit all it's own.

Other idea's I've got for the GAMEGRIP are inner trackballs (much better than a D-Pad of C-Stick) for each GRIP, index finger toggle wheels with digital clicks for each GRIP, a built-in mic & headset jack on the left GRIP, a Zapper light gun sensor (imagine using this with the gyro motion control for precise aiming) for each GRIP, analog triggers with digital clicks (a mix of DC trigger with GCN clicks) for each GRIP, rechargable batteries for each GRIP and rumble for each GRIP. The power button/LED's can be used to turn them off and on as well as turning rumble off and on. There's a vulkanized rubber base button for each GRIP that you can use to either slap to reload in a light gun game or push down on to simulate the feel of an old arcade joystick or shifting gears in a racing game even.

Then there's the sensory feel buttons I had a while back. Now, I'm not too sure if they'll go all out on this like I was speculating before (giving us textures, symbols, sensations thru the buttons built-in electronic brail system), but if the rumors are true about not having a D-Pad or normal buttons then they've gotta be different somehow. I'm thinking maybe the buttons could sense rubbing or they might give a different feeling every time you press them depending on the situation...who knows.

Someone has already asked about how to change the batteries or clean the trackballs and I've thought about that, but I'm not really sure exactly how, but Nintendo has always made durable/reliable products in the past so I doubt that if they add such features they will qualm these querries. Also...notice in my concepts that the bottom part of each GRIP is very robust...plenty of room for rumble, rechargable batters & gyro sensors I'm sure.

I've also heard concerns over price. The current WaveBird is $35 and 1ST party X-BOX controllers started off at $40 so if those are doable, so is mine. In the past I had the touch screen built-in to my concepts, now I'm keeping it seperate. This will probably cut into Nintendo's profits (as current controllers are NOT as expensive to make as they let on about...I'd say they make about $10 to $15 for every 1ST party controller that's bought), but this should be offset by the fact that Nintendo can make it to where there are no 3RD party generic controllers competiting with their own.
 

DrGAKMAN

Banned
Pedigree Chum said:
More than a GBA I'd imagine. It's cool but imposible, no hardware manufacturer would put that much money into a controller.

I'd say that $35 to $40 it'd be pushing that easy...but still doable. Remember...the touch screen GAMEPAL is *not* built in...it's an optional sold seperatly device.

Basic controls like the stick, buttons, trackballs, toggle wheels are not expensive, not even on a wireless controller. $20. Rumble and rechargable battery are already being done at a consumer level price. Another $10. The biggies are the GAMEPAL and the gyro motion technology...and the GAMEPAL doesn't count 'cos it's sold seperatly and the gyro tech. shouldn't be all that much otherwise Nintendo wouldn't have been interested enough to invest. Add another $10 to EACH controller for gyro tech. by itself and you're still only at $40 for one hell of a tricked out controller IMO.
 
Omigosh, it looks like a toilet seat. Sorry, i can't stop laughing! :lol





By the way, great concept but i bet it would be purdy expensive.
 

Jesus Carbomb

From Water into Guinness
PULL IT - TWIST IT - TOUCH IT - RUB IT - PULL IT - RUB IT - TAP IT - TAP IT - TAP IT - TWIST IT - PULL IT -TOUCH IT - PULL IT- RUB IT....YOU"RE GOOOOD, Now try it fasterrrr!!
 

Enigma

Member
I quality trackball that doesn't suck and spins freely isn't cheap. Now if you're talking about one of the useless "trackballs" that are on mice, okay. But a trackball that's worth having needs steel rods and bearings.
 

DrGAKMAN

Banned
Not enough buttons...
PS3::Revolution
4 face buttons::4 face buttons
L1::left toggle wheel w/ digital click
L2::left analog trigger w/digital click
R1::right toggle wheel w/digital click
R2::right analog trigger w/digital click
Start & ???::Start & Select
directional pad::analog control stick w/digital click
left analog stick w/digital click::left trackball
right analog stick w/digital click::left trackball

I don't see a problem???

Trackball price concerns...
My optical wireless toggle wheel w/ digital click mouse = $10. If they can't do a practical track ball solution, then there's always optics which would be different, but work just as good.

Thanks for the compliments everyone!
 
DrGAKMAN said:
Not enough buttons...
PS3::Revolution
4 face buttons::4 face buttons
L1::left toggle wheel w/ digital click
L2::left analog trigger w/digital click
R1::right toggle wheel w/digital click
R2::right analog trigger w/digital click
Start & ???::Start & Select
directional pad::analog control stick w/digital click
left analog stick w/digital click::left trackball
right analog stick w/digital click::left trackball

I don't see a problem???

Trackball price concerns...
My optical wireless toggle wheel w/ digital click mouse = $10. If they can't do a practical track ball solution, then there's always optics which would be different, but work just as good.


Thanks for the compliments everyone!

As Neo would say, Whoa. OK, I see now. I wasn't sure if those were toggle wheels, there was stylus next to one of the wheels. I like it, hopefully you can get someone to make a 3d render, preferrably in black and silver.
 
Buttons....check.
Touchpad screen....check
Display porn on demand...check
Makes breakfast in the morning....check

It's TEH REVOLUTION!
 

DrGAKMAN

Banned
I think people like to look at the pics instead of reading my long posts.

OG...
Thanks...a 3D render would be sweet, but I'd be too much work with no pay.

Rocket...
No...I have about 100 different suppossed conceptual drawings/renders/pics of the Revolution and/or it's controller on my HD from various sources and I don't think mine is nearly mysterious enough, reputable enough or professional enough to spread like that. The most recent (not from me) renders of the Revolution console deck were posted here like yesterday or the day before in fact...suppossedly from a Japanese source on a Nintendo forum and then it went to some Spannish game site (DS-Party?), but low and behold it actually was a trick from some guy at n-philes. Thanks for the compliment though.
 

DrGAKMAN

Banned
seismologist said:
Neat. But I've seen something like that before...

http://stuffo.howstuffworks.com/ps-three1.htm

EW...the face layout just seems unplayable and it looks way too fat to grip...same sort of idea, but I don't like those renders.

I've drawn up dozens of different rough concepts (but I've only posted about 2 or 3 other ones here) that are two seperate grips. First time I did it I drew up two different controllers...one that was basic and the other just acting as a one handed gyro controller. I used to call them GameWand's, but everyone said that sounded homoerotic. I came up with the idea of melding the basic controller with the GameWand's and called them GameGrip's. Then I went crazy with my built-in touch screen on the left "touch" grip and the sensory feel buttons on the right "feel" grip, but everyone said it'd be too expensive.

Now I'm more practical and decided to make the faces of each grip less cluttery by slipping in track balls on the inner side of each of them. I also made it to where they could plug in together for a regular controller feel without an adaptor (someone else drew up a more professional looking concept of that in their own Revolution idea) and made the touch screen a seperate optional unit. The three in the "Tri-Force" mode would be the left GRIP, the right GRIP and the GAMEPAL and thus the GAMEGRIP & GAMEPAL were born.

I'm already thinking of some changes though. For instance, playing my GBA sp tonight got me thinking that a screen that size plugged into basically a half of a controller (the right GRIP by itself) would be too large and bulky...so I'm thinking it will be smaller than the GBA's screen, be it's own unit and the idea of transforming it into a GBAmini would just confuse/conjest everyone anyways so that idea is out the window. Then I'm also thinking of making it to where people can replace the rechargable batteries better. And if trackballs are too expensive and/or too hard to care for than maybe the GRIPS could feature optical lenses like those on an optical mouse instead.
 

djtiesto

is beloved, despite what anyone might say
Love the scroll wheel, I've had a similar idea for a controller... would make scrolling through menus in RPGs a lot easier.
 

DrGAKMAN

Banned
djtiesto...
Toggle wheels are indeed very nice. I can see adjusting intensity of attacks with them, quickly scrolling thru menu's, items, weopons or using it to quickly zoom in and out when you're in a sniper mode.

ThongyDonk...
Again the screen is not built-in...it's an option, so when you buy the controllers the price of the screen is not there. The basic stuff like the buttons, toggle wheels, triggers, trackballs and the stick are like no big deal...even with wireless. So I think the basics plus wireless would be about $20. Then the rumble & rechargable batteries would be adding about $10 making it $30. And the big iffy is the gyro motion control, but by itself I'm sure it wouldn't add more than $10 more PER controller so that brings us to a $40 controller with lot's of neat-o features. Someone said that trackballs may not be so cheap, but if they aren't then they can be replaced by something like optics (like those in optical mice) could be cheaply implemented.
 
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