Diablohead
Member
I'm going to say that the novelty of the kinect camera also comes into play.
Different reviewers, different website (ign uk is not the equivalent of ign), better graphics, more responsive controls?DangerousDave said:I don't understand very well how the review of Sonic Riders Zero Gravity (or even original Sonic Riders) can be much better (or at least complain about much less things), and get a much lower score.
http://uk.wii.ign.com/articles/845/845430p1.html
It's a US review.Sho_Nuff82 said:Different reviewers, different website (ign uk is not the equivalent of ign), better graphics, more responsive controls?
Sho_Nuff82 said:Different reviewers, different website (ign uk is not the equivalent of ign), better graphics, more responsive controls?
Bozon said the Wii controls are garbage. I haven't played either game, I can't compare. You mocked the gesture controls, but if they are more responsive than pre-motion plus waggle, I would mark them higher.DangerousDave said:More responsive controls? When you need to arch your back to turn left?
DangerousDave said:I don't understand very well how the review of Sonic Riders Zero Gravity (or even original Sonic Riders) can be much better (or at least complain about much less things), and get a much lower score.
http://uk.wii.ign.com/articles/845/845430p1.html
Yeah, but that only goes for the Wii version. Most previous Riders games used the analog stick.Sho_Nuff82 said:Bozon said the Wii controls are garbage. I haven't played either game, I can't compare. You mocked the gesture controls, but if they are more responsive than pre-motion plus waggle, I would mark them higher.
Arthur Gies also said that he doesnt give a shit about message boards after people on message boards donated him and his buddies a shitload of money. ;-)Shurs said:Arthur Gies is lurking, ready to rip on anyone who questions the score given by his co-worker to Sonic Riders.
And the reviewer said it's the most fun game in the series because it reminded him of playing boarding games in the arcade.dark10x said:Yeah, but that only goes for the Wii version. Most previous Riders games used the analog stick.
The motion controls all worked just fine as long as I was doing exactly what I needed to. Simple things like not throwing with the same arm that the on screen character was using would cause it not to work. It was a bit frustrating at first, like having a game tell me I didn't press the X button in quite the right way. But once I got into the groove and retrained myself to play the game the way it was telling me to, it all became a lot more fluid and easy. I've played the previous Sonic Riders games, and this is definitely the most fun I've had with the series. It brought back fond memories of playing Top Skater in the arcades.
I think I know where that $500m went to.
Arthur Gies is rolling in it!tass0 said:I think I know where that $500m went to.
Gowans007 said:Arthur Gies is rolling in it!
I know there was Gamespot gate, IGN Music Advertorial etc... but in all honesty do people really think there are Kinect money hats?
Arthur Gies is one of a few IGN reviewers that I really trust with opinions. His tastes happen to be close to mine most of the time too. Look forward to his Kinect Sports review.
Shurs said:Of course not. But I do think it's odd that Gies feels he can question the taste and integrity of those who gave Vanquish a high score then come here and rip on someone for questioning the tone of his co-worker's exclusive Sonic Riders video review in relation to its score.
PopcornMegaphone said:Cool. Thanks for making this thread about an IGN co-worker. This is all very interesting.
Credibility +1Shurs said:Of course not. But I do think it's odd that Gies feels he can question the taste and integrity of those who gave Vanquish a high score then come here and rip on someone for questioning the tone of his co-worker's exclusive Sonic Riders video review in relation to its score.
szaromir said:Credibility +1
Too meh.Shurs said:Too Japanese?
Vanquish is "Too meh"?szaromir said:Too meh.
Regardless, I don't understand all this commotion caused by the Sonic Riders. It's not like anyone here is going to play it, is it?
Hmm sounds like strike 1 to me (sports games). Sad I was really interested in cool tennis and tennis games.Game-wise, you might as well be using a Wii remote.
OK, I do understand that that just tracks a hand, whereas this can track your arms and legs. But from what MS has shown so far, it's basically the same. In some ways better (4 limbs) in some ways worse (the control is much cruder than the Wii offers), but enabling a broadly comparable style of gaming.
>>Kinect actually knows where your entire body is, in the room, and how all of your limbs
>>are angled, etc... So when you play table tennis, you can actually move your entire body,
>>rather than just shake the paddle.
OK, sure. A table tennis game could be written like that. If there is such a capability in the game I played, however, it wasn't apparent. For a start, if you moved too far from the right spot then the game would tell you to move left (or right) so it could see you properly. There's just not that much freedom. Maybe one-player would be better, but I only played table tennis in two player.
Second, it was just hugely limited. In Wii Bowling, for example, I have relatively fine control over the spin I put on the ball; it's all in the wrist. With Kinect Bowling, I don't. Because it can only track my arms, not my hands. To put spin on the ball, you have to essentially flail your arms left or right so that the Kinect can see the movements you're making. It's a similar story in table tennis. There's no nuance or finesse.
>> what was it like without buttons?
Annoying, IMO. Especially when navigating menus and so on. You have to hold your hand over the menu item for a few seconds (the item "fills up" when you hover over it, becoming chosen once it's full), which makes navigation frankly annoying.
I can also imagine that this will be hugely limiting for games.
derFeef said:Are you sure that´s an Ars guy commenting? Review is still under embargo so why would they spoil it in the comments.
Think I'll believe what I saw in the hour long gamespot vid instead of the comments section of an article - as you could see them playing table tennis and it was picking up the hand movements.cleveridea said:http://arstechnica.com/gaming/news/...-live-in-the-wild.ars?comments=1#comments-bar Comments from the Ars Guy :lol
Hmm sounds like strike 1 to me (sports games). Sad I was really interested in cool tennis and tennis games.
Lets see how Child of does. Looking like I wont pick up my gamestop preorder so far.
derFeef said:Are you sure that´s an Ars guy commenting? Review is still under embargo so why would they spoil it in the comments.
Because he's sharing his impressions of the hardware from an event where there was no embargo. If certain other writers for the site had a Kinect unit in their house, and were under a stricter review embargo, they probably couldn't get away with saying much.
Just sayin'
derFeef said:Are you sure that´s an Ars guy commenting? Review is still under embargo so why would they spoil it in the comments.
Ah gotcha, weird. But I guess that´s not different from the many demo stations around the globe.Father_Brain said:He explains in the comments that there were a handful of Kinect events where MS neglected to require NDAs.
Kinect doesn't really struggle to track hands at all. It's how Joy Ride, Kinect dashboard navigation and holding a bowling ball works. It can't quite track individual fingers consistently due to the lower resolution, but a whole hand is no problem.cleveridea said:Yeah its very much open to abuse, only worth posting because of the embargo of reviews (which kind of speaks for itself so far).
His comments make sense however based on the relatively low resolution of the sensor. I imagine that would be the biggest weakness of the product (lack of resolution for precise monitoring of hands etc), versus general movement of all limbs which should be fine for things like dance games, fitness, yoga etc
InaudibleWhispa said:Kinect doesn't really struggle to track hands at all. It's how Joy Ride, Kinect dashboard navigation and holding a bowling ball works. It can't quite track individual fingers consistently due to the lower resolution, but a whole hand is no problem.
A subtle wrist twist for bowling probably wouldn't be so consistent, which is why Rare tracked it to an arm movement. It mightn't be as realistic, but it gets the job done. Kinect has the advantage of giving the player complete control of the throw though, so you can throw it over arm or even hadouken it if you want. They're going more for fun than a direct translation of the sport. It'll be interesting to see how Brunswick Pro Bowling handle spin.cleveridea said:Yeah I guess here is grey area - can it detect generic HAND motions eg a twisting action for spin.
cleveridea said:Yeah I guess here is grey area - can it detect generic HAND motions eg a twisting action for spin.
InaudibleWhispa said:It mightn't be as realistic, but it gets the job done.
JaggedSac said:. It isn't realistic, but it gets the job done I would imagine.
Rad- said:Why would it need to track the twist of your hand to do a spin in table tennis? You strike the bat either upwards or downwards quickly and the spin is created. Same in regular tennis.
Seeing as its not the same name as this device, I don't see why it mattersStuBurns said:I wonder if Nokia copyrighted (copywrote?) this prototype's name...
StuBurns said:I wonder if Nokia copyrighted (copywrote?) this prototype's name...
:lol Aint that the truthKafel said:Kinect System & Game Comments Thread
StuBurns said:I wonder if Nokia copyrighted (copywrote?) this prototype's name...
Vanquish is not "Too meh"?dark10x said:Vanquish is "Too meh"?
No wonder you're in a Kinect thread. Enjoy those fitness games, mate!
Dark10x said:Vanquish is "Too meh"?
No wonder you're in a Kinect thread. Enjoy those fitness games, mate!
szaromir said:Vanquish is not "Too meh"?
No wonder you're in a Kinect thread. Enjoy those mediocre games, mate!
tass0 said:I think I know where that $500m went to.
if Kinect was at least a decent controller for any of those genres then I have no doubt that we would have seen such games as well....Dunlop said:Yeah cause the current console dynamic of sports games, racers and FPS is so damn innovative.
StuBurns said:I wonder if Nokia copyrighted (copywrote?) this prototype's name...
Noshino said:if Kinect was at least a decent controller for any of those genres then I have no doubt that we would have seen such games as well....
JaggedSac said:I don't play much table tennis, but do players always keep the paddle face at the same rotation?
InaudibleWhispa said:A subtle wrist twist for bowling probably wouldn't be so consistent, which is why Rare tracked it to an arm movement. It mightn't be as realistic, but it gets the job done. Kinect has the advantage of giving the player complete control of the throw though, so you can throw it over arm or even hadouken it if you want. They're going more for fun than a direct translation of the sport.