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Super Adventure Boxing
(08-28-2011, 07:11 PM)
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The Future Of Dragon Age PAX Panel (More Dragon Age 3 Information) [Updated]
#1
Following up their forum postings a few weeks ago, BioWare had a panel about the future of Dragon Age at PAX, along with some additional interviews shedding more details. I'll break this up into sections to make it a bit more readable.
As a note, approximately half of this information is about Dragon Age 3 while the other half is about Dragon Age 2 DLC. Update 1: They've detailed the companion armor system for Dragon Age 3. You can fully equip your followers again, but it doesn't change their appearance. However, they're also adding more ways to change the appearance of your followers through a separate system. ![]() ![]() Quick Note: Mike Laidlaw has been promoted to Creative Director of the Dragon Age franchise, cementing him as the #2 person on the team. He is also now on Twitter. The PAX Panel: Here are two accounts of the panel that BioWare linked to. If anyone has more, please feel free to share.
Originally Posted by Nerd Appropriate:
Originally Posted by BioWare Social:
The PAX Interviews:
Originally Posted by Delta Gamer:
Old Stuff From Previous Thread: Just in case anyone missed it, here are a few highlights from the old thread. There is a lot more here: http://www.neogaf.com/forum/showthread.php?p=29872921 http://i.imgur.com/SQidG.png (Notes about re-use, waves, choices, and follower customization.) http://i.imgur.com/uCigD.png (Each Dragon Age starring a new character.)
Last edited by Nirolak; 08-29-2011 at 09:40 PM.
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Medal Princess
(08-28-2011, 07:21 PM)
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#3
Cool, thanks Nirolak.
After Legacy, I'm really looking forward to future DLC. I'm glad to hear that they are specifically focusing on some of my personal gripes with 2, as well. I'm much more optimistic about this series than most, but we'll see how things go. |
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Member
(08-28-2011, 07:21 PM)
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#4
Quote:
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Overall, I guess it sounds decent but if they have another tiny development cycle it won't matter. |
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Member
(08-28-2011, 07:29 PM)
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#10
I'm interested to see what happens going forward.
I just finished Dragon Age II today and although I started to warm up to it much more towards the end, most of the main issues such as enemies spawning out of the sky and the reusing of the same 3 cave environments and 3 mansion environments were still very disappointing. The lack of choice was another thing that bothered me and I'm glad that they are going to try and address it. To many of the dialogue choices just felt like they were giving you the option to say the same thing in three different ways. I havent played the Legacy DLC yet (I'm thinking of maybe waiting on an Ultimate Edition release before I jump back in) but I hope that they do keep putting out DLC for a while as I would rather see the experimenting the gameplay in the DLC instead of just jumping straight into Dragon Age 3 and then a lot of things up again. |
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erotic butter maelstrom
(08-28-2011, 07:29 PM)
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#11
Thanks for the post, lots of information there.
I hope they go with origins over a set character. Even if my character in Origins was a voiceless blank slate, he was my voiceless blank slate. I'll take that any day over a Hawke or a Shepard. At the very least I'd like to be able to choose my race again. Anyways, they're saying a lot of the right things, but words are only worth so much. I won't believe it 'till I see it. also:
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Member
(08-28-2011, 07:32 PM)
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#12
I really like most of the bullet points that they hit. But, more importantly, I am glad that they are going to continue onwards. I am quite fond of the world that they've crafted and I'd love the chance to explore more of it. Going to Orlais, for example, sounds like a treat.
Specific points I'd like to comment on: I like that they want to slow combat down and make positioning / enemy location a bigger deal, but I'm also happy they want to avoid the shuffleshuffleshuffle issues of DA:O. I also like that they acknowledge the issues with the end boss party AI of Legacy, BUT! I really liked that boss encounter over all, so I hope they give us more of that (with fixes). Glad to hear that Legacy worked out for them. |
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(08-28-2011, 07:33 PM)
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#13
looking forward to the gay sex scene when the warden and hawk meet.
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Member
(08-28-2011, 07:35 PM)
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#15
Originally Posted by Snuggler:
At the very least, if we must compromise, give us voiced options for the three races. |
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Member
(08-28-2011, 07:37 PM)
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#16
I don't really see how they would handle The Warden and Hawke meeting up, unless it is something that happens off screen. Are they going to voice The Warden or would it be something similar to Claude showing up in San Andreas.
Also one other thing. I hope that if they have any more characters from origins showing up in the future that they find a way to make them not look so ugly. The new graphical style for DA2 started to grow on my as I played through it but anytime someone from Origins showed up (mainly Zevran and Alistair) they just looked off. I think Leliana actually looked ok in DA2 and Merrill was an improvement, although she was such a minor character in Origins anyway. |
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Member
(08-28-2011, 07:42 PM)
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#19
Originally Posted by ToyBroker:
You played on console, I assume? On PC combat for me was 1-2-3-4 RRRRRRRRRRRRRRRRRRR (cooldowns over) 1-2-3-4, etc. I don't know, for me -personally- "visceral hack & slash combat" doesn't mix with "tactical positioning combat" in a party based game.
Originally Posted by Confidence Man:
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Member
(08-28-2011, 07:47 PM)
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#22
Lots of great info and several important ones, however one far more important to me then any other.
Unlike others I wouold hate it so much if they went back to the Origins method I wouldn't buy the game no matter how much they fixed. I hate the mute character system, totally rips me out of the game and makes me dislike the overall experince. After ME1, 2 , and DA2 I'm just not willing to go back. |
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Member
(08-28-2011, 07:48 PM)
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#23
Originally Posted by Nirolak:
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Banned
(08-28-2011, 07:49 PM)
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#24
Originally Posted by Confidence Man:
Usually when a franchise has 1 bad game I can shrug it off and move on and keep following the story. DA2 was so bad I can't even pretend to care what happens anymore, nor do I even remember everything that happened in 2. |
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Member
(08-28-2011, 07:53 PM)
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#26
I think I am done with Dragon Age.
Neither Bioware, journalists, nor apparently fans that get to say stuff to Bioware, seems to have a clue what made DA:O a good game. All the things that were good were the old-school aspects. The rest was shit. DA2 was all shit. Start by bringing back the isometric view option that was present in DA:O. If they don't understand why that was important, all hope is lost. |
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Member
(08-28-2011, 07:53 PM)
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#27
Originally Posted by Nirolak:
Thanks for the info/updates anyways Nirolak. |
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360 release: 2005
PS3 release: 2007 I need the reminder. (08-28-2011, 08:04 PM)
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#31
A forum post from Chris Priestly on DA2's art direction vs DAO:
Quote:
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Junior Member
(08-28-2011, 08:15 PM)
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#34
There was a time where I considered Bioware one of the top developers in the industry. I don't know what happened recently, but they've just been in this downward spiral lately.
Is it outside pressure from EA? Or bad leadership? I have no idea. I simply do not understand how you go from Origins to 2. |
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Banned
(08-28-2011, 08:24 PM)
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#35
Originally Posted by unpurposed:
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Member
(08-28-2011, 08:25 PM)
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#36
Originally Posted by unpurposed:
It is management mentality for sure. They always had the score averages to back them up, but with the way the industry is moving now, those should equal sales but they are currently not doing so. The reaction is that policies* are being put in place to make the games more "attractive" to the expanded audiences. Add to that the relationship Riccittielo has with the Doctors and the "value" Bioware now has for EA overall that they can't just settle for 2-3 million copies sold per game, they feel they should be doing 5-6, and you rarely do that with RPGs if ever, so they are redefining their games. This is not of EA's doing, but it comes from the guys who want to be running EA as a whole one day. *shorter dev cycles, better mktg positioning, extremely focus group oriented products, more accessible/simpler games, etc. |
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Member
(08-28-2011, 08:35 PM)
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#38
Originally Posted by ToyBroker:
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Junior Member
(08-28-2011, 08:36 PM)
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#39
Originally Posted by Nirolak:
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Member
(08-28-2011, 08:47 PM)
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#43
Originally Posted by bigboss370:
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(08-28-2011, 08:53 PM)
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#44
I see a list of bullet points being addressed to appease fans of the first game. Get your marketing people out of the design phase of your software and we'll see what happens.
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Member
(08-28-2011, 08:54 PM)
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#45
Legacy was okay. I could see some of the old Origins in it, but I'm still skeptical.
I haven't completely written the franchise off yet. It's been a few months since I finished DAII and while I disliked the combat, reused areas and the small scale of the game, the story for me was the most disappointing. It wasn't the worst game I've ever played. In fact, I was quite enjoying it until around Act III. It was just weird. The game felt like it reached its high story-wise at the end of Act II and then just jumped off of a cliff. And by then, the issues with the gameplay had worn out their welcome. By the end of the game I really didn't like either side. Hopefully, they can make the factions more nuanced in the DAIII without being so hamfisted and contradictory with their characterization as in DAII. I can kind of get what they were trying for in DAII story-wise, but when I think of Dragon Age, I think of globe trotting across the world and not stuck in a port city for the entire game. It's at least reassuring that they seem to be trying for a more grander scope in the next one. Also, I thought they said before that Hawke wouldn't be returning as the main character? |
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Banned
(08-28-2011, 09:05 PM)
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#47
Quote:
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Member
(08-28-2011, 09:07 PM)
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#48
Originally Posted by Darklord:
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Member
(08-28-2011, 09:08 PM)
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#49
Originally Posted by Derrick01:
Originally Posted by Castor Krieg:
Originally Posted by unpurposed:
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Member
(08-28-2011, 09:09 PM)
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#50
Originally Posted by GillianSeed79:
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