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Member
(01-16-2012, 11:18 PM)
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List of studios closed since 2006
#1
In the THQ thread, someone asked for the complete list of studios closed since the start of the generation. Mario (from Sidhe) answered with a partial list, since it didn't include 2011 (and 2012). Using his list as a starting point (thanks), I took some time to add many missing studios. I won't pretend it's an exhaustive list yet, but with your help we can reach that goal.
I decided to start in 2006, but some may argue that it's too early since the generation started in November 2005. When possible, I added the year every studio was closed and a link confirming the news. If you want to add a studio missing from the list, providing a link and the year of death would be appreciated. Gamasutra was my main source, because they were around in 2006 and they are reliable and credible. Note: some studios were merged over the year, and I didn't include them. For example, The Collective and Shiny Entertainment became Double Helix in 2008. Another one: SouthPeak bought Gamecock. Recently, Artoon, Cavia and Feel Plus were absorbed into AQ Interactive. I guess we could argue in this thread whether or not these studios deserve to be in this list or not. One last point: yes, this list is depressing, but I'm pretty sure the list of studios created from 2006-2012 is much longer than the one below. 38 Studios - 2012 3D Realms - 2009 4mm Games - 2012 7 Studios (Activision) - 2011 ACES Studio (Microsoft) - 2009 Action Forms - 2009 Artech Studios - 2011 Ascaron - 2009 Atomic Elbow - 2008 Backbone Vancouver Beam Software/Melbourne House - 2010 BigBig (Sony) - 2012 Big Huge Games - 2012 Bizarre Creations (Activision) - 2010/2011 Black Hole Entertainment - 2012 Black Rock (Disney) - 2011 Blue Fang Games - 2011 Blue Tongue (THQ) - 2011 BottleRocket - 2009 Brash Entertainment - 2008 Budcat (Activision) - 2010 Carbonated Games - 2008 Castaway Entertainment - 2008 Cavia - 2010 Cheyenne Mountain - 2010 Cing - 2010 Clover Studios (Capcom) - 2006 Codemasters Guildford - 2011 Cohort Studios - 2011 Concrete Games - 2008 Dark Energy Digital - 2012 Deep Silver Vienna - 2010 DICE Canada - 2006 Digital Anvil - 2006 EA Chicago - 2007 EA Bright Light - 2011/2012 EA Japan - 2007 Eden Games - 2012 Eidos Manchester - 2009 Eidos Hungary - 2010 Empire Interactive - 2009 Ensemble Studios (Microsoft) - 2008 Étrange Libellules - 2012 Eurocom - 2012 Factor 5 - 2009 FASA (Microsoft) - 2007 Fizz Factor - 2009 Flagship Studios - 2008 Flight Plan - 2010 Frozen North Productions Funcom Beijing - 2013 FuzzyEyes - 2009 Gaia Gamelab - 2009 Game Republic - 2011 GRIN - 2009 Groove Games - 2010 Gutso Games HB Studios Halifax - 2012 Helixe (THQ) - 2008 Hogrocket - 2012 Hudson Entertainment - 2011 Hudson Soft - 2012 Humannature Studio (Nexon Vancouver) - 2009 Ignition London - 2010 Ignition Florida - 2010 ImaginEngine - 2012 Impossible Studios - 2013 Incognito Entertainment (Sony) - 2009 Indie Built (Take-Two) - 2006 Iron Lore - 2008 Juice Games (THQ) - 2011 Junction Point - 2013 Kaos Studios (THQ) - 2011 Killaware - 2011 Killspace Entertainment - 2011 KMM Brisbane - 2011 Kuju Manila - 2009 Kuju Chemistry - 2009 Kush Games - 2008 Locomotive Games (THQ) - 2010 Loose Cannon Studios - 2010 Luxoflux - 2010 Mass Media (THQ) - 2008 Microsoft Game Studios Vancouver - 2012 Monte Cristo - 2010 Monumental Games - 2012 Midway Austin - 2009 Midway Newcastle - 2009 MTV Games - 2011 Multiverse - 2012 NetDevil - 2011 Ninja Studio - 2009 Nihon Telenet - 2007 Outerlight - 2010 Outspark - 2013 PAM Development (Take-Two) - 2008 Pandemic Australia (EA) - 2009 Pandemic LA (EA) - 2009 Paradigm Entertainment - 2008 Pi Studios - 2011 Pivotal Games (Take-Two) - 2008 PopCap Dublin - 2012 Propaganda Games (Disney) - 2011 Pseudo Interactive - 2008 Radical Entertainment - 2012 Rainbow Studios (THQ) - 2011 Razorworks - 2009 Reakktor Media - 2012 Realtime Worlds - 2010 Rebellion Derby - 2010 Red Octane - 2010 Redtribe - 2008 Rockstar Vienna - 2006 Sandblast Games (THQ) - 2008 SEGA San Francisco - 2010 Sensory Sweep Studios - 2010 Seta - 2008 Shaba Games (Activision) - 2009 SideCar Studios - 2007 Sierra Online - 2008 Snapdragon Games - 2009 SOE Denver - 2011 SOE Seattle - 2011 SOE Tuscon - 2011 Sony Liverpool - 2012 Spellbound Entertainment - 2012 Stormfront Studios - 2008 Straylight Studios - 2009 Team Bondi - 2011 The Code Monkeys - 2011 Titan Studios - 2009 THQ Australia - 2009 THQ Digital Warrington - 2009 THQ San Diego - 2012 Transmission Games/IR Gurus - 2009 Ubisoft Brazil - 2010 Ubisoft Vancouver - 2012 Underground Development/Z-Axis (Activision) - 2010 Universomo (THQ) - 2009 Venom Games (Take Two) - 2008 Vicarious Visions California - 2007 Vigil Games - 2013 Visceral Australia (EA) - 2011 Wizarbox - 2013 Wolfpack Studios - 2006 Yuke’s Company Of America - 2010 Zipper Interactive - 2012 Zoe Mode London - 2009 Zoonami - 2011 Zynga Boston - 2012 Zynga Japan - 2013
Last edited by Kifimbo; 02-21-2013 at 11:07 PM.
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Member
(01-16-2012, 11:24 PM)
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#11
More like "the games industry is still largely reliant on a broken business model."
I'll always love Pandemic for FSW and for the first Mercenaries (best GTA clone ever). |
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I call 'em "death hugs"
(01-16-2012, 11:28 PM)
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#15
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Member
(01-16-2012, 11:31 PM)
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#24
THQ is probably hard to top. They've closed 15 developers.
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Doesn't want to make an
ass of himself (01-16-2012, 11:38 PM)
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#30
What's the proper terminology for the "<Publisher> <location>" studios? Expansion studios? Satellite studios? A large number of them closed down across multiple publishers which isn't too surprising when the industry transitioned from the last generation.
The ones that sting are the recently purchased and discarded ones like Bizarre Creations :( |
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mashadar's neko-mimi slave
(01-16-2012, 11:38 PM)
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#31
All existing titles cancelled in 2011, web store closed, staff migrated to a new studio started up by ex-Irem frontrunners, they've been reorganizing all the content on Home and PSN, and they recently sold off the rights to Spelunker to another publisher. I consider them pretty much dead.
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Junior Member
(01-16-2012, 11:39 PM)
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#34
Razorworks, which was a studio for Empire Interactive (which also went under back in 2009, don't know of any of their other studios but presumably they went as well).
Mostly known for the Ford Racing games, Enemy Engaged, and a really nice update of Pipemania for the PSP (which I guess will never show up on PSN) |
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mashadar's neko-mimi slave
(01-16-2012, 11:40 PM)
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#35
Kazuma is currently making a PS3/Vita title at Granzella, and he has expressed interest in continuing the sort of game themes he made at IREM (disaster games, sandbox games, etc). He has also been supporting the Home lounge with content, just like he did when he was at IREM. |
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Member
(01-16-2012, 11:41 PM)
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#36
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(01-16-2012, 11:43 PM)
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#38
Lots of great talent there. There should be a list of studios opened since 2006, just so we don't feel so depressed :(
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Member
(01-16-2012, 11:45 PM)
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#40
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Member
(01-16-2012, 11:45 PM)
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#41
So many good studios closed up shop and one very special to me - may not have made the best, but it was a fun ride...
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Pure Life tonsil tickle
(01-16-2012, 11:46 PM)
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#42
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Member
(01-16-2012, 11:46 PM)
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#43
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(01-16-2012, 11:49 PM)
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#44
Black Rock
CiNG Hudson :(
Last edited by Ushojax; 01-17-2012 at 10:09 AM.
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Member
(01-16-2012, 11:53 PM)
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#49
The difference is studios use to be able to handle a few flops before going under. Now they can't. It's blockbuster sales or bankruptcy, and that is not a sign of a healthy business model.
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thanks for the laugh
(01-16-2012, 11:55 PM)
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#50
you can throw action forms (of "carnivores" fame) up there if we're just chalking them up. they went dormant sometime after releasing cryostasis, one of my favourite games of the last five years, and since their website is now just a rampant malware hole, i think it's safe to call them dead.
Last edited by ghst; 01-17-2012 at 12:02 AM.
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