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Six Weeks Later: Let's bitch about Diablo 3

Seems since there has been server stability and a 'balance patch' release, it's a proper time to discuss the actual merits of sticking with the game. Here's why I'm not and TLDR is the bolded.

1. The actual ‘click to click’ game experiences isn’t especially fun. My experience as a barb (I have a DH and barb at 60) is: Prior to combat, use my Shout to keep my stats up, then Leap into the enemy for the armor bonus, then hold down left click to attack, all the while, I’m mindlessly mashing the Revenge hotkey in case it triggers. If I run into a boss pack it’s the same, but I trigger Wrath of the Ancients + Earthquake (two minute cooldown spells) to kill them faster, because otherwise I’m dead. After a boss fight, I go to town and sell my loot in order to reset my cooldowns so that they are ready in case I run into more bosses. It’s not a very deep or challenging experience, and it’s not satisfying. There’s no skill other than learning the basics and ‘the’ effective build. The reason for it not being deep or satisfying is…

2. The entire game builds to nothing but a gear-check based on random, dumb luck or the use of your wallet. There’s no actual progression. There’s no new content. The only requirement for ‘progression’ (which I’d argue is not really a good use of the term) is that you have the right gear to move forward. There’s not a question of skill or mastery. Anything tactical is just an exploit (and patched out). If you don’t meet the gear threshold, you will take too much damage or not kill prior to the enrage timer and you will not move on. There is no build that will minimize this, and there is no skill that can make up for it—since the abilities are all balanced around gear.

3. It's not like progression is an unsolvable problem. In fact, I think WoW handles progression around loot and level quite well and it seems relevant, since the same company made it. In WoW, there are a host of dungeons available to you based on your character level and the gear you possess. Once you play those dungeons a few times you will gear up, and you are then open to a new tier of dungeons, again with loot catered to helping you progress. This goes on, and you see new places and go through new challenges. In Diablo this progression is mind numbingly random. You could get a $250 item in A1 inferno that you’ll never replace (not likely), or you can get piles and piles of useless loot that will never help anyone (more likely). You can fix this process if you just shell out some cash and let other people do the mind numbing farming for you. But the question remains:

4. Why bother progressing anyway? You have to run Act 1 in Inferno countless times to progress to Act 2. And what is Act 2? It’s the same Act 2 that you’ve played with that character at least three times before. Nothing changes except for the floating numbers, which you can toggle to be invisible.
There is not any new or bonus content for getting further and there isn’t even a path to follow through the acts. What I mean by that is if I ding 60 and spend enough money on the AH, I can instantly be able to farm A4 without having to put in any time. I would be immediately and actually advantaged over people who have put any number of hours at 60. It’s nothing more than a ‘pay to win’ system.

5. I don’t like pay to win games. The only reason that people aren’t universally cursing D3 is because Blizzard crowd-sourced their slot machine. If Blizzard itself was selling the 1200 DPS swords for $200, people would be outraged. But since the players are the ones that are doing it, people seem to not mind. So Blizzard balanced a game purely around gear-checks, then they added a mechanism so that people can pay to pass the gear checks. And that isn’t bothering anybody because Blizzard is taking 15%. Yet everyone got up in arms when Bethesda sold horse armor for a couple dollars a few years ago.

6. Is anyone at 60 still playing for a reason other than the lottery ticket of the RMAH? Or, rephrased, how many people at max level are having fun just playing the game—doing the same content over and over again with such a low player-skill ceiling? Is it actually an enjoyable experience moment to moment, on a purely gameplay oriented scale? For example, at any point in Starcraft, or League of Legends, or even Dark Souls, I’m having fun because the mechanics are fun and proper use of them allows you to progress. When I’m hitting my head against some arbitrary gear hurdle that I have no control over (besides investing an undefined period of time or real money), it’s certainly not fun. The only fun in the game is in the loot and the chance that it’s worth money. The actual acquisition of that loot is purely tedious.

7. Overall, I’d say the actual game is just middling. It was fun during normal and NM (I think), but the further in I got, the more tiring and repetitive the game became and all of the control went into the random number algorithm and away from me, the player. Admittedly, the RMAH has artificially inflated the game’s status from a “7” to an “8” in spurts. It’s not any more fun than a game that I would classify as average, but I made $30 playing last weekend, so there’s that. But that’s all there is. No depth other than being a slot machine. I’ll sell my gear and pay for the Crusader Kings II and Civ V expansions, because I prefer strategy to Monopoly—and D3 is only fun if you land on Boardwalk.

Anyone else quit? Why? Anybody sticking around NOT because of the RMAH? Just curious.
 
i quit. Not really sure why can't put my finger on it other than just wasn't as fun as I'd hoped. I guess i'm not as big of a loot whore as I thought...at least not for that loot.
 

Zuly

Member
I'm at max level, I'm still playing because I love to kill shit and click.

I'm easy to please, I guess. Once Torchlight 2 is out, I'll very much likely put D3 aside.
 

harSon

Banned
I quit three days in as well.

Partly because my computer wouldn't allow me to play a game with friends without lagging, but now that I have a new computer, I have no desire to go back.

It just didn't grab me like Diablo II did :/
 

castlegar

Member
I stopped playing. The AH removes the fun of why I played Diablo 2 for years. Once I played through two or three times, I feel like I've seen enough.
 

Grakl

Member
Played it back in beta - even though I loved the Torchlight 2 beta, I found this to be incredibly boring, and rather ugly. Always online DRMmade me unhappy as well. Didn't buy it, don't regret it.
 

Seguin

Banned
I love loot games and farming for items, and don't mind doing levels over and over again like in PSO. However, as soon as I reached Inferno I was getting my ass absolutely handed to me, and it felt like the only way to progress was to buy items on the auction house, so I quit.

I get satisfaction from loot games by my character getting stronger. Well, when I got into inferno my character was no longer getting stronger unless I went to the AH. Oh, and the most effiecent methods of farming are goblin/chest spawns...yea that's a lot of fun. Also the game discourages playing with other people. It's just so poorly designed gameplay wise for me, but I'm sure Blizz is rolling in cash.
 

gatti-man

Member
I already quit and moved on. I really hoped you would be able to advance without the AH but that is not true. I also thought the game could be really fun pvp but once again its all going to boil down to pay to win.

The story is weak, the graphics are simple with little variety. In some ways it does not even feel like a full price game.

The only time I feel like I am playing a blizzard quality game is when I am watching the CGI.

Edit: for all the bitching i did pre launch about the ah I let gaf talk me into buying it. I really dont know why i do that as every time gaf gets me to buy something i usually dont like it lol. Oh well still love you guys.
 

Credo

Member
I've pretty much quit it too. I log in for shorter amounts of time to mess around with my witch doctor since he's not level 60, but I always end up stopping after maybe 30 minutes. The game just doesn't have anywhere near the appeal that D2 had for me. I never thought I would have dropped it this fast.

My friend and I got to the beginning of act 3 in inferno and got absolutely destroyed, and I don't have the patience to farm tens of millions in gold to buy the gear I need or drop $100+ on that same gear.
 
I'm still enjoying it a lot. I just made it to Inferno last week and I'm having fun running Act 1, building up Valor and watching the yellows fly. Sure, most of them are crap, but it still tickles my lizard brain. I'm even running the (apparently) weakest class (Witch Doctor) and having a blast. Maybe I'll burn out, but I do plan to run another character up to 60 one of these days.
 
I quit within a couple of days of the RMAH launching, between that and 1.0.3. Always-online is actually kind of a big deal. I feel like I can't just log on when I please and fiddle around with a character for a little while without feeling like a big jerk. I'd probably still hop on here and there if there were at the very least an "invisible" option for those times when you want to solo.

I suspect I'll hop back in when grouping appeals to me again. There are things that bother me about the game - a lot - but when I'm actually playing, most of them melt away. Honestly can't even put my finger on why I stopped. I just did.
 

Archie

Second-rate Anihawk
Got my Witch Doctor to 60.
Got stuck on Act 2 inferno
Started playing Path of Exile.

Waste of $60. I could have bought Torchlight 2 and a bunch of Dota hats instead.
 

Shambles

Member
That's a good point in that there isn't much a difference to if blizzard was selling the gear directly itself. Blizzard is still selling you the gear, it now just has a middleman that collects 85% of the cash. This is done to avoid blizzard from looking as bad.
 

owlbeak

Member
Quit playing two weeks ago. It's just plain not fun. I mean, it's fun for your first two or three runs through the game and then you realize there is so little content it's laughable. The game feels like it was cobbled together in a year or less. Inferno is a joke because of how HORRIBLE the item drops are. Not to mention I've played my character for about 120 hours before I quit and never once got a legendary or set piece of gear. And the artstyle was awful and cartoony.

No thanks. I've been playing Path of Exile since I quit and I love it. It feels more like Diablo than Diablo 3 does.
 

erpg

GAF parliamentarian
I bought it for 40, so I don't care too much, but I was honestly expecting it to hold my interest until Guild Wars 2 arrived. Didn't make it much more than a month.

Beyond boring classes, I find that the game's environments aren't random enough. Desperately needs something like Torchlight's random dungeon scrolls. I don't want to grind Acts after having beaten the game 3 times already.
 
O look a thread with Snakeswithlasers bitching about diablo 3. It's like every other post he makes.

I wouldn't disagree that every post I make about D3 is me bitching about it. It's a disappointing, hot sloppy mess of a game that banks on Blizzard's stable of fans to make it successful, not actual innovative design or fun encounters or depth of progression or a player skill curve. But if you disagree, please feel free to articulate.
 

scy

Member
4. Why bother progressing anyway? You have to run Act 1 in Inferno countless times to progress to Act 2. And what is Act 2? It’s the same Act 2 that you’ve played with that character at least three times before. Nothing changes except for the floating numbers, which you can toggle to be invisible.

Honestly, this is the largest misstep, for me, that they did. Inferno could have been something extravagant and amazing. Something more to the "end-game" experience. It's pretty much not the case, however.

I'm still enjoying the occasional farm session but, as you say, it's mostly for the hope of landing on Boardwalk. Need to fund dem LoL champs and skins etc.
 

Gouty

Bloodborne is shit
Started my third play through and gave up realizing the gear I'd need was only marginally better than what I had but would require a large time investment to farm ever depreciating gold.

For what? The game had no further content to offer, no rewards beyond stat increases.

I won't say its a terrible game or that I didn't get my money's worth (I played through it twice after all) but once I saw the treadmill and what I'd get back for my efforts I quickly lost interest.
 

Mrbob

Member
I'm still addicted to the game. I did read the entire OP and think every complaint is legitimate criticism towards high level play (i.e. Inferno). If Blizzard can't figure out a solution Diablo 3 won't have the sustainability Diablo 2 accomplished.

In the mean time I'm going to start building up other characters.
 

gatti-man

Member
I bought it for 40, so I don't care too much, but I was honestly expecting it to hold my interest until Guild Wars 2 arrived. Didn't make it much more than a month.

Beyond boring classes, I find that the game's environments aren't random enough. Desperately needs something like Torchlight's random dungeon scrolls.

Agree. Everything else i could get past if D3 came with about twice the skins/mobs/random events and just content it does now. The content is honestly tiny for a blizzard game.
 
I don't know about others, but I see Diablo as a game thar will continue to evolve. The small and big patches, and more importantly expansions to come will hopefully remedy this current helplessness.

Whether I'll still be around then, is an entirely different matter though.
 

dark10x

Digital Foundry pixel pusher
Didn't really wind up playing much.

I'm not a huge RTS fan but I had a wonderful time playing through StarCraft II when it was released. I was hoping Diablo 3 would provide a similar type of experience but what you see is what you get and it just never became all that interesting to me. I have had fun with it, but it certainly hasn't blown me away.

Also, the slightly unstable performance was a huge turn-off to me.
 
Game gets pretty boring fast after 2 playthroughs. There is no reason for 4 difficulties, just make it go from normal -> hell -> inferno and make normal a lil harder.

Hardcore co-op still is pretty fun.
 

Ferrio

Banned
One of my biggest complaints is the game maps really weren't random. Very very few had the ability to have random layouts, and even when they did it was piss poor at best.
 

Sanjay

Member
Not bad for a free game, of course once you invested the time and start playing it as a business then playing for fun. At least the game pays for it self. More games need to add this feature if you ask me.
 

Jb

Member
I'm in the middle of Act III (Barb), and I can't even muster the energy to finish the damn game. I think I'll look up the CGI cutscenes on youtube at some point.

It's weird, I was a total loot whore in WoW back in the day; but here I just don't see the point of grinding through the same boring monsters to get stuff for my character that not only won't be seen by other people but aren't required to beat the game.

Is that why they included the RMAH? To keep people playing in the hopes that they'll get valuable loot they'll be able to sell? Then isn't this game more like a slot machine in a casino that requires slightly more brain usage than pulling a lever?
 

Derrick01

Banned
I had a feeling this game would get some serious backlash. I guess it was a combination of overhype (10 years after a legendary game), modern blizzard not being all that great, stupid policies like always on DRM, and better competition now.

As for me I'll probably give it a shot if they patch in controller support and when it's drastically reduced in price. I have no interest in mashing my mouse for hours and neither does my wrist.
 

BFIB

Member
I just hate that effectively, the entire game is built around the auction house. When I was playing Diablo 2, the fun was had in the roulette wheel of loot, and picking the new gear for my character. Now, its just collecting loot to sell on the auction house to level up my character.

There's something wrong when last night, I killed Diablo on my Nightmare run, and received three rares:

Helm, level 21
Boots: level 17
Shoulder Guards: level 25
 
Yeah, all of your points are pretty much spot on. I'm still playing off and on just because I'd like to finish inferno eventually but I have very little motivation at this point.
 
I've quit. The Acts are so repetitive and really not random at all that playing through them becomes tedious, the fact that to get stacks you have to lock into a playstyle and area of the game only makes it more tedious, and the existence of the AH makes me feel guilty when I don't play my level 60 in Inferno because it feels like I'm wasting valuable time. I don't even care about finding legendaries because they're shit, which is awful. I definitely had fun, but it's disappointing that it lasted for so little. It did however make me really, really excited for TL2 and Path of Exile, both of which look absolutely fantastic.
 

gatti-man

Member
Not bad for a free game, of course once you invested the time and start playing it as a business then playing for fun. At least the game pays for it self. More games need to add this feature if you ask me.

The time needed for that really makes it a non starter for professionals or anyone making more than 40k/year. You really dont make much when time is factored in. Its a waste unless you enjoy grinding crap over and over.
 

BoomBap

Neo Member
While the D3 end game dilemma is a real bummer,I played for over 100 hours so far.Really enjoyed myself and I feel I got my moneys worth. Still pay to win is mega lame.
 
100+ hours in the game... I would say I got my moneys worth out of it...

Hard to chastise a game I get 100+ hours out of a month and a half since release.. Even with the complaints I have about end game.
 

Lothars

Member
I had a feeling this game would get some serious backlash. I guess it was a combination of overhype (10 years after a legendary game), modern blizzard not being all that great, stupid policies like always on DRM, and better competition now.

As for me I'll probably give it a shot if they patch in controller support and when it's drastically reduced in price. I have no interest in mashing my mouse for hours and neither does my wrist.
It's the same people giving it backlash that were bitching about it day -1, They were going to keep bitching about it.
 

scy

Member
I don't know about others, but I see Diablo as a game thar will continue to evolve. The small and big patches, and more importantly expansions to come will hopefully remedy this current helplessness.

Whether I'll still be around then, is an entirely different matter though.

That'll probably be the most likely scenario. I imagine that we'll get a Diablo 3 that will satisfy a lot of the complaints. It will just be an eventual thing. We'll see how it goes, though. Diablo 3 has a lot more competition than Diablo 2 did.

I still find it humorous that a lot of the flaws of Diablo 3 are the same flaws that Diablo 2 had at launch. Not sure how they managed that one, really.
 

muu

Member
I had fun with it, but quit halfway through Hell. Long as I got one decent playthrough I've no qualms though.
 
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