anotherVegan
Member
I love Mega Man 3 except for THIS part.
Just use Rush Marine or Rush Jet. This screen shot shows Mega Man equipped with the useless Top Spin. Now that's Hard Mode.
I love Mega Man 3 except for THIS part.
Uuuuugh this. GBA version is inferior.Nah, they'd have to put up the SNES version. The lower resolution of the GBA screen makes that version borderline unplayable. Often times you'll jump up and get hit by an enemy, or worse, an insta-death spike, that you couldn't even see when you started jumping.
Have fun with it. I recently played through the Complete Works version of it and ended up liking it a lot more than I previously did as a kid. It's a somewhat decent introduction of the buster charge in the series (so I think your buster-only run could benefit from that). I also think the Complete Works soundtrack for MM4 is the best one out of the four, but... well... that's not the version we're talking about here. It's a good game, regardless. Some neat stage designs. It did make its way into my favourite classic game lineup just because it's plain ol' fun, and I like the presentation of it and level design.Continuing my buster only run of the classics with Mega man 4 today. 4 is the first mega man I have almost no knowledge of, so this should be fun
No one can. That game's music is terrible and makes me want to stab myself in the ear.Greenhowse said:No plans for it, and I don't think they'll release it either. A shame, because 4 and 5 for the Gameboy were pretty fun. 3 and 1 were solid, and I can't stand 2.
Just a reminder that today is Mega Man 4 day.
My favorite behind 2. Never cared for 3 for some reason.
Didn't the GBA version not have a dash button, or something equally silly?
Uuuuugh this. GBA version is inferior.
I absolutely cannot listen to the GBA version of the soundtrack at all. That's why I ordered a copy of the SFC version of Mega Man & Bass; the music is so much better. So much better.
no. just make new megaman. we already had collections and remakes and shit this needs to stop
I care for it, but I find myself playing it vastly less. For me I think it's because 3 falls apart after the Doc Robot stages. I really feel the MM3 Wily Castle is sub-par compared to many other entries. 4 for me I think has weaker regular Boss stages than 3, but has two of the most aesthetically appealing and better designed Castles in the series. Also, I like the kind of melancholic, minor key music tracks in 4. The compositions are great, it's just that sorta muffled percussion that I think turns people off.
Nah, they'd have to put up the SNES version. The lower resolution of the GBA screen makes that version borderline unplayable. Often times you'll jump up and get hit by an enemy, or worse, an insta-death spike, that you couldn't even see when you started jumping.
Nah, You just need to dash like in the NES games, since the GBA only has 2 face buttons.
...
Eh. Some of the instruments in it are terrible, but I'd say the overall tempo and echo of the GBA version is superior. The real issue is the lower resolution. Rather than downscaling it, they cut off the screen, so the game is much harder. Still a good game, even if that version isn't great.
I've always had problems playing the Japanese GBA cart on my GameCube with the Game Boy Player. If the SFC/SNES original is better I'd want that version too, but Nintendo haven't announced any plans to release SNES games on the 3DS VC.
No one can. That game's music is terrible and makes me want to stab myself in the ear.
MMIV GB is awesome. I love the stage select UI for that game.
I care for it, but I find myself playing it vastly less. For me I think it's because 3 falls apart after the Doc Robot stages. I really feel the MM3 Wily Castle is sub-par compared to many other entries. 4 for me I think has weaker regular Boss stages than 3, but has two of the most aesthetically appealing and better designed Castles in the series. Also, I like the kind of melancholic, minor key music tracks in 4. The compositions are great, it's just that sorta muffled percussion that I think turns people off.
My favorite behind 2. Never cared for 3 for some reason.
I don't find that the tempo has changed at all when comparing both soundtracks, but I'll re-listen to it. I don't like the reverb in the GBA version, either, because I don't like the channels that are used to play the music in that version (you get some background noise instead of a pure reverb). Sometimes it sounds too tinny or low quality or it can't really compensate for sounds produced with the SPC 700. For example, the PCM sound is 8-bit, so it's going to have that background noise quality to it. Also, it's broadcast in up to 44kHz (versus the SNES's16-bit sound at 32 kHz). The GBA soundchip has 4 GB synth + 2 PCM channels, while the SNES has 8 ADPCM sample-playback channels (can play 8 "voices" at the same time at any pitch and volume if the composer so chooses at a higher sample rate than the GBA's chip), though the disappointment is that because it had to deal with the RAM in carts, some sounds sounded more muffled than they were supposed to be; hence why I say that, for example, the DS version of Chrono Trigger's soundtrack is the best version of it.Eh. Some of the instruments in it are terrible, but I'd say the overall tempo and echo of the GBA version is superior. The real issue is the lower resolution. Rather than downscaling it, they cut off the screen, so the game is much harder. Still a good game, even if that version isn't great.
I don't find that the tempo has changed at all when comparing both soundtracks, but I'll re-listen to it. I don't like the reverb in the GBA version, either, because I don't like the channels that are used to play the music in that version (you get some background noise instead of a pure reverb). Sometimes it sounds too tinny or low quality or it can't really compensate for sounds produced with the SPC 700. For example, the PCM sound is 8-bit, so it's going to have that background noise quality to it. Also, it's broadcast in up to 44kHz (versus the SNES's16-bit sound at 32 kHz). The GBA soundchip has 4 GB synth + 2 PCM channels, while the SNES has 8 ADPCM sample-playback channels (can play 8 "voices" at the same time at any pitch and volume if the composer so chooses at a higher sample rate than the GBA's chip), though the disappointment is that because it had to deal with the RAM in carts, some sounds sounded more muffled than they were supposed to be; hence why I say that, for example, the DS version of Chrono Trigger's soundtrack is the best version of it.
It's simply that the GBA sound chip just wasn't as strong, imo, as the SPC 700, but there are indeed reasons Nintendo couldn't get a chip like that or use the same chip in the GBA anyway. GBA games' music (games built for the GBA) are perfectly fine, but I truly feel odd whenever I heard a SNES/SFC -> GBA port's music. It's just more noticeable to me. Since MMnB came out in 1998 and took more advantage of the SPC 700 in general, it's slightly more noticeable to me. I mean, it's up to your discretion if you like it better, because you really aren't alone in your assertion, but I just feel different because of the quality of the chip and channels used in the GBA version alone.
Though to be fair, I've always said that the SPC 700 soundchip was always one of my favourite soundchips next to the YM2612 and a few other ones from around that era and prior to that. I do admit that I am biased, but generally SNES -> GBA sound conversions for ports generally suffer in quality.
But the resolution is definitely terrible. Absolutely. Not gonna argue about that at all. GBA's resolution was like 240x160... and having to display SNES games (originally 256x244) might be incredibly tricky. Especially for platformers.
yep, 5 is out. never played it, any good?
Hmm, so it's June... I forgot, is there a release date for 6 yet?
As an adult I can confirm that MM2 is was and always has been the best MM game period.
Ah, but you see, 3 paid homage to 2 in the Wily stages. Ergo, elements of the best (2) is why you think 3 is better.not as good as 3
MINE!
I love 5 and 6 so much, a shame they get less love than earlier games. Overall I don't think there's a bad MM game from 1 to 6, even the first one has its moments (along with great music).