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Member
(02-12-2013, 04:06 AM)
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#401
Remember if you are just lifting the direct ULR IMG from the site, it updates every 2-5 mins, which means people linking to image will always get a new image even when you post it on forums.
Best right click saving and hosting on another site, then post the pictures. I have refreshed 6 images over last 30mins and they all have different file sizes and are different images, re-hosted from site. Output. 1 - 358536 bytes ![]() 2 - 366936 bytes ![]() 3 - 357238 bytes ![]() 4 - 363250 bytes ![]() 5 - 350185 bytes ![]() 6 - 360706 bytes ![]() Geomask, matching. 1 - 20336 bytes ![]() 2 - 22367 bytes ![]() 3 - 19660 bytes ![]() 4 - 21665 bytes ![]() 5 - 17801 bytes ![]() 6 - 22198 bytes
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He's not our sharpest knife. In fact, he's one of our dullest.
(02-12-2013, 04:06 AM)
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#402
I hope that they put as much thought into the lore of their new game as they have this ARG. This has me rather hyped for a new world to explore...
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Member
(02-12-2013, 04:07 AM)
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I posted this at B.net, posting it here for discussion.
#403
You can UV map a texture to a 3D object using Maya, Photoshop, 3DStudio and a range of other software like Blender UV for example. I don't believe there is enough images, clarity or data as yet.
Step 1. Coordinate us creating the traffic/regions to get the full right image and a clear left image. We need to do this each day. I believe we need to work out the pairing/distances here. Sheer numbers alone aren't going to be enough, we need to pair images with visitors over more than one viewer to solve. Step 2. Combine is then stitching or layering those left hand images together (x, y). This will create one large texture or if we have to use many images per day perhaps an animated texture? Step 3. Clarify is then using the right hand images against the clear left hand images to create a 3D map (u, v). Again if multiple images per day this could be the "pairs" we are looking for and would perhaps creating enough animated mapping or extrusion for the object? Once those are done we'll have a full texture and a full object (or two paired animations/keys) to map that texture/object. IMO this will not be solvable until all 7 days are completely clear. This is one potential answer but it seems too obvious and does not reference the radio interferometery aspects very well at all. Once we have the full set of images/maps I could run it through blender or 3ds max to get an output. The question is what object are we going to map to? Do the left hand images stitch/arrange to form a sphere texture or a square texture. If I think there are 7 days and only 1 left/right image per day then I don't really see square being a viable object for UV mapping. I could do a sphere just fine but realistically you're just going to see the same as the left hand images stitched together as one large texture. I'm thinking overall this will be a layered texture and will be used not just for UV mapping the texture to say a sphere but also using another filtration process to create a displacement texture map as well (being the right hand image). It just doesn't fit that well in my mind yet. Here's a quick blender UV tutorial for you to get your head around where I think this may be heading. But I'm feeling this is too simple and does not take in enough of the hints Bungie are throwing at us. |
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Member
(02-12-2013, 04:18 AM)
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#405
Using my highly skillful Paint techniques.. I took my 10pm geomask and attempted to illustrate how the image is created. Forgive the shoddy .gif
![]() Order of images goes: Original Geomask Left side only Left side flipped vertically and horizontally Left side and Flipped vert and horiz separated Recombined Geomask. |
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Member
(02-12-2013, 04:27 AM)
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#407
Last edited by Jest Chillin; 02-12-2013 at 04:30 AM.
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Member
(02-12-2013, 04:32 AM)
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#411
Reddit has always been good at these things. -- I guess we can call that a win! And the first official look at the logo! (I think) So who's an English major and wants to tackle that text?
Last edited by MrGreencastle; 02-12-2013 at 04:35 AM.
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Junior Member
(02-12-2013, 04:35 AM)
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#412
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Member
(02-12-2013, 04:37 AM)
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#414
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Member
(02-12-2013, 04:38 AM)
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#416
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Member
(02-12-2013, 04:40 AM)
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#417
The best voices -- voices that truly matter -- never
allow themselves be heard. This lesson is worth learning again and again. Forever. Your voice moves as whispers, murmurs and urges inside larger winds. Only the trusted few can absorb what is necessary. Wise and sly and perfect, your instructions drop, leaving nothing but the hard sweet rime of enlightenment. The path is set. Your voice is unleashed. Except now it is gone... And maybe it never was. :: :: DESTINY |
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Member
(02-12-2013, 04:40 AM)
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#418
Amazing shop skills for that dude on the picture, fascinating to read.
Hopefully that means if they do a similar thing each day, with pictures supplied over time. If we all hit it with a pretty massive synchronised attack on the picture will be good enough to grab a URL. Although methinks Bungie will make it harder. |
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He's not our sharpest knife. In fact, he's one of our dullest.
(02-12-2013, 04:53 AM)
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#423
nevermind. reddit to the rescue!
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Member
(02-12-2013, 04:56 AM)
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#424
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Member
(02-12-2013, 05:00 AM)
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#425
Day 1 has been solved, but Day 2 will bring new challenges.
Day 2 Mob: 11:00am PST (7:00pm GMT, 2:00pm EST) Details: http://misriahsolutions.com/arg/ |
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Member
(02-12-2013, 05:08 AM)
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#426
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Member
(02-12-2013, 05:24 AM)
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#437
Click here to scrub this .GIF with your mouse. (Resize your browser if it's cropped)
Last edited by Computron; 02-12-2013 at 05:28 AM.
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Banned
(02-12-2013, 05:25 AM)
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#438
Last edited by deviljho; 02-12-2013 at 05:36 AM.
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Junior Member
(02-12-2013, 05:29 AM)
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#439
Unless they're a leftover from the signal filtering it really looks like there's a little text above the number. I would have liked to get a few stronger images so we could make it out. Unfortunately it looks like everyone is turning off their node. It's a shame because the rest of the US rotated into the map and we could have gotten a clearer image.
Last edited by RoombaDance; 02-12-2013 at 05:31 AM.
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Junior Member
(02-12-2013, 05:30 AM)
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#440
While Duncan's site (as well as all of wordpress.com, it seems) is down. I have details of his "Day 2 Mob" at ABO.
http://args.bungie.org/viewtopic.php?f=44&t=1744 |
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WELCOME TO THE XANDER ZONE
(02-12-2013, 05:30 AM)
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#441
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Member
(02-12-2013, 05:32 AM)
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#442
That makes it pretty damn hard to decipher without having a perfectly clear image though given that it's a bunch of noise dots on top of and around Braille dots. |
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Member
(02-12-2013, 05:51 AM)
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#447
Any exclusivity agreement w/ Microsoft would be much more defined. And nothing of the sort is in there. |