CountAntonius
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This game has been a top seller on Steam since it's alpha launched and hits around 13k concurrent players daily. Anyone play it? I searched for a topic but couldn't find one. I personally can't stand the gameplay in Day Z but I have been looking for something along the lines of it. A lot of the let's play videos make this game look pretty fun. Any impressions?
Warning: Penis
A well written starter guide.
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GAF server. Quote for IP.
Description
Rust is a survival game created by Facepunch Studios. Inspired by games like DayZ, Minecraft and Stalker – Rust aims to create a hostile environment in which emergent gameplay can flourish.
The aim of the game is to survive. To do this the player should gather resources. Hitting a tree with a rock will give you wood, hitting a rock with a rock will give you rock and ore. You can then craft a hatchet from the wood and rock, allowing you to gather faster. You can go out and hunt a variety of wildlife such as boars, chickens, rabbits, bears, wolves and deer. Once you have killed an animal you can butcher it to gather its meat and skin. You can craft a fire using wood and cook the meat inside the fire. Then you can eat.
You face two major dangers in game.
Rust is a multiplayer game, so there will be other players trying to survive in the same way that you are. Unfortunately for you they can find you, kill you and take your stuff. Fortunately for you – you can kill them and take their stuff. Or maybe you can make friends and help each other survive. Rust’s world is harsh – so you might need to make friends to survive.
The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you.
History
Rust started out as a DayZ clone. We liked the idea of DayZ but we got very frustrated when trying to play it. It was decided that we could make a rough estimation of it in less than a month. Four months later we got there.
It became very clear that one thing DayZ had that we didn’t was a huge populated world. We could not justify spending the time to create towns and cities full of enter-able buildings full of furniture and lootable goodies. We decided that the world should be empty – and the user should build those buildings. Joining a different server would be like entering a different world – because it will have evolved completely differently.
After adding this feature we released an early alpha version. This ended up being a million times more popular than we expected and left us satisfied that we had chosen the right direction.
Around this time we came to the conclusion that we were sick of zombies, and after taking a look at the game decided that we didn’t even need them. There are already enough ways to die. So we removed them.
This game has been a top seller on Steam since it's alpha launched and hits around 13k concurrent players daily. Anyone play it? I searched for a topic but couldn't find one. I personally can't stand the gameplay in Day Z but I have been looking for something along the lines of it. A lot of the let's play videos make this game look pretty fun. Any impressions?
Warning: Penis
https://trello.com/b/lG8jtz6v/rust
This is the developer's to-do list, they update constantly and is a great way to see what the game is shaping up to be straight from the source.
A well written starter guide.
Oh man, just discovered this thread as I'm about to leave town. I've been looking for an opportunity to explain in detail why this game is so good and also so much more than you might assume from the discussion so far. Pardon the slapdash bullet-pointing:
-Find a server with friends or a low population. Avoid servers with established populations of 200. NeoGAF needs its own server. Me and my friends are on US East II (Dev)Half-Craft. I highly recommend joining. Smallish population, with excellent rivalries emerging.
-Base building is an art. You are not making Barbie dream homes, but fortifications designed to withstand probing and repeated raid attempts. Utility, experience, and the game's systems should drive your design, not what you think looks neat or cozy. The fact that good architecture is driven by these things is something special. Good fortifications have false doors, honey pots (seemingly easily accessible sections with large storage crates visible through the wood slats that entice marks to waste their expensive explosive charges in vain, labyrinthine construction with serial steel doors; they're constructed to confuse and confound; they are proofed against other players placing adjacent siege works that allow them to reach your upper story walls.
-Serial explosive charges can destroy anything except foundations and pillars. No one wall, door, or barricade will save you. You want to cost raiders far more resources in a raid than they strand to gain by getting to your real goodies.
-Raiding is an art. The smarter you play, the more fun you'll have, the better the results.
-Use global chat to feed misinformation and to manipulate. Change your steam/in-game name as often as you need. Raid under the names of your enemies.
-I really want to give concrete examples and tell stories about the clan feuding that occurs but that will have to wait. A successful raid against worthy opponents in well-defended houses who are able to call for backup is thrilling and tremendously satisfying.
-Don't go resource gathering with your best gear. Especially if you're alone. Conversely, prey on fools who go gathering in their good gear. The game's apex predators let you gather for them. They're above lifting an axe.
-Don't build your primary settlement near the roads. You're gonna get ganked again and again. Start off in deep wilderness and advance as you acquire resources, know how, and allies.
-Learn from your losses. Post mortem your approach to base building every time your defenses are breached.
GAF Server
GAF server. Quote for IP.