I haven't bought any of the multiplayer survival games so far but I have to admit this looks fantastic. How is it for solo players?
Pretty merciless. You can still manage if you're cautious enough though.
I haven't bought any of the multiplayer survival games so far but I have to admit this looks fantastic. How is it for solo players?
Get enough food, wood and cloth to break north waaaay north miles past the mountain range and set up a shack nestled between rock formations with a sleeping bag in it. In short live like a paranoid hermit.Pretty merciless. You can still manage if you're cautious enough though.
What's GAF's consensus on this game so far? I've been eyeing it over the past few days during the Steam Sale.. It looks intriguing, but being early access I have my reservations.
It's definitely unfinished in its current state, but it may be my GOTY.
The main gate to progression is the crafting system. The best items are dropped every hour by an airplane when there's something like 50~ players on a server in 3 packages and can't be acquired elsewhere. The gate is using a research kit that allows you to craft said items by just gathering the necessary materials, so it's all about control and dominance with a group of people, like some sick game of artificial selection with the alphas keeping everyone else down as much as they can. So no, not everyone will be a pimp by then to be honest, there's always going to be the pyramid
There's a basic flowchart everyone will need to go through in order to get off the ground initially, that's the fun part, when you reach the end it's about preventing other people doing the same.
There's server wipes with updates etc too, but they're probably less regular now.
I was wondering when Rust would get a thread. I like the game so far. Totally Alpha build quality though.
Thanks for the write-up. Pretty much what I think about it too.
There are pretty distinct levels of gameplay that seperate well equipped squads from small groups of new players. What irks me is that new players effectively become a walking resource for stronger players to reap, with no consequence or risk. The new player however could lose hours of time because of a raid or ambush.
At the hazard of generalizing, low-level play has too much risk, too little reward, and high-level play has too little risk, and too much reward.
Pretty merciless. You can still manage if you're cautious enough though.
Get enough food, wood and cloth to break north waaaay north miles past the mountain range and set up a shack nestled between rock formations with a sleeping bag in it. In short live like a paranoid hermit.
Going into the stress test UK server as my first ever go at this game was not the smartest idea. Went to a less populated one and I'm really enjoying it, went into someones house to "borrow" the use of their campfire while they were out and managed to finally find a good space for my first shelter. Nice and hidden within a rock formation.
Tomorrow I shall build a fort on top of a mountain and bark orders at the commoners.
Oh man, just discovered this thread as I'm about to leave town. I've been looking for an opportunity to explain in detail why this game is so good and also so much more than you might assume from the discussion so far. Pardon the slapdash bullet-pointing:
-Find a server with friends or a low population. Avoid servers with established populations of 200. NeoGAF needs its own server. Me and my friends are on US East II (Dev)Half-Craft. I highly recommend joining. Smallish population, with excellent rivalries emerging.
-Base building is an art. You are not making Barbie dream homes, but fortifications designed to withstand probing and repeated raid attempts. Utility, experience, and the game's systems should drive your design, not what you think looks neat or cozy. The fact that good architecture is driven by these things is something special. Good fortifications have false doors, honey pots (seemingly easily accessible sections with large storage crates visible through the wood slats that entice marks to waste their expensive explosive charges in vain, labyrinthine construction with serial steel doors; they're constructed to confuse and confound; they are proofed against other players placing adjacent siege works that allow them to reach your upper story walls.
-Serial explosive charges can destroy anything except foundations and pillars. No one wall, door, or barricade will save you. You want to cost raiders far more resources in a raid than they strand to gain by getting to your real goodies.
-Raiding is an art. The smarter you play, the more fun you'll have, the better the results.
-Use global chat to feed misinformation and to manipulate. Change your steam/in-game name as often as you need. Raid under the names of your enemies.
-I really want to give concrete examples and tell stories about the clan feuding that occurs but that will have to wait. A successful raid against worthy opponents in well-defended houses who are able to call for backup is thrilling and tremendously satisfying.
-Don't go resource gathering with your best gear. Especially if you're alone. Conversely, prey on fools who go gathering in their good gear. The game's apex predators let you gather for them. They're above lifting an axe.
-Don't build your primary settlement near the roads. You're gonna get ganked again and again. Start off in deep wilderness and advance as you acquire resources, know how, and allies.
-Learn from your losses. Post mortem your approach to base building every time your defenses are breached.
Oh man, just discovered this thread as I'm about to leave town. I've been looking for an opportunity to explain in detail why this game is so good and also so much more than you might assume from the discussion so far. Pardon the slapdash bullet-pointing:
-Find a server with friends or a low population. Avoid servers with established populations of 200. NeoGAF needs its own server. Me and my friends are on US East II (Dev)Half-Craft. I highly recommend joining. Smallish population, with excellent rivalries emerging.
-Base building is an art. You are not making Barbie dream homes, but fortifications designed to withstand probing and repeated raid attempts. Utility, experience, and the game's systems should drive your design, not what you think looks neat or cozy. The fact that good architecture is driven by these things is something special. Good fortifications have false doors, honey pots (seemingly easily accessible sections with large storage crates visible through the wood slats that entice marks to waste their expensive explosive charges in vain, labyrinthine construction with serial steel doors; they're constructed to confuse and confound; they are proofed against other players placing adjacent siege works that allow them to reach your upper story walls.
-Serial explosive charges can destroy anything except foundations and pillars. No one wall, door, or barricade will save you. You want to cost raiders far more resources in a raid than they strand to gain by getting to your real goodies.
-Raiding is an art. The smarter you play, the more fun you'll have, the better the results.
-Use global chat to feed misinformation and to manipulate. Change your steam/in-game name as often as you need. Raid under the names of your enemies.
-I really want to give concrete examples and tell stories about the clan feuding that occurs but that will have to wait. A successful raid against worthy opponents in well-defended houses who are able to call for backup is thrilling and tremendously satisfying.
-Don't go resource gathering with your best gear. Especially if you're alone. Conversely, prey on fools who go gathering in their good gear. The game's apex predators let you gather for them. They're above lifting an axe.
-Don't build your primary settlement near the roads. You're gonna get ganked again and again. Start off in deep wilderness and advance as you acquire resources, know how, and allies.
-Learn from your losses. Post mortem your approach to base building every time your defenses are breached.
Great post. What server category is US East 2 under?
Oh man, I'm not sure. I've been accessing it through the history tab forever now. Try community. Anthony Gallegos, MitchyD, A5Matt and others are on this server as well.
NeoGAF needs its own server.
Can't find any damn stones. Making me sad since I need them for bows.
Can't find any damn stones. Making me sad since I need them for bows.
Advice for newcomers:
Most areas with place names are resource rich. You should be able to kill a pig, bang on ore and a tree with a rock for a few minutes, then craft a bow and a stone hatchet all under five minutes. Once you have these, mine a few more ore and wood piles, find a secluded spot (that isn't impossibly far from resources) and get a bench and furnace up in a 1x1 with a wood door. I had to do this so often when I was a scrub that I think I can know have a metal hatchet and home with a metal door in 15 minutes. Note that I suggest building a 1x1 rather than a shelter if its a location you think is promising as shelters can be chopped apart. Then expand from that 1x1 foundation. Next start silently farming zombies with the bow. You want blueprints and the pick axe. If your area is resource rich, hold off on the zombies until you have several metal doors. One quick way to a reasonably defensible home is to make a 2x1 and then build straight up, alternating the stairs on each floor so that you can add a metal door. Remember though, that raiders will want to build seige works and come in through your ceiling. Build foundations around all side and place a single pillar in their center. This prevents seige works from being built. Always harvest ore piles with the pickaxe. It works well on wood piles too. harvest animals with the hatchet. And again, for god sakes don't build anywhere near the roads. The road is basically a NASCAR loop for raiders to routinely gank nudes.
"Stay off the road"
"Stay off the road"
Game sounds great. That assault on the Chinese camp linked above was hilarious. It looks a little too janky for me to pick up right now, and I'd like to see how the chips fall between this, DayZ, and 7 Days to Die, but this thread has definitely grabbed my attention.
"Hmm, dusk is coming but I need some more stone. Sweet this should be enough!...Now did I take a left or a right near that half completed base. Oh god."
Squatting in a hole in a rock until daytime will make sure I'm more careful from now on.
Advice for newcomers:
Most areas with place names are resource rich. You should be able to kill a pig, bang on ore and a tree with a rock for a few minutes, then craft a bow and a stone hatchet all under five minutes. Once you have these, mine a few more ore and wood piles, find a secluded spot (that isn't impossibly far from resources) and get a bench and furnace up in a 1x1 with a wood door. I had to do this so often when I was a scrub that I think I can know have a metal hatchet and home with a metal door in 15 minutes. Note that I suggest building a 1x1 rather than a shelter if its a location you think is promising as shelters can be chopped apart. Then expand from that 1x1 foundation. Next start silently farming zombies with the bow. You want blueprints and the pick axe. If your area is resource rich, hold off on the zombies until you have several metal doors. One quick way to a reasonably defensible home is to make a 2x1 and then build straight up, alternating the stairs on each floor so that you can add a metal door. Remember though, that raiders will want to build seige works and come in through your ceiling. Build foundations around all side and place a single pillar in their center. This prevents seige works from being built. Always harvest ore piles with the pickaxe. It works well on wood piles too. harvest animals with the hatchet. And again, for god sakes don't build anywhere near the roads. The road is basically a NASCAR loop for raiders to routinely gank nudes.
Is there any way to bring up this map in-game or will I have to scout the coast to get my approximate location myself?
lol yes my first night was a disaster. Got totally lost from my shack and there wasn't shit for food to hunt because I made the mistake of joining a stress test server. 175 people on the server is bad when devs acknowledge resource spawns are programmed for about 50-75
closest thing would be to bring up a steam overlay with it open or a second monitor
Apparently I was recording it the entire time so here ya go:
http://www.hitbox.tv/video/12514
Some gunfights happen at the start, but the first guy comes around 16:40
Second guy comes around 23:00 and returns at 25:00
That would explain the severe lack of stone deposits.
Yeah I find even on a server with like 80 people resources are stupidly hard to find. It really kills the potential fun of the game. Can run until I starve to death and find no stone or food.
Of course if resources become too plentiful then the powerful get to exploit the shit out of that to get even more powerful but they need some kind of balance to give the weak a chance.
But the strong eats the weak
is there a command fix for flickering grass?
btw thanks for the great starting advice mr. fart, helped me tremendously.
Command/ Description
grass.on true/false Enables or disables grass; Improves FPS for some
grass.displacement true/false Enables or disables grass displacements.
suicide / You commit suicide.
gui.show / Turns the ui on.
gui.hide / Turns the ui off.
net.connect "Server IP"/ Connect to a direct server IP.
net.reconnect / Reconnect to the last server you were on.
censor.nudity false / Uncensors nudity.
quit / Quits the game.