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Rust: Day Z Like game by the maker of Garry's Mod.

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Pretty merciless. You can still manage if you're cautious enough though.
Get enough food, wood and cloth to break north waaaay north miles past the mountain range and set up a shack nestled between rock formations with a sleeping bag in it. In short live like a paranoid hermit.
 

Wookieomg

Member
What's GAF's consensus on this game so far? I've been eyeing it over the past few days during the Steam Sale.. It looks intriguing, but being early access I have my reservations.
 

vazel

Banned
This sounds exactly what I wanted from a DayZ-like game. Although I don't like what I'm hearing about the rampant killing; I hope the developers do something to dissuade that.

FYI you can get this game for $25 from here with a bunch of other games. Good deal considering Rust isn't going to be discounted for this Christmas sale.
 
It's definitely unfinished in its current state, but it may be my GOTY.

With friends it's insanely addicting; tense, tough, exciting. It's a fucking blast. If you need a partner, by all means add me on Steam: Krappadizzle

MickeyKnox posted mumble info on the first page. That is the DayZ mumble I made, and Rust room is now created. Jump in there. There is someone always passing through that may be in the mumble.
 

Slambot6

Neo Member
I was wondering when Rust would get a thread. I like the game so far. Totally Alpha build quality though.

The main gate to progression is the crafting system. The best items are dropped every hour by an airplane when there's something like 50~ players on a server in 3 packages and can't be acquired elsewhere. The gate is using a research kit that allows you to craft said items by just gathering the necessary materials, so it's all about control and dominance with a group of people, like some sick game of artificial selection with the alphas keeping everyone else down as much as they can. So no, not everyone will be a pimp by then to be honest, there's always going to be the pyramid

There's a basic flowchart everyone will need to go through in order to get off the ground initially, that's the fun part, when you reach the end it's about preventing other people doing the same.

There's server wipes with updates etc too, but they're probably less regular now.

Thanks for the write-up. Pretty much what I think about it too.

There are pretty distinct levels of gameplay that seperate well equipped squads from small groups of new players. What irks me is that new players effectively become a walking resource for stronger players to reap, with no consequence or risk. The new player however could lose hours of time because of a raid or ambush.

At the hazard of generalizing, low-level play has too much risk, too little reward, and high-level play has too little risk, and too much reward.
 
I was wondering when Rust would get a thread. I like the game so far. Totally Alpha build quality though.



Thanks for the write-up. Pretty much what I think about it too.

There are pretty distinct levels of gameplay that seperate well equipped squads from small groups of new players. What irks me is that new players effectively become a walking resource for stronger players to reap, with no consequence or risk. The new player however could lose hours of time because of a raid or ambush.

At the hazard of generalizing, low-level play has too much risk, too little reward, and high-level play has too little risk, and too much reward.

Yeah, but man...if you can get there. O' the places you'll go.
 

antonz

Member
Bought it after all the hype. It is rough as a naked noob but oh the fun of the dark. Some guy was camping in a cement building i ran by while it was still daylight and he cursed at me and told me to get lost with a few missed shots at me.

So i hung in the area til it got dark and i snuck around to the side of the building which has a window next to the door and I started opening and closing the door through the window and he was getting so pissed that someone was screwing with him. He eventually charged out and just ran off into the dark and left a ton of loot behind like bullets etc
 

TomPUH

Member
Pretty merciless. You can still manage if you're cautious enough though.

Get enough food, wood and cloth to break north waaaay north miles past the mountain range and set up a shack nestled between rock formations with a sleeping bag in it. In short live like a paranoid hermit.

I can work with that, can players destroy buildings?

Edit: Nevermind found out you can destroy wooden doors and shelters with hatchets but you need explosives to destroy metal doors and bigger multi-part shelters.
 

kubus

Member
Game sounds really interesting. I'm surprised to see it in the Top Sellers list on Steam, too, despite not being on sale. It's even more popular than State of Decay o_O

I wonder if it really will become "the next big thing" after DayZ
 

Tenck

Member
How do I cook stuff? I'm at a campfire and I've got coal and wood, but have no idea how to cook my raw chicken breast.

Edit: Found out how to do it now. Now I can't even swing my rock anymore. I was being attacked and I couldn't do anything but run away.
 

TomPUH

Member
Going into the stress test UK server as my first ever go at this game was not the smartest idea. Went to a less populated one and I'm really enjoying it, went into someones house to "borrow" the use of their campfire while they were out and managed to finally find a good space for my first shelter. Nice and hidden within a rock formation.

Tomorrow I shall build a fort on top of a mountain and bark orders at the commoners.
 

Tenck

Member
Going into the stress test UK server as my first ever go at this game was not the smartest idea. Went to a less populated one and I'm really enjoying it, went into someones house to "borrow" the use of their campfire while they were out and managed to finally find a good space for my first shelter. Nice and hidden within a rock formation.

Tomorrow I shall build a fort on top of a mountain and bark orders at the commoners.

I found a big fort I'm planning on taking over pretty soon. No one is there right now, so they'll be in for a rude awakening soon enough ;)
 
re-posting for the new page, somebody should probably slap it in the OP

https://trello.com/b/lG8jtz6v/rust


This is the developer's to-do list, they update constantly and is a great way to see what the game is shaping up to be straight from the source.

Like how they are removing Zombies (yay!) so they can't be called yet another zombie survival game
 

FartOfWar

Banned
Oh man, just discovered this thread as I'm about to leave town. I've been looking for an opportunity to explain in detail why this game is so good and also so much more than you might assume from the discussion so far. Pardon the slapdash bullet-pointing:

-Find a server with friends or a low population. Avoid servers with established populations of 200. NeoGAF needs its own server. Me and my friends are on US East II (Dev)Half-Craft. I highly recommend joining. Smallish population, with excellent rivalries emerging.

-Base building is an art. You are not making Barbie dream homes, but fortifications designed to withstand probing and repeated raid attempts. Utility, experience, and the game's systems should drive your design, not what you think looks neat or cozy. The fact that good architecture is driven by these things is something special. Good fortifications have false doors, honey pots (seemingly easily accessible sections with large storage crates visible through the wood slats that entice marks to waste their expensive explosive charges in vain, labyrinthine construction with serial steel doors; they're constructed to confuse and confound; they are proofed against other players placing adjacent siege works that allow them to reach your upper story walls.

-Serial explosive charges can destroy anything except foundations and pillars. No one wall, door, or barricade will save you. You want to cost raiders far more resources in a raid than they strand to gain by getting to your real goodies.

-Raiding is an art. The smarter you play, the more fun you'll have, the better the results.

-Use global chat to feed misinformation and to manipulate. Change your steam/in-game name as often as you need. Raid under the names of your enemies.

-I really want to give concrete examples and tell stories about the clan feuding that occurs but that will have to wait. A successful raid against worthy opponents in well-defended houses who are able to call for backup is thrilling and tremendously satisfying.

-Don't go resource gathering with your best gear. Especially if you're alone. Conversely, prey on fools who go gathering in their good gear. The game's apex predators let you gather for them. They're above lifting an axe.

-Don't build your primary settlement near the roads. You're gonna get ganked again and again. Start off in deep wilderness and advance as you acquire resources, know how, and allies.

-Learn from your losses. Post mortem your approach to base building every time your defenses are breached.
 
Oh man, just discovered this thread as I'm about to leave town. I've been looking for an opportunity to explain in detail why this game is so good and also so much more than you might assume from the discussion so far. Pardon the slapdash bullet-pointing:

-Find a server with friends or a low population. Avoid servers with established populations of 200. NeoGAF needs its own server. Me and my friends are on US East II (Dev)Half-Craft. I highly recommend joining. Smallish population, with excellent rivalries emerging.

-Base building is an art. You are not making Barbie dream homes, but fortifications designed to withstand probing and repeated raid attempts. Utility, experience, and the game's systems should drive your design, not what you think looks neat or cozy. The fact that good architecture is driven by these things is something special. Good fortifications have false doors, honey pots (seemingly easily accessible sections with large storage crates visible through the wood slats that entice marks to waste their expensive explosive charges in vain, labyrinthine construction with serial steel doors; they're constructed to confuse and confound; they are proofed against other players placing adjacent siege works that allow them to reach your upper story walls.

-Serial explosive charges can destroy anything except foundations and pillars. No one wall, door, or barricade will save you. You want to cost raiders far more resources in a raid than they strand to gain by getting to your real goodies.

-Raiding is an art. The smarter you play, the more fun you'll have, the better the results.

-Use global chat to feed misinformation and to manipulate. Change your steam/in-game name as often as you need. Raid under the names of your enemies.

-I really want to give concrete examples and tell stories about the clan feuding that occurs but that will have to wait. A successful raid against worthy opponents in well-defended houses who are able to call for backup is thrilling and tremendously satisfying.

-Don't go resource gathering with your best gear. Especially if you're alone. Conversely, prey on fools who go gathering in their good gear. The game's apex predators let you gather for them. They're above lifting an axe.

-Don't build your primary settlement near the roads. You're gonna get ganked again and again. Start off in deep wilderness and advance as you acquire resources, know how, and allies.

-Learn from your losses. Post mortem your approach to base building every time your defenses are breached.

Great write up, my personal takeaway from the game and what makes it special is that it feels like a real ecosystem, a microcosm for mammalian evolution that each player runs through like a timelapse.
 

Kade

Member
Oh man, just discovered this thread as I'm about to leave town. I've been looking for an opportunity to explain in detail why this game is so good and also so much more than you might assume from the discussion so far. Pardon the slapdash bullet-pointing:

-Find a server with friends or a low population. Avoid servers with established populations of 200. NeoGAF needs its own server. Me and my friends are on US East II (Dev)Half-Craft. I highly recommend joining. Smallish population, with excellent rivalries emerging.

-Base building is an art. You are not making Barbie dream homes, but fortifications designed to withstand probing and repeated raid attempts. Utility, experience, and the game's systems should drive your design, not what you think looks neat or cozy. The fact that good architecture is driven by these things is something special. Good fortifications have false doors, honey pots (seemingly easily accessible sections with large storage crates visible through the wood slats that entice marks to waste their expensive explosive charges in vain, labyrinthine construction with serial steel doors; they're constructed to confuse and confound; they are proofed against other players placing adjacent siege works that allow them to reach your upper story walls.

-Serial explosive charges can destroy anything except foundations and pillars. No one wall, door, or barricade will save you. You want to cost raiders far more resources in a raid than they strand to gain by getting to your real goodies.

-Raiding is an art. The smarter you play, the more fun you'll have, the better the results.

-Use global chat to feed misinformation and to manipulate. Change your steam/in-game name as often as you need. Raid under the names of your enemies.

-I really want to give concrete examples and tell stories about the clan feuding that occurs but that will have to wait. A successful raid against worthy opponents in well-defended houses who are able to call for backup is thrilling and tremendously satisfying.

-Don't go resource gathering with your best gear. Especially if you're alone. Conversely, prey on fools who go gathering in their good gear. The game's apex predators let you gather for them. They're above lifting an axe.

-Don't build your primary settlement near the roads. You're gonna get ganked again and again. Start off in deep wilderness and advance as you acquire resources, know how, and allies.

-Learn from your losses. Post mortem your approach to base building every time your defenses are breached.

Great post. What server category is US East 2 under?
 

Saige

I must do better.
Oh man, I'm not sure. I've been accessing it through the history tab forever now. Try community. Anthony Gallegos, MitchyD, A5Matt and others are on this server as well.

Really nice write up Shawn, you definitely just sold me on the game.
 

The Foul

Member
Digging the fartofrust knowledge, I need it. Played for about 15 hours solo, a lot of that has been spent naked in the mountains, scanning the horizon, sizing up dudes and bears.

My current success is with prowling the rocks south of the road for minerals and zombie crackers, living way out in buggery in a shack behind a dummy shack. I learned to travel light, use all resources and ammo lest some arsehole takes it, and go for zombies. Managed to get shotgun and sexy add-ons craft-able, working on getting shells next, then its payback for all the suckers that drop me without even saying nothing.

The game is ice cold like that. Full of rad moments that get your loins pumping. Seconds after crafting ammo for my brand new pistol, some sucker starts hatcheting my shack door, middle of the night. I'm paralysed on my nerd throne for 5 seconds while trying to comprehend the unreal fear I felt of being in confined pitch black darkness, naked, with a loaded gun pointed at the door. I opened up, screaming down the mic, fired two shots into the guy and backed him into a corner. It happened in half a second but felt like ages, we both kind of stood there in shock, dicks out. The guy crouches and starts begging for his life, saying he has kids to feed and some other pathetic hilarious shit. It makes me laugh so I let him live and throw down some bandages and food, he hardly believes his luck and runs off, I call out that "I'll kill him and his kids if he comes back", we both laugh. For the rest of that in-game night I sat in the shack thinking about the subtleties of what had just transpired, heart pounding, feeling immense primeval satisfaction.

So yeah, if you haven't already you should try Rust. Its good.
 

FartOfWar

Banned
Can't find any damn stones. Making me sad since I need them for bows.


Advice for newcomers:
NewMap.jpeg


Most areas with place names are resource rich. You should be able to kill a pig, bang on ore and a tree with a rock for a few minutes, then craft a bow and a stone hatchet all under five minutes. Once you have these, mine a few more ore and wood piles, find a secluded spot (that isn't impossibly far from resources) and get a bench and furnace up in a 1x1 with a wood door. I had to do this so often when I was a scrub that I think I can know have a metal hatchet and home with a metal door in 15 minutes. Note that I suggest building a 1x1 rather than a shelter if its a location you think is promising as shelters can be chopped apart. Then expand from that 1x1 foundation. Next start silently farming zombies with the bow. You want blueprints and the pick axe. If your area is resource rich, hold off on the zombies until you have several metal doors. One quick way to a reasonably defensible home is to make a 2x1 and then build straight up, alternating the stairs on each floor so that you can add a metal door. Remember though, that raiders will want to build seige works and come in through your ceiling. Build foundations around all side and place a single pillar in their center. This prevents seige works from being built. Always harvest ore piles with the pickaxe. It works well on wood piles too. harvest animals with the hatchet. And again, for god sakes don't build anywhere near the roads. The road is basically a NASCAR loop for raiders to routinely gank nudes.
 

Burt

Member
Advice for newcomers:
NewMap.jpeg


Most areas with place names are resource rich. You should be able to kill a pig, bang on ore and a tree with a rock for a few minutes, then craft a bow and a stone hatchet all under five minutes. Once you have these, mine a few more ore and wood piles, find a secluded spot (that isn't impossibly far from resources) and get a bench and furnace up in a 1x1 with a wood door. I had to do this so often when I was a scrub that I think I can know have a metal hatchet and home with a metal door in 15 minutes. Note that I suggest building a 1x1 rather than a shelter if its a location you think is promising as shelters can be chopped apart. Then expand from that 1x1 foundation. Next start silently farming zombies with the bow. You want blueprints and the pick axe. If your area is resource rich, hold off on the zombies until you have several metal doors. One quick way to a reasonably defensible home is to make a 2x1 and then build straight up, alternating the stairs on each floor so that you can add a metal door. Remember though, that raiders will want to build seige works and come in through your ceiling. Build foundations around all side and place a single pillar in their center. This prevents seige works from being built. Always harvest ore piles with the pickaxe. It works well on wood piles too. harvest animals with the hatchet. And again, for god sakes don't build anywhere near the roads. The road is basically a NASCAR loop for raiders to routinely gank nudes.
"Stay off the road"

Game sounds great. That assault on the Chinese camp linked above was hilarious. It looks a little too janky for me to pick up right now, and I'd like to see how the chips fall between this, DayZ, and 7 Days to Die, but this thread has definitely grabbed my attention.
 

FartOfWar

Banned
"Stay off the road"

Game sounds great. That assault on the Chinese camp linked above was hilarious. It looks a little too janky for me to pick up right now, and I'd like to see how the chips fall between this, DayZ, and 7 Days to Die, but this thread has definitely grabbed my attention.

I'm not sure how old that video is, but it's a lot less janky and that wasn't a raid, just an awesome gather of nudes and fun. I haven't tried 7 Days but my friend Rory has and says there's no contest: Rust wins. He says the same about DayZ SA. I've tried Nether, and again there's no comparison. Nether isn't even a game next to Rust.
 
I'm really enjoying this, but I can't wait for the day that games in this genre get past their current jank filled states. How long did it take MOBAs to hit their current stride?

This genre is going to simply blow up in a year or two's time.
 

TomPUH

Member
"Hmm, dusk is coming but I need some more stone. Sweet this should be enough!...Now did I take a left or a right near that half completed base. Oh god."

Squatting in a hole in a rock until daytime will make sure I'm more careful from now on.
 

antonz

Member
"Hmm, dusk is coming but I need some more stone. Sweet this should be enough!...Now did I take a left or a right near that half completed base. Oh god."

Squatting in a hole in a rock until daytime will make sure I'm more careful from now on.

lol yes my first night was a disaster. Got totally lost from my shack and there wasn't shit for food to hunt because I made the mistake of joining a stress test server. 175 people on the server is bad when devs acknowledge resource spawns are programmed for about 50-75
 

Ryuuga

Banned
This game is amazing..


So here is how my story goes. I joined Kade's server and ventured around with another newcomer for a while taking whatever opportunity we had to raid an abandoned encampment nearby risking radiation poisoning in the process. After a few attempts I had some decent gear, but ended up bleeding out after an encounter with a wolf only to have two other players come and finish the job. I took a break from the game and decided to go back to it again after getting some advice from Kade and reading the FartofWar's advice. I start out and gather some materials as nightfall approached. Kade tells me to find a shelter even steal one if necessary and I come across a decent starter shelter around an area I previously had much fortune harvesting minerals, timber and hunting animals. My main goal is to get a metal door at this point, but I settle for a wooden door for now just because I wasnt comfortable having all my valuables on my person. By the break of dawn I set out to gather resources and did so over the course of the day until I heard a plane flying overhead. I happened to notice it after I found a good area to get minerals but I saw it drop 3 supply boxes and decided it was too good an opportunity to pass up. So I'm running as it's falling and I notice the destination for the closest one is near "my" shelter. I'm within spitting distance of my shelter and the supply drop and get taken out by a guy with what sounded like a silenced AR. Luckily, I had a sleeping bag at the shelter and respawned only to hear gunfire and cursing all around my shelter. 4 guys quickly became 2 and they were fighting over the drop and whatever other players left, I ran around picked up a shotty off another player and took them both out. In a hurry I grabbed everything I could find (including the resources I had hunted) and stayed back in my shelter. I spent the next several minutes crafting various things in order to bring me closer to my goal of that metal door. Nightfall came and at the time I had chicken going on the campfire, while my new furnace was granting me the metal fragments I'd need for my metal door. It was then someone approached asking if I could spare some cooked meat in exchange for raw meat, taking into an account that I wasn't comfortable letting him in. I had more than enough cooked meat to spare so I opened the door and swapped the goods with him and as a bonus gave him rad-protected pants I found off one of my "friends" earlier that day. He thanked me and went on his way. Moments later another passerby came, but this time there was no greeting or even inquiry as to my presence, he simply said "Do you have some food? I'm hungry" almost with no sense of urgency. This immediately made me take caution. I replied "Absolutely, let me just get that ready for you" as I took some cooked chicken off the fire and got my shotgun out of my storage with a few shells. "Coming!" I said as I swung open the door to see a half-naked man with a shotgun pointed at me and to his surprise he had one pointed at him. I shot him once, but he didn't retaliate and instead he ran in hoping to take me down from within. Still I shot him a second time denying him that chance. I take all his possessions and stow it. I hardly have time to take in all that before he is back again at my door trying to take it down with his pickaxe. Midswing of his axe the door opens and I blast him away and take his pickaxe as a reward. At this moment I say to myself "Yeah..time to move". By then I was trying to figure out how to replace my wooden door with the metal one I finally crafted while all this took place. I decided to pack up all my possessions and move a couple yards up the hill near the mountain range. There, I find a much smaller, but doorless shelter, stick my metal door on it and logoff without regrets.
 
Love reading all these stories.

I didn't really plan on this thread becoming an OT of sorts. If anyone has an idea for the OP let me know. I'm pretty bad at writing stuff but if anyone has something they want to write up I'll throw it up.
 

Tenck

Member
Advice for newcomers:
NewMap.jpeg


Most areas with place names are resource rich. You should be able to kill a pig, bang on ore and a tree with a rock for a few minutes, then craft a bow and a stone hatchet all under five minutes. Once you have these, mine a few more ore and wood piles, find a secluded spot (that isn't impossibly far from resources) and get a bench and furnace up in a 1x1 with a wood door. I had to do this so often when I was a scrub that I think I can know have a metal hatchet and home with a metal door in 15 minutes. Note that I suggest building a 1x1 rather than a shelter if its a location you think is promising as shelters can be chopped apart. Then expand from that 1x1 foundation. Next start silently farming zombies with the bow. You want blueprints and the pick axe. If your area is resource rich, hold off on the zombies until you have several metal doors. One quick way to a reasonably defensible home is to make a 2x1 and then build straight up, alternating the stairs on each floor so that you can add a metal door. Remember though, that raiders will want to build seige works and come in through your ceiling. Build foundations around all side and place a single pillar in their center. This prevents seige works from being built. Always harvest ore piles with the pickaxe. It works well on wood piles too. harvest animals with the hatchet. And again, for god sakes don't build anywhere near the roads. The road is basically a NASCAR loop for raiders to routinely gank nudes.

Is there any way to bring up this map in-game or will I have to scout the coast to get my approximate location myself?
 

TomPUH

Member
lol yes my first night was a disaster. Got totally lost from my shack and there wasn't shit for food to hunt because I made the mistake of joining a stress test server. 175 people on the server is bad when devs acknowledge resource spawns are programmed for about 50-75

That would explain the severe lack of stone deposits.
 
I'm really trying to get into this game, but I keep getting destroyed by wildlife, zombie, radiation, or other players.

I suspect playing with others is the best way to enjoy this. As well as getting over the hump of your first shelter, hatchet, and weapon.

Basically I just run around, maybe find some wood, then die. I'm actually on US East II (dev) Half-Craft now.
 

antonz

Member
That would explain the severe lack of stone deposits.

Yeah I find even on a server with like 80 people resources are stupidly hard to find. It really kills the potential fun of the game. Can run until I starve to death and find no stone or food.

Of course if resources become too plentiful then the powerful get to exploit the shit out of that to get even more powerful but they need some kind of balance to give the weak a chance.
 

kasane

Member
Yeah I find even on a server with like 80 people resources are stupidly hard to find. It really kills the potential fun of the game. Can run until I starve to death and find no stone or food.

Of course if resources become too plentiful then the powerful get to exploit the shit out of that to get even more powerful but they need some kind of balance to give the weak a chance.

But the strong eats the weak :p
 

Tesseract

Banned
is there a command fix for flickering grass?

btw thanks for the great starting advice mr. fart, helped me tremendously.
 
is there a command fix for flickering grass?

btw thanks for the great starting advice mr. fart, helped me tremendously.

You could try turning your grass off.



Command/ Description
grass.on true/false Enables or disables grass; Improves FPS for some
grass.displacement true/false Enables or disables grass displacements.
suicide / You commit suicide.
gui.show / Turns the ui on.
gui.hide / Turns the ui off.
net.connect "Server IP"/ Connect to a direct server IP.
net.reconnect / Reconnect to the last server you were on.
censor.nudity false / Uncensors nudity.
quit / Quits the game.
 
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