Using the same approach of the Cry Engine aka Light Propagation Volumes
It was discovered by vblanco on the Unreal Engine forums and it's still in beta.
A video: https://www.youtube.com/watch?v=8WEi6cH34o4
After dropping SVOGI, the UE4 is currently using baked lightmaps produced by Lightmass and they are amazing as you can see in this tech demo(for mobile devices):
Flythrough: https://www.youtube.com/watch?v=fz3PPZr8XKo
It was discovered by vblanco on the Unreal Engine forums and it's still in beta.
A video: https://www.youtube.com/watch?v=8WEi6cH34o4
After dropping SVOGI, the UE4 is currently using baked lightmaps produced by Lightmass and they are amazing as you can see in this tech demo(for mobile devices):
Flythrough: https://www.youtube.com/watch?v=fz3PPZr8XKo