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New Langrisser game announced in Famitsu magazine (3DS, Summer 2015)

L~A

Member
Edit: added pics below.

***

Looks like Masaya's new game is Langrisser, for the Nintendo 3DS. It's supposedly coming out this Summer in Japan.

There's some details about the story: a boy getting Excalibur trying to save some girl, fighting some Imperial forces. Game takes place in a world mostly submerged in water.

Some details translated by RyougaSaotome:

Hiroshi Kaieda on character designs, 10 vs 10 unit battles. Some cyber punk elements??? 3D super deformed characters??

Includes: bikini armor.

First official pics from Famitsu:

l_54d1be9f95cadgduwf.jpg


l_54d1be9f190e501ux7.jpg


l_54d1bea011f3c26ugs.jpg


l_54d1bea047e83j8u28.jpg

Source
 

Gambit

Member
awesome. I've never really played Langrisser despite owning the Japanese PSone game.Maybe I finally will.
 

random25

Member
Isn't this an old RPG franchise from the Saturn days? I remembered this from my cousin who had a Japanese import of the game years before. I'm intrigued.
 

duckroll

Member
A Langrisser game without Urushihara and likely developed by people who had nothing to do with the originals doesn't really fill me with confidence at all. Masaya is a shell of their former self and everyone moved on. This is probably an attempt to use their old IPs to make some money fast.
 

Dark Schala

Eloquent Princess
Remember the last Langrisser game that went without Urushihara and a bunch of NCS people, and it ended up playing out like a crappy version of Dragon Force?

No one wants that again.
 
Granted I haven't seen any proper images, but I also can't shake the feeling that as soon as we see what the game actually looks like, we'll just throw our hands up and walk away.
 
These games are so embarassing. I really want to play them for the gameplay, but costume design and "Nicha~n" in 4 were really off putting for me.
 

jj984jj

He's a pretty swell guy in my books anyway.
It's unfortunate that Atlus couldn't be involved. Doubt I'd find this interesting if they don't have the original staff or even any notable developers involved.
 

duckroll

Member
Saw the scans. Art looks pretty bad. Everything else looks serviceable, and it's probably a good idea for Masaya to cash in right now given the Fire Emblem sales, but yeah... not interested in this at all.
 

@MUWANdo

Banned
The Masaya name and IPs were acquired by some indie guy pretty recently... does it say who's actually making the game?
 

wrowa

Member
Yeah, that definitely looks like someone is trying to profit from Fire Emblem's new found popularity. And judging by the scans it actually does look like a solid effort, even though it doesn't exactly feel like a Langrisser game.

However, that's some incredibly unfortunate release timing.
 

L~A

Member
Yeah, releasing next to Fire Emblem if... not very clever if you ask me. Then again, it depends on when FEi actually comes out.
 

duckroll

Member
The Masaya name and IPs were acquired by some indie guy pretty recently... does it say who's actually making the game?

I haven't really followed the Masaya thing that closely, but based on the site, it looks like they were acquired by Extreme, which isn't an indie company. It looks like a listed company that deals in software solutions, social/mobile/online stuff, etc. They've stated that they plan on using the Masaya Games branding for publishing indie games in Japan as well as Masaya IP titles though.

As for this, it looks like it might be internally developed by Extreme, since they seem to be hiring programmers for development on the same teaser page they have for this title.
 

Faerith

Neo Member
Remember the last Langrisser game that went without Urushihara and a bunch of NCS people, and it ended up playing out like a crappy version of Dragon Force?

No one wants that again.
Exactly, unless the coreteam works on it (who went on to make Growlanser and later on, when being disbanded as Careersoft, made Devil Survivor, afair) it's not Langrisser.
As much as I love the series, it's dead (just like Growlanser).
 

@MUWANdo

Banned
I haven't really followed the Masaya thing that closely, but based on the site, it looks like they were acquired by Extreme, which isn't an indie company. It looks like a listed company that deals in software solutions, social/mobile/online stuff, etc. They've stated that they plan on using the Masaya Games branding for publishing indie games in Japan as well as Masaya IP titles though.

As for this, it looks like it might be internally developed by Extreme, since they seem to be hiring programmers for development on the same teaser page they have for this title.

You're right, yeah--I remember reading some comments from the guy behind the acquisition who said he was looking to partner with doujin developers as a way of bringing back these old IPs, starting with Dracue and Assault Suits, I guess. "Indie guy" may have been a slight oversimplification, heh.

As for Langrisser, I get why they're not bringing Urushihara back (money!) but I kinda wish they'd gone with something that bore a little more resemblance to his style. Oh well.
 

Faustek

Member
Saw a scan with slut armor. Interest lost.

Could you do me a solid and refrain from using "slut" as a description? Doesn't sound good and seems unnecessary to me :)

Perhaps skimpy? Gratuitous? Revealing? Insufficient? Anything else that is usually used by idiots that believe modest unmarked fields of snow are better or more valuable than a field where fun was had would be better :)
 

duckroll

Member
Urushihara gets a pass because he's Urushihara. :3

I don't think he needs to get a pass. Something can be "embarrassing", sexually arousing, or plain smutty, and still be good distinctive art. There is no shame in liking Urushihara designs even when he's drawing porn. The issue with these Langrisser designs are that they look really generic, and honestly not something I would associate with a Langrisser title. Especially the armor design.
 
Honestly, I don't see how a "bikini armour" might represent a problem in a series that had this:


Also, the design of this Langrisser game is as generic as it was the design of Langrisser in the '90s.
 

artenight

Banned
Saw the scans, nothing anormal, chara design was not so bad as I read here.

My only fear is the absence of the original creator, I will wait exporters's reports.
 

Labadal

Member
Could you do me a solid and refrain from using "slut" as a description? Doesn't sound good and seems unnecessary to me :)

Perhaps skimpy? Gratuitous? Revealing? Insufficient? Anything else that is usually used by idiots that believe modest unmarked fields of snow are better or more valuable than a field where fun was had would be better :)
I was mostly upset by how awful the armor is and used the word slut without thinking really. I'm used to skimpy armor, believe me. This one that I saw, though, is probably the worst designed I have ever seen. I'm saying this as someone that refuses to play anyone but the Amazon in Dragon's Crown.
 

Faerith

Neo Member
I don't think he needs to get a pass. Something can be "embarrassing", sexually arousing, or plain smutty, and still be good distinctive art. There is no shame in liking Urushihara designs even when he's drawing porn. The issue with these Langrisser designs are that they look really generic, and honestly not something I would associate with a Langrisser title. Especially the armor design.
Exactly.

Just compare the skimpiest outfits in Langrisser (Ferakia in 3, Sonia in 2, and Brenda in 5, for those who want to look them up) with those new skimpy bikinis (easily googled): Urushiharas designs still look way more interesting and unique than the generic bikini-armor of the 3DS game.

You know, the only artists I remember on the fly who could do acceptable artwork (in a different style) for a new Langrisser game would be Senri Kita (Path of Radiance/Radiant Dawn) and Sachiko Kamimura (original Arslan Senki anime and other awesome art).
 
While it's true that 'generic design = meh', it's kinda hard for me to hate on that aspect alone. Not every artist can step out of his/her own at a go.

But the designs for the new Langrisser is just bad, imo. There's no sense of consistency in terms of how the designs portray themselves. For what reason for the females wear that, while the male and the younger child character wear that within the context of their setting? I don't get the sense there the designs are designed in consideration of each other, and that's flawed for me.

Eg. Growlanser's design range from subdued to being very smutty too, but there's never a sense that the design feels out-of-context. Growlanser I,II,III had a mildness to their design that feels consistent across, despite some character's highs-or-lows. I&II made sense, being in the same continuity. III had a different style, being that the characters wore puffier clothing as a whole, but it still felt similar.

IV&V was when stuff became more lewd, but that lewdness cuts across the board, and is shared by the fact that the design aesthetics is accentuated by the ridiculous amounts of fabulous all-around, making that sensibility shift work because it had a consistency to it.
 
While it's true that 'generic design = meh', it's kinda hard for me to hate on that aspect alone. Not every artist can step out of his/her own at a go.

But the designs for the new Langrisser is just bad, imo. There's no sense of consistency in terms of how the designs portray themselves. For what reason for the females wear that, while the male and the younger child character wear that within the context of their setting? I don't get the sense there the designs are designed in consideration of each other, and that's flawed for me.

Eg. Growlanser's design range from subdued to being very smutty too, but there's never a sense that the design feels out-of-context. Growlanser I,II,III had a mildness to their design that feels consistent across, despite some character's highs-or-lows. I&II made sense, being in the same continuity. III had a different style, being that the characters wore puffier clothing as a whole, but it still felt similar.

IV&V was when stuff became more lewd, but that lewdness cuts across the board, and is shared by the fact that the design aesthetics is accentuated by the ridiculous amounts of fabulous all-around, making that sensibility shift work because it had a consistency to it.

The same question I would pose for this case:

978001350.jpg
 

Oregano

Member
So developers/publishers are just now deciding to get it on that Awakening audience?

The fact that it took them three years is embarrassing and now all these games will be directly competing with FE: If.

Anyway saw the scans and the designs aren't completely terrible but it would have been nice if it wasn't chibi for once.
 
The same question I would pose for this case:

Yes, that falls under the same criticism. Thus me using Growlanser as an example, because it's Urushihara subsequent works where he's got a better sense of such things.

So developers/publishers are just now deciding to get it on that Awakening audience?

The fact that it took them three years is embarrassing and now all these games will be directly competing with FE: If.

Games, they take time.
 

raven777

Member
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I think this was one of the first game I impulse bought because of the cover. Urushihara's art was stunning for Langrisser.

The new one's art from scan was bad...
 

Parakeetman

No one wants a throne you've been sitting on!
A Langrisser game without Urushihara and likely developed by people who had nothing to do with the originals doesn't really fill me with confidence at all. Masaya is a shell of their former self and everyone moved on. This is probably an attempt to use their old IPs to make some money fast.

Im kinda surprised that they are still around to be honest.
 

Faerith

Neo Member
The Langrisser/Growlanser team, or what's left of it, is working on the Devil Survivor games now, right?
If some of them didn't go away after the first one: yes.

Eg. Growlanser's design range from subdued to being very smutty too, but there's never a sense that the design feels out-of-context. Growlanser I,II,III had a mildness to their design that feels consistent across, despite some character's highs-or-lows. I&II made sense, being in the same continuity. III had a different style, being that the characters wore puffier clothing as a whole, but it still felt similar.

IV&V was when stuff became more lewd, but that lewdness cuts across the board, and is shared by the fact that the design aesthetics is accentuated by the ridiculous amounts of fabulous all-around, making that sensibility shift work because it had a consistency to it.
In on of the Growlanser-artbooks (can't find where >_<) there is one page where you can see how Urushihara starts with regular Xth century clothes and then basically sexies them up for Grow4. To me the one character that sticks out like a sore thumb designwise is Regina (Grow4).
And Shelly (Grow5, love her war-handfans) as she is the only asian design ingame (apparently the budged was not enough to make some fitting villager/citizen NPCs).


The same question I would pose for this case:
Sigma(red) and Lambda(lila) are clones (the ones in the more sci-fi clothes, and yes there's tech), theres also Omega with skintight red latexclothes.
The other two girls wear the Urushihara female-armour with awesome shoulder pauldron and are consistent with most female 'needs more armour'-armour in the series, which yes, unfortunatly tends to fall out of line with the general world/male design.
I think Lang3 has the only nearly fully armoured female fighter (who sadly also looked the most boring).
The blond guy is from a noble family, thus his clothes distantly reminding of mens clothes from the 18/19th cent- but in a PC-style- which is what other (NPC)-men might wear.
 

cj_iwakura

Member
Seconding 'no Urushihara, no sale'. Sure, he was no saint, but he had classy designs every now and then too, and at least his art was distinct.
 

duckroll

Member
The Langrisser/Growlanser team, or what's left of it, is working on the Devil Survivor games now, right?

Correct. They went from making Langrisser at Masaya to making Growlanser as Career Soft, and then they were absorbed into Atlus proper and went on to make the Devil Survivor games. Shinjiro Takata remains the director and head of the production unit to this day.
 
Wow lots of pessimism in this thread. This is a new 3ds jrpg so this definitly has me at least intrigued. If this had been a new ip from these exact people I'm positive most of you would've way more hype, but because it's from an establish franchised suddenly it's not worth a damn?
 
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