SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Edit: Thread title should read "more western", oops. Now the defensiveness in this thread is making more sense.
I made a thread a while back about the differing styles of game music. I've come to wonder - why don't more western games have music in the purest sense of the term? The tracks you find in Japanese games can sometimes clearly be defined as instrumental versions of musical genres:
MMZX - Last Area
Mega Man X6 - Infinity Mijinion
Castlevania: Dawn of Sorrow - Condemned Tower
Chaos Legion - Feel no Fear
Chrono Trigger - Undersea Palace
These all seem to function as "music" on their own, rather than as an accompanying score for a particular area or event. The two most glaring exceptions in the western gaming scene I can think of are the Donkey Kong Country series and Metroid Prime, with the Prime series actually finding a way to marry the ambient with the melodic, but these are both western takes on Japanese franchises.
This isn't to say that melodic music doesn't exist in any western games - it certainly does - just that it is far, far more rare than it is in Japanese games. Personally, I feel as if the western gaming scene could benefit greatly from having more distinct musical scores. The music in many Japanese games has become symbolic of its respective franchise, whereas western games tend to have it more as background than as a distinctive feature. I'm not saying that ambient music along the lines of The Streets of Whiterun is bad and should be replaced, but it doesn't have the same captive influence that more melodic music does, and it's a wonder more western games don't go for the melodic approach.
I made a thread a while back about the differing styles of game music. I've come to wonder - why don't more western games have music in the purest sense of the term? The tracks you find in Japanese games can sometimes clearly be defined as instrumental versions of musical genres:
MMZX - Last Area
Mega Man X6 - Infinity Mijinion
Castlevania: Dawn of Sorrow - Condemned Tower
Chaos Legion - Feel no Fear
Chrono Trigger - Undersea Palace
These all seem to function as "music" on their own, rather than as an accompanying score for a particular area or event. The two most glaring exceptions in the western gaming scene I can think of are the Donkey Kong Country series and Metroid Prime, with the Prime series actually finding a way to marry the ambient with the melodic, but these are both western takes on Japanese franchises.
This isn't to say that melodic music doesn't exist in any western games - it certainly does - just that it is far, far more rare than it is in Japanese games. Personally, I feel as if the western gaming scene could benefit greatly from having more distinct musical scores. The music in many Japanese games has become symbolic of its respective franchise, whereas western games tend to have it more as background than as a distinctive feature. I'm not saying that ambient music along the lines of The Streets of Whiterun is bad and should be replaced, but it doesn't have the same captive influence that more melodic music does, and it's a wonder more western games don't go for the melodic approach.