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Donkey Kong Country: Tropical Freeze has some atrocious loading times

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Sendou

Member
Well longer levels (right?), overall increase in fideality, that HD takes its toll etc. That said I have to come expect better from Nintendo regarding loading times.
 
Disappointing but hardly dealbreaking.

WiiTrapperKeeperJosh is really going out of his way to be negative about the game though as evidenced in his nonstop whining in several Tropical Freeze Youtube videos so this isn't surprising.

I wish they were faster but I don't find it Lego City offputting(don't think that's a dealbreaker either, maybe I am too patient).
 
it's possible it might be exclusive to the first level as the cut-scene needs to be loaded time and time again, at least I hope because that took a while, though I still manged to make it through Lego City so it shouldn't be too unbearable.
 

Lunar15

Member
This isn't new for Retro, unfortunately. Anyone remember those doors in Metroid Prime 3? Some of those were also atrocious.

It's really their achillies heel. Although, it's not like other Wii U games have had it much better. Could be the hardware.
 

Richie

Member
20 seconds. Yeah, rather bothersome, especially because IIRC returning to the map also demands its share of loading.

Eh, I'll live. I played the hell out of Lego City Undercover after all.
 
It's like one of those long loading Prime 3 doors for every stage!
The real test would be stacking it alongside the PS2 version of Crash: Wrath of Cortex.
 

LordGouda

Member
Well longer levels (right?), overall increase in fideality, that HD takes it toll etc. That said I have to come expect better from Nintendo regarding loading times.

From what I've seen, the levels are as lengthy as DKCR, if not slightly longer. The increase in fidelity may be why, but if SM3D World has little to no loading times then why does this game have loading times this long?
 

KingSnake

The Birthday Skeleton
Atrocious? Someone didn't play LCU.

It takes quite long, but what I'm seeing in the video is that in both games you start to actually play in the level after 30 seconds.
 

myca77

Member
That seemed to be about 30 seconds, which is a little excessive.

Still nothing for us old timers...

jetpacLoading.gif
 
My problem isn't that it takes long to load. My issue is that even Donkey Kong is stuttering during his movement while the stage is loading behind that. Its nothing bad, but it irks me a bit.
 

kitsuneyo

Member
W101 suffers from the same thing. At least you get that little practice screen, but I've usually cleared it long before the level loads.
 

Sendou

Member
Atrocious? Someone didn't play LCU.

It takes quite long, but what I'm seeing in the video is that in both games you start to actually play in the level after 30 seconds.

That's still bad. Just because there already exists one game on the platform with problems loading stuff doesn't mean another one suffering at the same thing should be considered any better.
 

Levyne

Banned
My problem isn't that it takes long to load. My issue is that even Donkey Kong is stuttering during his movement while the stage is loading behind that. Its nothing bad, but it irks me a bit.

Yeah, I mean, it doesn't mean anything, but I clenched my teeth a bit seeing that.
 

Kai Dracon

Writing a dinosaur space opera symphony
From what I've seen, the levels are as lengthy as DKCR, if not slightly longer. The increase in fidelity may be why, but if SM3D World has little to no loading times then why does this game have loading times this long?

3D World stages aren't very complex, to be fair. DKCTF seems to have tons of animation and moving characters in the backgrounds, a lot more textures, etc.

On the other hand EAD and Nintendo's internal teams are - usually - really neurotic about optimizing game structure and removing all presentation blemishes such as "dead screens". i.e. loading screens.
 

LordGouda

Member
Atrocious? Someone didn't play LCU.

It takes quite long, but what I'm seeing in the video is that in both games you start to actually play in the level after 30 seconds.

I guess I'm impatient. :p

However, it's still a bit off-putting for me.

3D World stages aren't very complex, to be fair. DKCTF seems to have tons of animation and moving characters in the backgrounds, a lot more textures, etc.

On the other hand EAD and Nintendo's internal teams are - usually - really neurotic about optimizing game structure and removing all presentation blemishes such as "dead screens". i.e. loading screens.

Yeah, you're most likely right about that.
 
W101 suffers from the same thing. At least you get that little practice screen, but I've usually cleared it long before the level loads.

That's the problem.

I like how they handle it in The Wonderful 101 but the loading times aren't long enough to have much substantial practicing.

It's something to do though besides stare at a screen.
 
3D World stages aren't very complex, to be fair. DKCTF seems to have tons of animation and moving characters in the backgrounds, a lot more textures, etc.

On the other hand EAD and Nintendo's internal teams are - usually - really neurotic about optimizing game structure and removing all presentation blemishes such as "dead screens". i.e. loading screens.

DKC has some load times, too (but not quite 30sec..wanna say they were half that?)

Still buying Day 1.
 
From what I've seen, the levels are as lengthy as DKCR, if not slightly longer. The increase in fidelity may be why, but if SM3D World has little to no loading times then why does this game have loading times this long?

SM3DW stages consist of some floating platforms in a cloudy void of nothing most of the time, I think its safe to say that the stages here have a lot more going on visually to load up as well as being much longer stages to Mario's often bite sized ones.
Or maybe it's rendering all that luscious DK fur, i'm not a tech wizard so I can only guess.
 

KingSnake

The Birthday Skeleton
That's still bad. Just because there already exists one game on the platform with problems loading stuff doesn't mean another one suffering at the same thing should be considered any better.

I'm not saying it's good, but it's not "atrocious". And again, if you ignore the initial waggle, you start playing after 30 seconds in both in that video.
 

blamite

Member
Yeesh, that's worse than I expected.

Doe having the disc vs. downloadable version usually make a difference on Wii U games?
 
Yuck. The load times in DKCR were already bothersome, disappointed to see that they are even longer here

Still, this game will be the friggin bee's knees, so I can't be too upset
 

Breemin

Member
Everything on Wii U takes long to load, compared to other new consoles.

This does not effect my enjoyment factor at all though. Those Nintendo 1st party games are pure fun. And once its loaded up, its smooth...
 
I would assume it's because a lot of the levels have an increase in assets and geometry. Some of the stages I've seen in videos seem content to have several unique and detailed models only appear for a few seconds in the background, and a bunch of levels seem to got through multiple stages where the background totally changes as you actually move through the world, like DKCR but even moreso.

It's not great or even good (the longer to load stages in DKCR were annoying as hell to wait for), but that's probably the most likely culprit.
 

Exile20

Member
Not good but definitely not atrocious. Come on man.

You can really tell the difference in the backgrounds. So lively in TF
 

BY2K

Membero Americo
Not good, but not too bad either.

Also, the level of details is through the fucking roof in TF.
 

Andrew.

Banned
Could be worse.

Could have to sit through those load times after each death.

Please tell me that isn't the case.
 

th4tguy

Member
As someone already said, both games give actual control to the player at the same time. My guess is the wii game is masking loading in the initial shake controller segment.
 
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