• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Castlevania gate: Insider dev from MercurySteam vents internal problems. [Up: More]

kazebyaka

Banned
I dunno, the game is pretty good and you can feel passion of the artists behind it. I guess something went RIGHT at the end, otherwise the game would be another Fable 3, and it is clearly not. Maybe the guy is charge is a dick, but at least he knew what he was doing, at least most of the time.
 

Bedlam

Member
I dunno, the game is pretty good and you can feel passion of the artists behind it. I guess something went RIGHT at the end, otherwise the game would be another Fable 3, and it is clearly not. Maybe the guy is charge is a dick, but at least he knew what he was doing, at least most of the time.
Maybe something went right at the beginning and he/they salvaged some parts of that while the new people brought in to replace the leaving designers were responsible for the modern day environments? Makes a little more sense to me that way.
 

kazebyaka

Banned
Maybe something went right at the beginning and he/they salvaged some parts of that while the new people brought in to replace the leaving designers were responsible for the modern day environments? Makes a little more sense to me that way.
Dunno,modern environments are too involved in the story, to be added post haste at the end.
 

Bedlam

Member
Dunno,modern environments are too involved in the story, to be added post haste at the end.
But just compare the quality of those environments with the ones found in LoS1. Even the weakest LoS1 levels are leaps and bounds above those urban environments. It really seems to me that many of the designers who were responsible for that great art in LoS1 left MS midway through development of LoS2. See the guy who now works at Tequila, for example. Looking at some pictures of Rime, you can almost tell which levels from LoS1 he worked on.
 

Atolm

Member
Unlike the Sega HD ports situation, in this case I can't be specific because I don't know the details, but many of those issues have been rumoured for years in Spanish forums and you always know people in the industry who tells you certain things that outline an ugly picture.

I know for a fact that the lay-offs are true, at least.
 

Neper

Neo Member
So, since I'm from Spain I am correcting the original post translation for you guys:

Well, I would like to shed some light over the development of this game... Working with Mercury Steam -and I would like to tell this anonymously- is about an everyday frustration. Here's to every guy that has experienced hell during the development of this game, but especially to those who have led this to the mess that Lords of Shadows 2 is:

- Kojima had little to nothing to do with the development of the first game, he came by, set a seal, visited the studio, signed some things and that was it. He had even less to do with Mirror of Fate and LoS2.

The vast majority of this team is aware that the game we've done is a real piece of shit that has nothing to do with the first one's quality and production values... Nobody is surprised by the low reviews we've got.

- If there's someone to blame here, that's Enric Álvarez. He is the person who has led a broken development based on his personal criteria, completely overlooking programmers, designers and artists. Despite his nice look to the press, often considered as some sort of creative "visionary" in the looks of David Cage and Molyneux, this guy has serious problems. He is a mean and naughty guy, and since the "success Lords of Shadows 1" his ego has grown to the point of not even daring to say 'hello' when you meet him in the hallway.

His distrust to his own workers is enormous. Most of the development team often found out features of the game through press news, rather than from the studio's head - unbelievable. And there is no corporate culture here at all... this is just a handful of people working blindly and at the disposal of an alleged visionary.

- The studio's internal structure is archaic, still based on the old partners of the Scrapland days. I'll give you an example so you can see the full picture: the studio's signature engine (one with many flaws) was solely coded by two guys, one of them being a founder of the company and Enric's confident. Access for the new programmers to the source code to update or refurbish the engine is denied, so things are still done in a 10-year-old fashion.

- Many of the studio founders are people with zero abilities for running a studio. Often here newbie developers know more than their own bosses. This structure only leads to a slow, messy and absurd development process, with the end result of Lords of Shadows 2 being a perfect example of what happens due to that.

- Absolutely every design idea has to be monitored, taken away and mutilated by Enric Álvarez. Several game designers have grown tired of this and have abandoned the studio.

- The art direction for this project has been erratic and beheaded. After Enric dismissed every idea and core decission from our main art director for the previous projects, he decided to just leave. It was a battle of egos unleashed by Enric (something that he has carried over with since his times in Rebel Act). Our now former art director is still working in Madrid, now with the Tequila guys making RIME.

- Many others have just turned to other studios offers, sick of the situation here. Almost every month we see fellow devs packing up and getting out of here looking for a new job abroad -that's sad-. It's amazing how the biggest AAA game developer in Spain is not even willing to make its workers a counteroffer. This company does not think highly of its talented workers and their good work. There has never been any kind of salary bonus or anything that remotely resembles it. Not even a single "Good job team!" acknowledgement.

- The production management for this project has been terrible, way often the heads of each department dismissed every production deadline and imposed their own criteria. As a result, the development was delayed for six months, and that investment only came out of MercurySteam's pockets.

Many can't help comparing this situation to something similar that already happened in a company in which many of us worked: Pyro Studios (the team behind the Commandos saga). The QA department is treated like cattle, with shameful wages and almost everyday bullying.

- Expectations for our future are quite bad... with a publisher like Konami really upset after the mediocre game we've made.

- After completing Lords of Shadows 2 MercurySteam has fired 35 workers, and it's embarrasing that no website or journalist is talking about that. More firings are expected to come in the following days.

- And finally, because not everything is bad in here, I wanted to say that the real team behind this company is an incredible bunch of people. If all those guys who are not allowed to be promoted due to our Jurassic studio leads had the chance to set the course of the company, our future would be so bright. There's just so much passion and talent here, more than I've ever seen anywhere else, but it's completely held back. I really hope that those who read this understand what we've lived here. Someone has to say this so it is not lost in time after the game's launch.

Thank you for reading me.
 

ezekial45

Banned
Fuck. :(

I suppose the possibility of Konami pulling the plug on anything from MS is likely from the sounds of it. This is horrible.
 
Jeez...is the game really THAT bad? I was really looking forward to this. I've heard from some people it's worth checking out, as I loved the first one, but some more opinions would be appreciated.

Regardless, if this is true, the development sounds like a nightmare. Probably a lot of pressure from Konami to make a huge selling game, and TBH under that type of pressure I could see why a director would act like that. Not that it's right, but somewhat understandable.
 

Bedlam

Member
Fuck. :(

I suppose the possibility of Konami pulling the plug on anything from MS is likely from the sounds of it. This is horrible.
Yeah, after LoS1 I had such high hopes for the future of the studio but they (or he) fucked it up. :( I could totally understand Konami cutting ties to MS now, I'd probably do the same. The studio's culture sounds toxic and Konami most likely knows much more than we do.
 
Jeez...is the game really THAT bad? I was really looking forward to this. I've heard from some people it's worth checking out, as I loved the first one, but some more opinions would be appreciated.

Regardless, if this is true, the development sounds like a nightmare. Probably a lot of pressure from Konami to make a huge selling game, and TBH under that type of pressure I could see why a director would act like that. Not that it's right, but somewhat understandable.

From what I'm reading, not bad just the inconsistency is obvious and now we know the reasons why.
 
Whoever optimized this game on PC deserves some serious credit.

This game looks astounding (not next gen as some claim, but fantastic) and still runs butter smooth.

Its a shame that Thief chugs (while not looking nearly as good) and this can look so great and still keep performance totally fluid.
 

ezekial45

Banned
Jeez...is the game really THAT bad? I was really looking forward to this. I've heard from some people it's worth checking out, as I loved the first one, but some more opinions would be appreciated.

Regardless, if this is true, the development sounds like a nightmare. Probably a lot of pressure from Konami to make a huge selling game, and TBH under that type of pressure I could see why a director would act like that. Not that it's right, but somewhat understandable.

In my opinion, this is not a terrible game. To me, it's 7.5 - 8/10. I think there is a lot of value here, but this game should've been way better. Especially after a nearly 3 year development period, new engine, and expanded design. If LoS1 was to Super Castlevania IV, then LoS2 was supposed to be to SOTN. Unfortunately, it doesn't quite get there.

There are really great moments, but the game is just really messed up pacing and consistency wise.

It seems strange that nobody is covering the layoffs, the gaming media is usually all over this sort of thing.

It's honestly the first I've heard of it. I did a search and there's no mention of it at all anywhere else. Perhaps they had them sign NDAs or something.
 
It seems strange that nobody is covering the layoffs, the gaming media is usually all over this sort of thing.

Is there any actual evidence of the layoffs aside from these forum posts? There are always claims on forums, but you aren't going to have sites running any of them unless they can find some trustworthy sources to verify the claims.
 
Its not that the game is HORRIBLE

it just feels like...it feels like 3-4 different somewhat unpolished games made by 3-4 different development teams that didn't really coordinate or communicate with each other, and then they stapled them all together so they would have lots and lots of content to tour. Some aspects its better than LoS1, some parts not so much, its just kinda okayish. IDK if all these behind the scenes shit is true, but playing the game and seeing all the little desperate game elements coming together, its not that hard to believe. Its an INCREDIBLY inconsistent and incoherent video game.
 

Ahasverus

Member
Unlike the Sega HD ports situation, in this case I can't be specific because I don't know the details, but many of those issues have been rumoured for years in Spanish forums and you always know people in the industry who tells you certain things that outline an ugly picture.

I know for a fact that the lay-offs are true, at least.
Thank you
Konami stopped short in Castlevania's final act to reboot the series into this shit...

smh
Do you believe that? Lol Iga was never making that 1999 game. If anything was coming was. Remake, another symphony clone and an early resurrection storylone.
 
Yep. My thoughts exactly. Of course the people that haven't even played it are going by this and just let it validate their reasoning to not pick it up further... but hey, their choice. If LoS2 is what bad games are. I will gladly take more of them like it. :p

Obviously people can feel the way they want to about anything, I just think that if the team feels like the game is total shit and doesn't come close to the first one, well again I find that to be incredibly dramatic. The combat is solid and every boss fight feels like a labor of creativity. The art and visuals are amazing for the most part. The soundtrack is once again pretty terrific. The modern setting could have been handled way better and it was the one thing I was worried about coming off the ending of the first game, but while it's definitely a weak point, it doesn't hurt the game for me. The stealth sections feel misplaced, but at the same time they're pretty quick and easy to get through.

It reminds me of people complaining about the Titan fights in the first game-- they may not be the best parts of the game, but they're over so fast and incredibly simple that I have no idea how they could have actually ruined anyone's time with the overall product. There's just so much more game there beyond the stealth sections or the Titan fights, and both games have been pretty lengthy.

Again, they can be disappointed in the game they made, but if they honestly feel like it's a piece of shit, I think they're being way too hard on themselves. I've played shitty games. This isn't one of them. It's far from perfect and could have used some more polish, and not every idea or gameplay mechanic or section of the game totally works. But it isn't shit.

Do you believe that? Lol Iga was never making that 1999 game. If anything was coming was. Remake, another symphony clone and an early resurrection storylone.

This isn't entirely true; I've heard that there may be a demo for the 1999 game packed in with the Final Fantasy VII remake on Wii U.
 

antitrop

Member
it feels like 3-4 different somewhat unpolished games made by 3-4 different development teams that didn't really coordinate or communicate with each other, and then they stapled them all together so they would have lots and lots of content to tour.

I dub this "Resident Evil 6 Syndrome".
 

Ahasverus

Member
^ And the HL3 beta access. How could I forget.
"Continues"???

What did I miss??
For some reason this game has been controversy over controversy, the "Rape" scene, the overblown stealth complaints (read: Kotaku's 4 hours on a single room) and of course reviee scores. Now this.
 

btrboyev

Member
I want Castlevania to just return to being Castlevania of old. I don't like the new series, which is nothing more than a god of war clone. I don't want another Metroidvania because well, it's just a ripoff of Super Metroid. Just give me Castlevania in the vain of the classic gameplay and series.

I liked SotN, but it wasn't Castlevania to me.
 

Ahasverus

Member
I want Castlevania to just return to being Castlevania of old. I don't like the new series, which is nothing more than a god of war clone. I don't want another Metroidvania because well, it's just a ripoff of Super Metroid. Just give me Castlevania in the vain of the classic gameplay and series.

I liked SotN, but it wasn't Castlevania to me.
Imagine a new RoB/CV3 type of game, a 2D blockbuster. I'd die.
 

JohngPR

Member
Whoever optimized this game on PC deserves some serious credit.

This game looks astounding (not next gen as some claim, but fantastic) and still runs butter smooth.

Its a shame that Thief chugs (while not looking nearly as good) and this can look so great and still keep performance totally fluid.

I totally agree. My rig should be running Thief at 60fps at all times no sweat but the more I play it, the more framerate drops I encounter. I don't think I've encountered a single framerate drop in Castlevania LOS2.
 

Ahasverus

Member
I remember not too long ago there were people hailing Mercury Steam as the next Retro Studio or Naughty Dog lol
It was themselves. Enric Alvarez said they wanted to be the next naughty dog. If they had corrected LoS mistakes with 2 they would had been on the right track.

That said I enjoyed LoS2 inmensely and consider it a good play for anyone who likes Action Adventure, that's why the devs calling it "shit" hurt me. I can only imagine how thw original vision was. The deleted ending gives us a glimpse, what a difference.
 

Maedhros

Member
Worst case scenario is that the old designers made the castle section, and the new designers made the city section. Because the castle is fucking gorgeousssssssss.

MS definitely has talent, as far as I can tell, from playing LoS2. No doubt about it. But the game has some rough edges too.

Ironically, I think the vision that hurt the sequel the most is the fan feedback on the first game. Their focus on redesigning the engine to have movable camera and backtracking doesn't really help the game much. You end up seeing far less than the first game, which had non-stop new environments for 20 hours. Now you will return to the same environments over and over, which is I guess what people wanted. It's a step back in my opinion.

Combat is still great, boss fights are top notch, music is great, art design in the castle sections is literally among the best in the industry. Art design in the city section, not so much, but still serviceable.

So it's impossible to have varied enviroments AND explorable places? LOL, seriously, no! MS was just "lazy", this time. Sorry, but they could have done shit even more imaginative inside the castle than it was ever done before. Fuck, I think that even LoI and CoD, with all the copy-pasta have Castles with more variation than this game, really.

So stop thinking that it's the fans fault. It's just a shit decision to put modern enviroments in a game called Castlevania, really. Hopefully, no one tries this shit anymore.
 
Sounds like a bitter QA person that probably wouldn't actually know much of anything. Alvarez is an easy target, but it's never entirely one person's fault. Unless your last name's Dyack.

you sound like a corporate fan, why should he be discredited from what he is saying? why cant you believe him? there is a reason why studios close and its not just cause of bad games, bioware is a good example of how you go bad when you get bought by someone like EA
 

Ray.Steam

Neo Member
I worked there, at MercurySteam time ago, and it's all true in this post. Bravo!.

People must know how kind of people is Enric & co.
 
I worked there, at MercurySteam time ago, and it's all true in this post. Bravo!.

People must know how kind of people is Enric & co.

i have some friends who worked there and pyros..at all of this is true...and it shows..even in the first game

the best dudes on MS were the ones on the gfx side
 
I guess the truth always comes out in the end. I'll be honest and say that I had no clue who Alvarez was before this; I only ever seemed to hear about Cox whenever the games were presented or discussed.
 
LoS2 is so much better than LoS1 it's actively insulting to the industry that anyone considers any differently. Why is this game so polarizing?
 
LoS2 is so much better than LoS1 it's actively insulting to the industry that anyone considers any differently. Why is this game so polarizing?

it is better than the first gameplay-wise. but they throw in these absolute dogshit stealth sections. and the art is half beautiful and half atrocious.

modern day sections look terrible. especially the giant bad guys you have to sneak around. and then when you transport back to the past you start to see how nice the art design is in half the game.

yeah the stealth sections are really short. like 2-5 minutes each but they don't belong. and that agreus part with the leaves? lmao i wasn't even gonna bother with that so i decided to youtube it and figured out how to beat it quick because i could tell that playing it straight would ruin my enjoyment of the game.

i'm liking it quite a bit so far but man those modern day sections are not appealing at all. i initially thought it looked cool with the city skyline but shortly after i now always relish going back to the castle.
 

Mr. RHC

Member

image.php


Damn.
 

ZeroX03

Banned
Explains a lot of the inconsistencies in LoS2. Modern day, stealth, some enemies, etc. LoS1 was more consistent in general.

Do we have any word on this insider's role? Because 35 people being laid off without anyone noticing is pretty rare, even for a non-English studio. Or was it more like QA/testing contractors?
 

Ahasverus

Member
I worked there, at MercurySteam time ago, and it's all true in this post. Bravo!.

People must know how kind of people is Enric & co.
The plot thickens, please tell us more
Explains a lot of the inconsistencies in LoS2. Modern day, stealth, some enemies, etc. LoS1 was more consistent in general.

Do we have any word on this insider's role? Because 35 people being laid off without anyone noticing is pretty rare, even for a non-English studio. Or was it more like QA/testing contractors?
It sounds like he's still there, I don"t think he'll say his role.
 
So it's impossible to have varied enviroments AND explorable places? LOL, seriously, no! MS was just "lazy", this time. Sorry, but they could have done shit even more imaginative inside the castle than it was ever done before. Fuck, I think that even LoI and CoD, with all the copy-pasta have Castles with more variation than this game, really.

So stop thinking that it's the fans fault. It's just a shit decision to put modern enviroments in a game called Castlevania, really. Hopefully, no one tries this shit anymore.
I don't fully agree, I thought the castle turning into a city in the future was a cool concept but they did a terrible job at providing atmosphere or variety. The vibe in the city concept art looks great, there's just no creativity that went into actually designing areas. It didn't help thst Zobek's CSI like rules for finding acolytes came across as really stupid and impeded any potential creative design.

I really enjoyed the playthrough from the start but the quality didn't keep up through the last third of the game and ultimately the whole thing seems like good ideas/setpieces put together poorly. I believe this is what "our game is shit" refers to.
 
It seems like 3D Castlevania games just aren't meant to be.

Always something holding it back, whether it's spotty gameplay or just some weird drama.
 
Top Bottom