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March 2014: Year of the Saturn - Shoot-em-ups

discoalucard

i am a butthurt babby that can only drool in wonder at shiney objects
The Saturn has a ridiculously large number of excellent shoot-em-ups. The console was seen as the system for 2D fans, thanks to hardware that was (mostly) superior for the PS1 when it came to sprite handling. Plus some arcade shooters were developed for the ST-V hardware, which was almost identical to the Saturn, making for easy ports. To be fair, a good number of these games were also ported to the PS1. As a rule of thumb, the Saturn version is USUALLY better, but there are some exceptions, like with some of the Konami Deluxe packs and Donpachi/Dodonpachi.

Gun Frontier

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A 1990 Taito shoot-em-up with a Wild West theme, released as part of the Arcade Gears series. Many of the enemies are designed like flying pistols, which sounds ridiculous but actually looks pretty cool! I hear a lot of people get down on this game because it's referenced as the predecessor to Shinobu Yagawa games like Battle Garegga. It's true that the bomb pickup/attack system is identical and it uses a similar medal scoring system. But I also think it places unfair expectations on the game as a genre milestone - it's still a shooter from 1990, before the danmaku subgenre was solidified, so it's a LOT slower than more modern games. Anyway, I rather like it, and the soundtrack is fantastic.

Metal Black

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Another Taito shooter, this one tends to get lumped in with the Darius series since it has aquatic enemies, but it plays entirely differently. The main weapon is an extremely powerful laser which can be used to "duel" boss creatures, an element later reused for Border Down, which is considered Metal Black's spiritual successor.

It's also one of the most atmospheric shooters out there. The first stage, on a post-apocalyptic earth, is easily one of my favorite opening levels of any shooters. The intro indicates the game as "Project Gun Frontier 2" but it has only the barest of relations - from a storyline standpoint, it was pitched as a sequel to management because the development team though their actual plans were too depressing.

This popped up in a Taito Legends collection for the PS2, but the US release has a bug where you can't refocus your laser after you've started using it. It's a minor detail but it's annoying.

Galactic Attack

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AKA Gunlock AKA Layer Section AKA Rayforce, this is one of the few shooters that actually made it to North America. It's another Taito game and uses 2D graphics very well, as your fighter descends from outer space through an atmosphere down to the surface of a planet. There's a targeting cursor slightly in front if your ship which you can use to lock onto enemies and attack with missiles. It utilizes some cool pseudo 3D effects since you can use the missiles to attack enemies below you, that your regular shots can't reach. Absolutely essential especially since it's one of the few Saturn shooters that's relatively cheap!

Layer Section 2

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The sequel to the above, that moved to 3D and a slightly skewed perspective. The PlayStation version, released in North America under the Spaz label of Working Designs, is slightly better, plus it's available as an HD version on the Xbox 360. The Saturn version isn't remarkably different from the PS1 version, but it is a slight graphical downgrade.

Darius 2

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A pretty straight port of the arcade game. I've never played this port so I can't remark on it, but I do know it was released in Europe. It's the only version to include anything resembling the widescreen view of the arcade game, though it's not quite as long. (The picture is from the arcade game, which runs across three screens...I couldn't get Darius II working in SSF for a nice clean Saturn shot.) Unfortunately it's missing the awesome redbook soundtrack of the PC Engine version.

Darius Gaiden

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The Darius series, where you fight against mechanical fish, has always been a little weird, but this just goes all out crazy on the trippiness. It's one of the best in the series, next to G Darius, which used 3D graphics instead of 2D. Like Galactic Attack, it was released in North America and can be found at a very reasonably price.

Soukyugurentai

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A mish-mash of sprites and polygons, Soukyugurentai by Eighting/Raizing is kind of ugly, but it's a lot of fun to play, mostly due to its targeting system. It plays like an expanded version of Galactic Attack, right down to a scene where the ships descend through the clouds down to a planet surface. I think I like it a little bit better, especially thanks to the soundtrack by Hitoshi Sakimoto.

There are two releases of this game. The original releases has some graphical glitches if you're playing on a US/EU Saturn with a converter cart. This is because the game detects the system region as "English". The game was partially localized (it did see an arcade release under the name Terra Diver) but some graphics are missing and show as corrupted. It's all filler stuff like the messages before and after levels, so it doesn't affect the gameplay negatively. A subsequent release fixes these issues, plus it includes a demo of Battle Garegga.

Donpachi

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Cave's first shooter and predecessor to Dodonpachi. It's closer to Raiden than the bullet hell shooters we know of today, but it's still pretty good. Shooter fans prefer the PS1 version and I can't remember why - I think it has something to do with the way it implements scrolling when played in hori mode.

Dodonpachi

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Pretty decent port of Cave's arcade game, the first sequel to Donpachi, and generally regarded as their defining game. Again, the shooter community gives precedence to the PS1 version due to its accuracy (and even that one isn't 100% perfect), but the Saturn one is just fine, and has an extra level exclusive to this version.

Batsugun

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Batsugun is credited as being the first danmaku shooter. Its bullet patterns aren't as thick as later games, but you can see the bricks being put into place. I really love that the first level takes place underwater, it's a very unique touch. It also makes me really sad that most of Toaplan's other shooters at the time were ported - I would've loved to see Dogyuun on the Saturn.

Kyokyoku Tiger II

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Sequel to the game known as Twin Cobra in English, this was the last game by Toaplan, though it was published by different companies.

Shippu Mahou Daisakusen - Kingdom Grand Prix

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A weird combination of a shooter and a racing game. It doesn't REALLY work because the racing elements are applied inconsistently across the human player and their opponents, but it's still pretty neat in principle! Besides, the Saturn version features a mode that lets you play it as a regular shooter. Lots of weird characters with a pseudo-fantasy theme, and some great FM music by Hitoshi Sakimoto. (If you want to see a decent racer/shooter combo, check out the Omake mode in Jikkyou Oshaberi Parodius. It's only a single level but it's a better implementation of the idea.)

This is the second in the Mahou Daisakusen series. The first game is similar but is a more standard shooter. The third is, again, more traditional, and was released by Capcom under the name Dimahoo. Neither of these were ever ported.

Cotton 2

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Developed by Success, this is a cutesy shooter starring a trio of witches, and sequel to the arcade/PCE CD game. It's been a long time since I've played this so I can't remember much else about it.

Cotton Boomerang

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A revised version of Cotton 2 featuring different mechanics.

Hyper Duel

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An enhanced port an arcade game by Technosoft. Similar to Thunder Force, except you can switch back and forth between a ship and a mech, the latter of which can aim their shots. One of the priciest shooters on the Saturn, it's a decent game but probably not worth the price it commands. Awesome music by the composer of Thunder Force V.

Blast Wind

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A retooled version of an unreleased arcade game called Inazuma Saber, it's one of the only vertical shooters developed by Technosoft. It's also kind of bland and unremarkable, though not really bad. The branching levels are pretty neat, at least, and again, the music is by the Thunder Force V guy so it's excellent. Like Hyper Duel, it's super pricey.

Battle Garegga

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Developed by Shinobu Yagawa, this is Raizing's most well know game. It has a cool dieselpunk atmosphere, some incredible spritework reminiscent of Irem/Nazca and a pounding Detroit techno soundtrack by Manabu Namiki. It's a big time favorite for shooter fanatics but might be a little intimidating for newcomers, especially with the oblong bullets and the rank control, but it's still a beautiful game. There's a hidden option menu that lets you tinker with some things, including unlocking characters from Mahou Daisakusen and options to make the bullets more visible.

Radiant Silvergun

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Treasure's first real shooter and predecessor to Ikaruga. Your ship has always has six weapons, each with different uses, plus a seventh "sword" weapon which can absorb certain types of bullets to be used for a super attack. There are three types of colored enemies - red, yellow and blue - and killing like-colored enemies three at a time grants score bonuses, which in turn powers up your weapons.

To be honest, the standard arcade mode is only okay. It's a very long and slow paced shooter so it drags in spots. The Saturn mode, on the other hand, is where this game really shines. It adds an absolutely crazy storyline, and makes the leveling of weapons persistent across multiple plays. One of the big issues of the arcade mode was that if you failed to chain enemies properly you ended up underpowered by the end, but since weapon strength carries over with replays it eliminates that problem. It's a perfect shooter for people that aren't into shooters, especially since the bullets patterns are dense, but not particularly fast.

It has a very dreary atmosphere considering the post-apocalyptic setting, but the 3D visuals are some of the best on the Saturn. The music by Hitoshi Sakimoto is basically the Final Fantasy Tactics soundtrack reappropriated as a shooter. Considering how long the game is, it gets a little repetitive, but you'll be guaranteed to be humming the main theme after playing this game for any semblance of time.

The XBLA port features better graphics and all of the features of the Saturn mode, so it kind of makes the original release redundant. The only change I can note - in the Saturn version, you gained an extra credit per hour of play, while in the XBLA one you only get an extra life per hour of play.

Choaniki

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The third in the "super big brother" series, this is the weirdest-of-the-weird, thanks to the digitized graphics. As a shooter it's pretty average, but it's worth it for the unnerving experience alone, and the music is weirdly catchy. There is a PS1 version that's available on the NA PSN, it's the same game, though I think there are some tweaks between them.

Guardian Force

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A conversion of an ST-V game by Success, the same makers as Cotton. You control a tank rather than a spaceship, and you can aim its turrets with the trigger buttons.

Konami Deluxe Packs

Each release contains ports of Konami arcade shooters. Generally pretty solid ports, but you're probably better off getting the PlayStation versions of some of these games. The older ones (Gradius, Salamander) run in a lower resolution that the Saturn doesn't support, so the visuals are either pillarboxed or really blotchy when stretched out. On the other hand, the PlayStation supports these resolutions just fine.

Gradius

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Gradius Deluxe Pack has Gradius and Gradius II. Solid ports but I prefer the PC Engine versions of both games - Gradius has better graphics and music, and adds another stage, while Gradius II isn't as brutally difficult, and also has an extra stage.

Salamander / Life Force

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Salamander Deluxe Pack has Salamander, its revised edition Life Force (the Japanese version, not the North American version), and Salamander 2. I prefer the NES version (for the extra stages) and PC Engine version (for the revised balance) of Salamander, but Salamander 2 is decent, if short.

Parodius

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Parodius Deluxe Pack has Parodius and Gokujou Parodius. These versions are missing some of the bonuses of the home ports, like the extra characters in Gokujou, but the first game does has an extra hidden level, and the second game features the two player mode that was excised from the SFC port.

Twinbee

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Detana Twinbee Yahho Deluxe Pack has Detana Twinbee and Twinbee Yahho!, two famous cute-em-ups. Unlike the others, Detana Twinbee here is better than its PCE port, and Twinbee Yahho! was never ported. Both are fantastic games, but Detana Twinbee is missing a tate mode, sadly. (The screenshot is from the arcade version.) Twinbee Yahho! is a vertical shooter but was made for a horizontal monitor, so it doesn't need a tate mode to begin with.

Most of these ended up ported to the PSP with various extra games. Other than having to play them on a portable system, they're all great ports, but the Parodius ones had to change some of the music since they were worried some tracks infringed on music that wasn't in the public domain.

Jikkyou Oshaberi Parodius

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A port of the Super Famicom game, the main gimmick is the digitized voice of the announcer, who comments on the action. It's a little tough to appreciate this without knowing Japanese. The 32-bit ports have (slightly) enhanced graphics and better sound, plus some changes were made to a few levels and bosses. The PlayStation version has extra "accident" stages which uses polygon graphics. The Saturn version instead offers an "extra" mode which changes the enemy layouts and some boss attacks.

Sexy Parodius

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This is one of my favorite shooters ever, a ridiculously fun game full of energy and goofy cheesecake. Most of the stages have a goal, whether to collect a certain number of tokens or defeat a certain numbers of enemies. Whether you succeed or not changes the levels you play. Both the Saturn and PS1 versions are basically identical.

Sonic Wings Special

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Also known as Aero Fighters, this version combines the three games in the series into one big mega game. It's made by Psikyo, and most of their shooters play more or less the same. They're a little bland to be honest, but they have their fans. This was released on the PS1 too and the import version is available for download on the US PSN.

Strikers 1945

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Another Psikyo shooter series, the title suggests that it takes place during World War II, but considering some of the enemies are mechs, it has more of a futuristic feel. The second game, Strikers 1945 II, was brought to North America on the PS1 and renamed Strikers 1945. Try not to get confused!

Gunbird

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Another Psikyo game, which plays almost identically to the above two. It seems to be their most popular game due to the roster of unique characters. There's a lot of fan artwork and other supplementary stuff on the disc. The PS1 port was brought to North America in heavily butchered form as Mobile Light Force. The sequel was published by Capcom and was ported to the Dreamcast.

Sengoku Blade

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Yet another Psikyo game, but a bit different from the rest since it's a side-scrolling shooter. It's also one of their better titles, and the feudal Japan/mecha combination is pretty cool, reminiscent of MUSHA and Robo Aleste. The Saturn version includes an extra disc with some fan art and other bonuses.

Most of the Psikyo games were released as compilations on the PS2, and some of them made it to Europe too, though not North America. Generally though, they're juddery messes, even though it has a few games that were never ported before, like Sengoku Ace, the predecessor to Sengoku Blade.

Twinkle Star Sprites

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A competitive shooter game that takes inspiration from puzzle games. The screen is split in two, with each player indirectly competing against the other. You shoot various enemies on the screen in order to create combos, which sends a hailstorm of fireballs at your opponent. But your opponent, if they're crafty, can send them back if they create another combo. It gets incredibly hectic in trying to overwhelm your opponent while attempting to stay alive too. A must play title.

This game originated on the Neo Geo, but the Saturn version has arranged music (also used on the Neo Geo CD version) plus a bonus disc with fan art and such. There are other ports for the Dreamcast and PlayStation 2, but they're comparatively barebones. There was also a sequel to the PS2, but it uses ugly 3D graphics instead, and has character artwork by the same guy who later did the Doki Doki Majou Shinpan games (those DS witch touching games).

Thunder Force V

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The last "real" Thunder Force game. (TF VI, made by Sega, is rather crap.) Pretty similar to the Genesis games but even faster paced, with 3D graphics and a rocking guitar soundtrack. The PS1 version made it to America under the Spaz label of Working Designs. Some of the graphical details from the Saturn version, like some backgroun layers, are missing in the PS1 port, but in turn it has less slowdown.
 

discoalucard

i am a butthurt babby that can only drool in wonder at shiney objects
Thunder Force Gold Packs 1 & 2

The first Thunder Force pack has ports of Thunder Force II and III. The second has ports of Thunder Spirits (the arcade version of Thunder Force III, which changes a few things and isn't as good) and Thunder Force IV. I haven't played either of these so I can't comment on the quality of the ports, but TFIII and TVIV (especially) are very solid shooters.

Konami Antiques MSX Collection Ultra Pack

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A collection of 30 or so MSX games on a single disc, including several shooters like Twinbee, Salamander, Gradius, Gradius 2, Parodius, and Gofer no Yabou Episode 2. Those last three were originally made for the MSX and are not ports, so they're totally unique from arcade/NES versions (and Salamander is heavily modified). The ports themselves are perfect but keep in mind that the scrolling on the MSX is very choppy, so some of them are hard to play, even though they have some cool design ideas that weren't used in later games. I really wish they would've put some MSX2 games on here though, Space Manbow would've been fantastic.

Capcom Generations 1

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A compilation of 1942, 1943 and 1943 Kai, the latter of which is a revised version of 1943 that was not released in arcades outside of Japan. These also appeared on the Capcom Classics compilation for the PS2 and Xbox, but they're missing the tate modes, I believe.

Arcade Gears: Image Fight and X-Multiply

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Two ports of Irem arcade shooters. Image Fight has a bad reputation in the US due to its terrible NES port, but the arcade game was extremely well regarded by shooter fans in Japan. This is mostly because it's EXTREMELY difficult, with some harsh checkpoints. You also need to shoot down a certain percentage of enemies before you reach the end of the fifth level, otherwise the game will end prematurely. In spite of its cruelness, it's still a good game once you get enough practice with it. You can have up to three satellites, which will either shoot upwards, providing greater strength, or fire in the opposite direction that you're moving, providing versatility. You can mix and match between the types too. The Saturn port supports a tate mode, which is pretty much necessary, because in hori mode the graphic scaling is terrible and it looks like a mess. Even then, the Saturn resolution isn't high enough to support the whole screen. (Screenshot is, again, the arcade version.)

Personally I hold a grudge against Image Fight because I wanted them to include Dragon Breed on this release instead, another Irem shooter which never got a decent home port.

X-Multiply

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X-Multiply is a secret R-Type game, it has the same biological horror theme - you're a miniaturized ship inside of a human body that's been taken over by an alien virus - and has a maneuverable pod which is kind of similar. There's not as much to say about this one, but it's still a fantastic game with a really damn creepy soundtrack.

Fantasy Zone

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Arcade perfect port as part of the Sega Ages line. Pretty much the definitive version (except maybe the X68000 game with its extra stage), but is kinda made redundant by the PS2 Fantasy Zone Complete Collection, which includes the entire series, along with a brand new remake of the sequel, as well as a slew of display options, including 240p.

However you play it, Fantasy Zone is amazing. It's not a typical forced side-scrolling shooter,instead it's more like Defender, where the level wraps around infinitely. The goal is to defeat all of the bases in the stage, and collect enough money to upgrade your weapons and lives. Along with Twinbee, one of the first cute-em-ups. The graphics and sound are amazing from a game released in 1986.

Sol Divide

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Another Psikyo game, and one of their only other side scrollers outside of Sengoku Blade and Sengoku Cannon. One might be tempted to draw similitaries between this and Lords of Thunder, since they're both fantasy-themed shooters where you control a flying dude instead of a ship...but this game is quite a bit poorer. The home conversion includes an "Original" mode which introduces RPG elements, allowing you to play over and over to gain stats and items. It's nothing if not unique. The PS1 version did make it to North America, but it has one of the laziest localizations ever, considering what little text is in the game remains in Japanese. They also hacked out the ability to save your game, which makes the RPG mode 100% useless.

Steam Hearts

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Steam Hearts started on the PC98 as a hentai game with terrible shooting segments. As it was ported to the PC Engine and then the Saturn, the game got less worse ever time, but also ended up censoring the game more. The Saturn version is the last one made, and is technically the best one, even though from a quality standpoint it's only very-slightly-above-average. It's also a little disappointing that, considering the setup - you need to fly to different planets and...uh...inject a bunch of catgirls - the in-game visuals are incredibly generic. The character designs are good though!

Dezaemon 2

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The definitive entry in the "design your own shooter" series, Includes three sample games, but there are tons you can download and either load up on your Saturn (with some tinkering) or play on SSF.

Psyth

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Most of the Tokimeki Memorial games include hidden shooter minigames. The Saturn version contains a game called Psyth. It's really short - only a single stage - but there's a remarkable amount of work put into what amounts to a minigame. The PS1 version has some lousy 3D games by comparison. The PCE game has a really good shooter called Force Gear.

To access these you need to spend a lot of time in the computer club, and it unlocks near the end of the game. But if you visit that blog post I linked, I included save states for emulators unlock most of them.

Other links:

Yakumo's Saturn Shooting Special, video covers ~60 games: https://archive.org/details/retro-core-saturn-shooting-special

Racketboy Saturn Shmup library: http://www.racketboy.com/retro/sega/saturn/sega-saturn-shmups-2d-shooters

Shmups Xenocide Files - Saturn: http://www.shmups.com/xenocidefiles/saturn.html
 

Teknoman

Member
Well i'm in for:

Galactic Attack
Thunder Force V
Cotton 2
Salamander,Parodius,Twinbee packs
Kingdom Grand Prix (I had no idea Sakimoto did the soundtrack, no wonder I like it!)

Would have thrown in Gunbird, but I ran through that in co-op a few months back.
 

discoalucard

i am a butthurt babby that can only drool in wonder at shiney objects
Kingdom Grand Prix (I had no idea Sakimoto did the soundtrack, no wonder I like it!)

Yeah, it's one of the soundtracks that use his Terpsichorean sound driver, which was used in the Genesis ports of Midnight Resistance and Captain America, and Gauntlet IV. He was a god with FM synth.

One of the boss themes also really reminded me of bits of the Vagrant Story soundtrack:

Vagrant Story:
http://youtu.be/2xP0dFTlxdo?t=4m48s

Kingdom Grand Prix:
http://www.youtube.com/watch?v=dm8KnAOvHHM
 

Soulhouf

Member
Great OP, thanks!
Saturn was definitely a great machine for shooters but I missed a lot of them at the time because they were import only and later they became super rare/expensive.

Sexy Parodius seems to be awesome and the little of the music I heard of it is great but I never played it. I need to fix that one of these days.
 

oneida

Cock Strain, Lifetime Warranty
in for

Galactic Attack
Darius Gaiden
Shienryu
Soukyogurentai
Cotton Boomerang
Metal Black
Salamander Deluxe

wanted to buy Strikers II but no dice getting it in time
 
wow all these shmups and all i have is galactic attack

What's generally recognized as the affordable essentials as far as Saturn shmups go?
 

oneida

Cock Strain, Lifetime Warranty
wow all these shmups and all i have is galactic attack

What's generally recognized as the affordable essentials as far as Saturn shmups go?
galactic attack and Darius gaiden. I can't believe you didn't buy that new DG I forwarded to you like a year ago. it was like $25!
 
A lot of these games look awesome. I don't have a single SHUMP for my Saturn, so I'll have to check some of these out. Shippu Mahou Daisakusen - Kingdom Grand Prix sounds especially weird and cool.
 
galactic attack and Darius gaiden. I can't believe you didn't buy that new DG I forwarded to you like a year ago. it was like $25!

buying new saturn games is like buying used saturn games but with twice the disappointment when you accidentally break the hinge
 

RyudBoy

Member
Cool, another Sega Saturn thread.

I had import versions of Radiant Silvergun and Strikers 1945 II. Sold both through ebay, though.

Not sure if I owned any NA shooters, but oddly I do remember playing some. Probably rented Galactic Attack. It's been too long, so I'm not even sure.
 

discoalucard

i am a butthurt babby that can only drool in wonder at shiney objects
Price breakdown (very rough):

Cheap (<$20), mostly because they were released worldwide:
Galactic Attack
Darius Gaiden

Mid-range ($20 - $60):
Gun Frontier
Metal Black
Sengoku Blade
Soukyugurentai
Donpachi
Dodonpachi
Shippu Mahou Daisakusen
Choaniki
Guardian Force
Thunder Force V
The Konami Deluxe Packs and the Parodius games
Twinkle Star Sprites
Darius 2

Expensive:

Everything else. In spite of the XBLA release, Radiant Silvergun is still at least $150. Battle Garegga goes for about $100, Blast Wind and Hyper Duel can be up to $200. Apparently Cotton Boomerang is really pricey nowadays too.
 

oneida

Cock Strain, Lifetime Warranty
Metal Black is such a gem, I hope you all play it someday. As stated in the OP, it's very atmospheric, and its ending needs to be seen by all (likens to End of Eva, and Akira)

One of my favorite moments comes from Stage 2: in the background you notice a moon in the distance.


fine.
Til it passes in front of what appears to be the real moon.


... And then it approaches you.

And hatches

 
love the screenshots, oneida! I'll follow suit.

I booted up Darius Gaiden. I've only ever played it with cheats (lol) so I figure for YoS: STG March, I'd give it an honest go.

On my first "coin" I made it to the third stage, path A-B-E, default settings. Stage A went great, pretty much stayed in shield the whole level. Most a stage B was a breeze too. Lost one life on the Stage B boss and 2 more on Stage E. 833,840 is my first score.



Stage A fish bro captured:



Stage B fish bro captured.
Shortly after this, I lost my first life on the Stage B boss. Once I defeated it, I chose path E, where I lost my remaining 2 lives. First by colliding with the fish bro whilst attempting to capture it, and again from stray asteroid shortly after. Resisted continuing lol, and entered my name for my first score, 833,840 pts.

 
I'm in for:

Galactic Attack

man I need more SHMUPS. I have Macross DYRL coming in, which is fun but not amazing. Though I suppose I could cheat and play Darius Gaiden on Taito Legends, but that feels wrong.

Hopefully I can find a cheap Darius Gaiden.
 

IrishNinja

Member
sub'd & perched - much love to discoalucard for an awesome OP! damn fine work man.

Salamander Deluxe is also kinda mid-range, i've seen (and missed...) Silvergun for $100, hoping to catch it there another time. i'd love to bundle that + Garegga one day, though i should really spend more time with Batsugun i'm told.

Prolly gonna join with Souky, Galatic, Darius & some Salamander, just picked up DoDonPachi & Fantasy Zone (king of cute-em-ups) as well. the rest i have through...less legit means, but they're options!

i try not to fake membership to the Prestigious League of Hyper Duel Ballers™
 

oneida

Cock Strain, Lifetime Warranty
You really should only play Galactic Attack in tate mode - you actually lose some of the screen in the default setting, notable in the first boss who is mostly off screen if you're not in tate!

The first few stages look fine, but the game's color palette truly opens up in stage 3, once you leave space.

 

IrishNinja

Member
^had no idea! i really do have to look into TATE when i have the space for a CRT. of the SHMUPs were talking about do any others clip a bit like that when not in that mode?
 

oneida

Cock Strain, Lifetime Warranty
^had no idea! i really do have to look into TATE when i have the space for a CRT. of the SHMUPs were talking about do any others clip a bit like that when not in that mode?
dunno as the only Saturn verts I own are GA and Shienryu. back before I had a CRT small enough to comfortably tate, I would play GA laying on my side XD
 

Jucksalbe

Banned
Oh, this thread is getting bookmarked for the future. Thanks for the write-up.

Sadly I only own two shmups for the Saturn: Gokujou Parodius Da! and the Thunder Force Gold Pack 1. But I love them both, especially Thunder Force III.
 
I have close to a complete Saturn shmup collection. I'm missing the following titles:

Image Fight and X-Multiply
Bokan to Ippatsu! Doronbo Kanpekiban
3 Wonders (though I do have it in the Capcom Classics Collection)
Fantasy Zone (got it in the Sega Ages on PS2)
Gekirindan
Strikers 1945 II (have PS1 version)
Layer Section II (have PS1 version)
Skull Fang
Dezaemon 2
Sol Divide
Steam Heart’s (lol hentai)
Macross: Do You Remember Love?
Terra Cresta 3D
Planet Joker

not sure if I'll purchase anymore. Games start to get pretty bad toward the bottom of that list and I have alternate versions of others. May just grab Image Fight and X-Multiply whenever and call it a day.
 

oneida

Cock Strain, Lifetime Warranty
love the screenshots, oneida! I'll follow suit.

I booted up Darius Gaiden. I've only ever played it with cheats (lol) so I figure for YoS: STG March, I'd give it an honest go.

On my first "coin" I made it to the third stage, path A-B-E, default settings. Stage A went great, pretty much stayed in shield the whole level. Most a stage B was a breeze too. Lost one life on the Stage B boss and 2 more on Stage E. 833,840 is my first score.



Stage A fish bro captured:




Stage B fish bro captured.

Shortly after this, I lost my first life on the Stage B boss. Once I defeated it, I chose path E, where I lost my remaining 2 lives. First by colliding with the fish bro whilst attempting to capture it, and again from stray asteroid shortly after. Resisted continuing lol, and entered my name for my first score, 833,840 pts.
Furthest I've gotten in DG with one credit is G. I'm not very good at the game, but I like it quite a bit.
 

oneida

Cock Strain, Lifetime Warranty
gosh I want X Multiply. I have so few verts, though, so I think it'll be a long time until I pick it up.
 

andymcc

Banned
you know I owned pretty much every game here at one point. sold of my collection when I was needing money a few years ago. really regret it esp. for Battle Garegga and Cotton Boomerang.
 

oneida

Cock Strain, Lifetime Warranty
better library than the PS5!
what does this mean?

for shmuppage, the Saturn doesn't quite reach the heights of the T16 or maybe even the genesis, but sits comfortably with the 360 I'd say. its library is probably more diverse than the genesis', though.
 

andymcc

Banned
what does this mean?

for shmuppage, the Saturn doesn't quite reach the heights of the T16 or maybe even the genesis, but sits comfortably with the 360 I'd say. its library is probably more diverse than the genesis', though.

I think the main detrimental quality to the saturn's shooter library is that most of its great titles are arcade games as well. most of the Genesis and TG16 shooters aren't ports, they're original titles. MAME has somewhat diminished the luster of the Saturn shooter library imho. prior to MAME emulating these titles, however, I'd say the Saturn was the best.
 

oneida

Cock Strain, Lifetime Warranty
I think the main detrimental quality to the saturn's shooter library is that most of its great titles are arcade games as well. most of the Genesis and TG16 shooters aren't ports, they're original titles. MAME has somewhat diminished the luster of the Saturn shooter library imho. prior to MAME emulating these titles, however, I'd say the Saturn was the best.
I was just speaking with someone yesterday about the charm of genesis shooters being in part that they weren't arcade games, but console exclusive experiences. there's a lot more stinkers because of this, though.
 

discoalucard

i am a butthurt babby that can only drool in wonder at shiney objects
Edited the second post to add a few more games. Probably add a few more as I get time. One of my friends actually gave me that Macross game years ago and I never played it because I kept thinking it was a strategy game or adventure game or something. I have to remember to give it a shot.

As for the PCE vs. Saturn debate, I'll toss my hat in with the Saturn - it has a wider variety of games, like the early bullet hell titles, and the power allowed it for ports that were much more accurate to the arcade releases. Plus most of them support tate. For as fantastic as the PCE library, a lot of them - the Compile/Naxat/Hudson conglomerate, mostly - tend to blend together, even though quality wise they're mostly fantastic.
 

entremet

Member
You really should only play Galactic Attack in tate mode - you actually lose some of the screen in the default setting, notable in the first boss who is mostly off screen if you're not in tate!

The first few stages look fine, but the game's color palette truly opens up in stage 3, once you leave space.

I have that same TV lol. It's my retro TV.
 

Teknoman

Member
Poison of Snake is still one of the best boss themes i've heard.

https://www.youtube.com/watch?v=1piKGpZFWYk

God Kingdom Grand Prix is weird. How the hell are you supposed to actually do well in the race?

Stay low in the turn.




On a serious note, you have to mix staying in the front of the screen, falling back to blast things, and then maintaining your forward boost afterwards. Once you get into the swing of things, it can be pretty fun (the music really drives you too), but it can get kinda hectic.
 

Teknoman

Member
Huh.

Salamander 1 does not mess around. The bosses are paper thin, but if you arent in the right position at the right time, its game over.

Also who thought it would be a good idea to put a gamma ray burst in the game, midway into level 2? It doesnt seem to have a purpose except to blind/disorient a player :/
 

andymcc

Banned
Also who thought it would be a good idea to put a gamma ray burst in the game, midway into level 2? It doesnt seem to have a purpose except to blind/disorient a player :/

The overhead levels on that game are a mess. The second vertical stage is even more difficult to differentiate objects.
 

RedHerring

Neo Member
Great OP, thanks discoalucard.

I have a lot of the best Taito games on the Taito Legends 2 collection. It's shmup platinum. Darius Gaiden, G-Darius, Metal Black...

I have this too, and while I recommend it for fellow cheapskates for the shmups and Elevator Action Returns, the DualShock d-pad is absolute murder. Also the absence of Layer Section/RayForce/Galactic Attack in the PS2 version is highly questionable. Thankfully as many people have noted it's extremely cheap to pick up on the Saturn and anyone with a Saturn and even a passing interest in shmups should check it out. Taito Legends 2 has the sequel RayStorm, which is not as good - basically a polygonal remake of the original, the new visual style obscures what's going on and makes dodging shots way too hard in my opinion. The original Layer Section by comparison is absolutely gorgeous to look at, super crisp and stylish.

Also, hope no one minds the plug, but I've written reviews of Sexy Parodius on Saturn and Gunbird on the PS2 Gunbird collection for my blog if anyone is interested. I'd love to get hold of more of these shmups to write about but so few are affordable it's tough. No harm in wishing though... Soukyugurentai here I come!
 

djtiesto

is beloved, despite what anyone might say
I'll definitely be in for a few of these... made it pretty far into Galactic Attack but never beat it, and I need to give Soukyugurentai a fair shake (as well as Shienryu which I didn't see in the OP).
 

Pikma

Banned
So.. This thread convinced me to get a Saturn, since I've always loved shmups, ever since the first time I played Gradius as a child. Still, I'm far from being a connoisseur of the genre, and I'm decided to fix that, but I'm not sure if it's the ideal time financial-wise for me considering a lot of the gems in the OP are super expensive.
So the question is... Are there a couple of affordable games (like 4-5) I could get to start off my new shmup experience, or am I better off waiting for a better time to board the Saturn train?
 
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