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Facebook has acquired Oculus VR for 2 Billion US Dollars

aerts1js

Member
Okay, so having already gone through all of the stages, anger, denial, etc, I have come to a conclusion.

This may actually be a good thing for virtual reality; perhaps not for the people devoted to Oculus, but VR in general. Billions of people log into FB every day, and will be exposed to something completely new and likely inundated with VR information. Previously, we were all talking about how VR would be cool but super niche and probably not take off for the masses.

Well, Zuckerberg decided to change that.

While I still have nightmarish visions of Oculus being subsidized and ad-supported, for the rest of the VR industry, it spreads wonderful awareness.

This is the best thing that could have happened to Sony. This is the XB1 reveal all over again imho.

Still in the denial stage.
 
D

Deleted member 13876

Unconfirmed Member
Isn't not reading the OP a bannable offense?



People shitting all over themselves would save so much energy if they took a minute to read the fucking op.

Every corporate takeover in the history of forever has a nice little PR blurb saying they bought the team because they were satisfied with what they were doing and hope to enable them to do more of it without changing anything. It means nothing. Not saying it couldn't be true here, but this little statement is just that.
 

fade_

Member
47677694.jpg


I love these reactions lol

I dont get it, why is this a big win for Sony?.

I think people are assuming Facebook will facebook and ruin the product
 

0xCA2

Member
What's up with the negative reactions? Wouldn't this be a good thing?

http://ourincrediblejourney.tumblr.com/

Big companies have a history of buying up startups during the heat of the moment, then eventually shutting them down and foregoing the startups original mission to instead have those employees work on whatever the big company's goals are at the time.

It has happened many times over the last couple of years. I believe Yahoo bought out 38 startups within the last 4 years and shut down 31.

What people fear is going on, is that Facebook has some Big Plan for Oculus Rift that will ultimately fall through and the Oculus Rift will never be heard from again.
 

Plywood

NeoGAF's smiling token!
Guys:
Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.
 
The thing though is that there are a whole bunch of industry luminaries at Facebook already. Andrei Alexandrescu (one of the world's foremost C++ experts), Simon Marlow (one of the world's foremost functional programming experts). I don't think it's out of the ordinary that Carmack -- one of the world's foremost graphics experts -- joins them.

If they still have coding days and all that stuff, I can see him really fitting in well there.

Oculus's plans have always gone well beyond gaming. Hopefully that won't be changing now.
 

Salsa

Member
I was legit waiting on a Valve buyout

in an alternate universe that's what happened because it made about 99999999% more sense than this
 

Kusagari

Member
In the short term I don't expect anything about the Oculus to change.

I think the major fear is once some of the other pursuits Facebook are planning happen, and if they end up being a success, that it will dilute the gaming portion of Oculus to the point that its effectively erased.

Still, I think most are ridiculously overreacting here or letting Facebook hate drive them crazy.
 

Usobuko

Banned
It's also much much easier to neutralise the negative reactions from casual forum than dedicated gaming forum. Oculus Rift played a marvellous PR game before this move, props to them. Goes to show everything has a price.
 

Grief.exe

Member
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ijTL1U5TMkfJ1.gif


To those who are appalled by all the "negativity"... You really want to put more money into this guy's bank account?

Mark-Zuckerberg-001.jpg

I'm not worried whose pocket I am lining, I want a discernable, quality product that pushes the medium forward. Facebook will likely sit on the technology or use it for something proprietary, far from the original intent.

I was legit waiting on a Valve buyout

in an alternate universe that's what happened because it made about 99999999% more sense than this

Valve has cash, but not the shear liquid assets that Facebook controls.
 

ironcreed

Banned
Honestly wonder if this was the end game of the venture capitalists that invested the 75 million into Oculus. God, if they just did a pump and dump to make a quick buck on a startup I'll be so fucking pissed. Having a singular focus with no corporate overlords to answer to made them seem like a promising company willing to take their time to get it right. Being tied to a company owned by shareholders who always want results now, it's hard not to worry that corners will slowly get cut to make a buck.

Making money is always the end game. We are talking 2 billion large. Would you say no?
 

Nzyme32

Member
Palmer Luckey via the r/oculus subreddit

I’ve always loved games. They’re windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn’t just possible, it was almost ready to move into the mainstream. All it needed was the right push.
We started Oculus VR with the vision of making virtual reality affordable and accessible, to allow everyone to experience the impossible. With the help of an incredible community, we’ve received orders for over 75,000 development kits from game developers, content creators, and artists around the world. When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone. Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible.
Facebook is run in an open way that’s aligned with Oculus’ culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry. As Facebook has grown, they’ve continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that’s used to making bold bets on the future.
In the end, I kept coming back to a question we always ask ourselves every day at Oculus: what’s best for the future of virtual reality? Partnering with Mark and the Facebook team is a unique and powerful opportunity. The partnership accelerates our vision, allows us to execute on some of our most creative ideas and take risks that were otherwise impossible. Most importantly, it means a better Oculus Rift with fewer compromises even faster than we anticipated.
Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply!
This is a special moment for the gaming industry — Oculus’ somewhat unpredictable future just became crystal clear: virtual reality is coming, and it’s going to change the way we play games forever.
I’m obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined we’d come so far so fast.
I’m proud to be a member of this community — thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We won’t let you down.
 

mavs

Member
Honestly wonder if this was the end game of the venture capitalists that invested the 75 million into Oculus. God, if they just did a pump and dump to make a quick buck on a startup I'll be so fucking pissed. Having a singular focus with no corporate overlords to answer to made them seem like a promising company willing to take their time to get it right. Being tied to a company owned by shareholders who always want results now, it's hard not to worry that corners will slowly get cut to make a buck.

How did Sony ever get into VR then?
 

Kurdel

Banned
Every corporate takeover in the history of forever has a nice little PR blurb saying they bought the team because they were satisfied with what they were doing and hope to enable them to do more of it without changing anything. It means nothing. Not saying it couldn't be true here, but this little statement is just that.

"Oculus will continue operating independently within Facebook"

You need to be paranoid or use some serious motivated reasoning to assume anything else...
 
john carmack seems like the kind of dude who doesn't give a fuck where he works, so long as he's working on something he believes in/enjoys. guy probably isn't going anywhere unless FB begins to change the product in ways that go against what he wants to achieve.
 
we need MEMES people


MEMES

Oculus VR just shot themselves in the foot.

I don't know how much the rest of you know about PC gaming culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Mobile Apps where you can become successful by being an asshole. If you screw someone over in PC culture, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the PC gaming public, after hearing about this, is not going to want to purchase the Oculus Rift, nor will they purchase any of Oculus VR's future products. This is HUGE. You can laugh all you want, but Oculus VR has alienated an entire market with this move.

Oculus VR, publicly apologize and cancel your acquisition by Facebook or you can kiss your business goodbye
 
Soooo... maybe I am just out of touch.... but why would a company known for its casual game audience... buy a product that has to be at best a serious gamer item?

Is VR now Sony or bust?

seriously? way to have an open mind

facebook is clearly trying to pull a google by expanding far beyond one simple idea. Google went from a search engine to a rapidly expanding tech giant. Facebook looks to do the same with its own innovative technologies.
 
The future of Social Media.

Ready to fuck up society biiiiiiiiiiig tiiiime.

Yeah... Probably.

I'm down with VR for gaming, and I'm down with things like tele-medicine or getting qualified teachers to places that need them via VR, but all the social media bullshit that I'm sure is going to take up 90% of this forward momentum... That's depressing. It's going to be straight up Read Player One in here.
 

hepburn3d

Member
That feeling of waking up from an amazing dream, only for disappointing reality to settle in. That's how I feel about Facebook buying Oculus VR
 
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