Dorimukyasuto
Member
the feel when MySpace
That's a very measured post, and one I largely agree with.
They don't need to close anything. All they need to do is offer an innovative store front with curated games and specialized ads in that space. Imagine a VR "mall" that acts as both a store and launching area for games. You could wander around the mall to see new things and see ads while you wander looking at games that Oculus sees as the cream of the crop VR experiences. This wouldn't be required though for games though just those who want to be featured.
People will say why would any person want to use that? Well it's the infancy of VR, they aren't going to be able to close anything off without developers pushing back. They have to support devs as much as possible. Give them incentives to make having their game featured in the interactive storefront to help convince the ultra stubborn side of gamers to actually explore it.
From here, Facebook over the next 10 years can build on these spaces and start making them social. Give players private spaces that they can spend money to increase size. Have air hockey tables and shit you can play with others. Have TVs where they can pull Twitch or other video services so people can watch together. Think PS Home.
Really great post.
That's a very measured post, and one I largely agree with.
When a company raises money from venture capitalists the end game IS acquisition.
The final bit of outrage that I’m calling out is the fact that Oculus was Kickstartered and that some of those folks who donated are outraged. Apparently some folks don’t understand that donating to a Kickstarter gets you whatever reward you’re told when you donate, you don’t get equity, you don’t get to participate in the fruits of a sale of a company like that. (A fact that I’ve complained about myself in the past, if I put a bunch of money into funding something up front shouldn’t I get something big on the backend?!) Oculus crowdsourced traction from enthusiasts and then found the proper partner that can fund them and assist with bringing the platform of VR to the next level. Crowdfunding can only take you so far, especially when you’re doing something this ambitious. “I donated money to add value to a company that was eventually sold!” Well, that’s kind of how business works, folks, hate to be the bearer of bad news.
So, it seems like this buyout ruined a lot of goodwill Oculus had across the internet. That sucks, I wonder what everyone involved in it are thinking now.
yeah im glad gaf didnt turn out to be the cesspool of reinforcing opinions that is redditThis is exactly how I see it as well.
I also have to say, way to go, gaf! I've visited NeoGAF for years, but I only recently got my account. And I'm happy I did. The level of conversation on this subject and any other is way above any other gaming site I have been on. You still have your crazies and differences of opinion on all sides, but the important thing is that actual discussion is possible. And that is refreshing.
er dont make it sound like he exploited people here.Haha, this is great...
In the Private Equity world, if Oculus raised 2.5 million that way for a % of the company, they would've been entitled to a portion of the 2 Billion sale.
In the kickstarter world, he bypasses giving up a share of his company, still gets the money to make the tech (which he may have had problems with without in developing the tech), then sells out for a massive profit. Everyone who donated on kickstarter pretty much made this guy rich.
It's funny, if all the kickstarter money was correlated to say 20% of the company (reasonable % if not low), then all the kickstarters in theory would have a pool of 200 million dollars to share from.
Fun with numbers.
Haha, this is great...
In the Private Equity world, if Oculus raised 2.5 million that way for a % of the company, they would've been entitled to a portion of the 2 Billion sale.
In the kickstarter world, he bypasses giving up a share of his company, still gets the money to make the tech (which he may or may not have needed in developing the tech), then sells out for a massive profit. Everyone who donated on kickstarter pretty much made this guy rich.
It's funny, if all the kickstarter money was correlated to say 20% of the company (reasonable % if not low), then all the kickstarters in theory would have a pool of 200 million dollars to share from.
Fun with numbers.
People speculate it would run off of software such as the ones provided by 360 Heroes and other 360 video streaming providers. But that doesn't seem like "true" VR. It would be one HELL of an experience to control the cursor with your head/eyes, tho.How would live-action sports in VR even work? Cameras with 180-degree lenses and depth sensors?
I've been going back and forth and talking it over with people since the news broke out, and we always came back to one agreement: That could very well happen, but it won't happen in the immediate future. The short term plan of the Rift is still exactly the same + better funding. The long term is when things can get hazy. However, if you're simply in this for "just" games, you'll get the product you're hoping for with the CV1. Where they go from there, as primary focus, no one can tell you, because everything about CV1's reception, adoption, and general success will decide what happens next.Didn't realize he was actually an investor on Oculus; good post though. But that doesn't calm all the fear that a company like Facebook might change the trajectory of the Rift to suit THEIR needs. As a gamer, if that happens, it won't likely match mine.
yeah im glad gaf didnt turn out to be the cesspool of reinforcing opinions that is reddit
er dont make it sound like he exploited people here. there was none of that.
how did you even get 20% from 2.5 mil KS money?
That's a very measured post, and one I largely agree with.
How would live-action sports in VR even work? Cameras with 180-degree lenses and depth sensors?
there are a lot of other devices right now which can offer the same core experience
Did it cost this much to get the patents or something, 2 billion is a lot.
There are? What are they? Aside from Morpheus (which is just a prototype currently) what is actually available for people to use right now on the consumer level that's comparable to DK1 prices/specs?
morpheus? valve's supposed vr tech? any upcoming devices we have yet to hear about?
you make it sound as if oculus is readily available to mass consumption. it doesn't even have a release year. a devkit does not count. morpheus has devkits. i'm pretty sure valve has already sent devkits of their own.
you make it sound as if oculus is readily available to mass consumption. it doesn't even have a release year. a devkit does not count. morpheus has devkits. i'm pretty sure valve has already sent devkits of their own.
Problem with that reasoning is that the 2.5 mln they got with kickstarter was nowhere near enough to become the asset that facebook just bought.after the KS they got dozens of millions and millions from private investments.Haha, this is great...
In the Private Equity world, if Oculus raised 2.5 million that way for a % of the company, they would've been entitled to a portion of the 2 Billion sale.
In the kickstarter world, he bypasses giving up a share of his company, still gets the money to make the tech (which he may or may not have needed in developing the tech), then sells out for a massive profit. Everyone who donated on kickstarter pretty much made this guy rich.
It's funny, if all the kickstarter money was correlated to say 20% of the company (reasonable % if not low), then all the kickstarters in theory would have a pool of 200 million dollars to share from.
Fun with numbers.
Valve isn't planning on producing their own VR solution so that doesn't count. And morpheus devkits aren't available to the general public, the Rift ones are. My issue was with your use of "a lot". Two companies with publicly announced hmds isn't much. I'm sure we'll see more enter the market in the next year or two though, but the options for people right now are limited and mostly on paper.
morpheus? valve's supposed vr tech? any upcoming devices we have yet to hear about?
you make it sound as if oculus is readily available to mass consumption. it doesn't even have a release year. a devkit does not count. morpheus has devkits. i'm pretty sure valve has already sent devkits of their own.
Problem with that reasoning is that the 2.5 mln they got with kickstarter was nowhere near enough to become the asset that facebook just bought.after the KS they got dozens of millions and millions from private investments.
Also,they didn't paid for shares,but for a prototype.they were just the first customers
rofl so he basically used the kickstarter money to make a prototype that he can use as a sales pitch to facebook?
hahahaha. he got money for free from people, he was able to make his hardware while having food on his table, and that now made him a very rich man. what happened to those who chipped in? the backers gave him capital so he can do labour. that's like you giving money to someone to make a product and then he sells the product for $2 billion and you got what, a thank you note?
and to think he wasn't the only one working on a vr headset. damn, the dude has some mad skillz.
Do you keep up? Valve was pretty specific when they said they are not making VR hardware. Sony is only giving Morpheus to certain devs.
Literally anyone can order a Rift.
Do you keep up? Valve was pretty specific when they said they are not making VR hardware. Sony is only giving Morpheus to certain devs.
Literally anyone can order a Rift.
and why would anyone who's not a dev (read: consumer) spend $350 for unfinished tech?
He's point, which is very valid, is the tech is EASILY reproducible. Easily.
Just got through reading and was about to post. I always value Cliff's educated opinion.
morpheus? valve's supposed vr tech? any upcoming devices we have yet to hear about?
you make it sound as if oculus is readily available to mass consumption. it doesn't even have a release year. a devkit does not count. morpheus has devkits. i'm pretty sure valve has already sent devkits of their own.
People backed the original kickstarter and got exactly what they were promised, a chance to help him bring VR back in a big way and make it stay and an early prototype to give people a taste in what the end product would be (and get it out to developers to start creating experiences). This kickstarter was very successful and took off in a big way, dev kits got out to developers, people started taking notice and lots of big names jumped on board.. This was everything that kickstarter is about. Funding ideas you believe in and being given a prototype or other reward in return. There was no bait and switch here. Palmer took what he believes in and made it work, asking anyone who wants to make VR a thing to help him out. Now VR is looking to EXPLODE with financial support from Facebook and the internet is acting like a collective group of teenagers whose favourite band signed to a label. This is great for the future of VR. People will get extremely advanced VR experiences extremely soon with the potential for the market to skyrocket into mainstream (In turn creating far more competition and better products).
The VR dream is coming to fruition and all the internet can do is get butt hurt and make FaceRift memes about Farmville. Its sad.
please. morpheus was in dev since 2010. it just wasn't public like oculus. yes, oculus was out there first "publicly", that does not mean they pioneered vr in a big way. in hindsight, all the things sony was doing was to prepare for morpheus. gaming in 3d, move, the original eyetoy, the cyclops headgear, etc. when you combine all those together you get the morpheus.
please. morpheus was in dev since 2010. it just wasn't public like oculus. yes, oculus was out there first "publicly", that does not mean they pioneered vr in a big way. in hindsight, all the things sony was doing was to prepare for morpheus. gaming in 3d, move, the original eyetoy, the cyclops headgear, etc. when you combine all those together you get the morpheus.
we will be going on this same path regardless of oculus being kickstarted. not because of morpheus or oculus or spartacus, but because vr has always been the goal of interactivity in games. remember virtua boy? we just came to the point that the tech is there so vr can be a viable device, much like how 2d games back in the 16bit era were doing pseudo-3d until the tech was there (affordable for consumers) to actually render vectors and polygons. this is the same thing. even in this forum there's been talks of vr way before oculus even popped up. why? it's the next logical step.
and why would anyone who's not a dev (read: consumer) spend $350 for unfinished tech? to beta test it? anyone can buy a rift, sure. will those people spend the money to buy that thing right now? they won't. even within the gaming enthusiasts, not everyone bought the rift in its two outings. dare i say it's the minority of the gaming populace who bought rift. and for what? for the early experience of a vr? the compatible games aren't even designed for vr at all. that's what early access is. paying and testing a buggy version just so you can experience it first. for most people that's not an option at all.
I think your definition of unfinished is different from others. Does dk2 have presence? No, but that doesn't make the experience not compelling. Your example of Hawken is poor, it's a shoddily implemented use of the tech with little in the way of optimization and proper scaling of objects. There are lots of unity made demos that have great performance on mid range systems and are very immersive experiences. Minecrift is absolutely amazing with a DK1. I'm still downloading demos almost a year into having a DK and they're still compelling experiences. DK2 is a considerable leap over this and for many will be good enough. Most people won't be able to afford high end rigs that can render modern games at 95hz at 1440p which is what Oculus is likely targeting for CV1. You have a narrow definition of what's acceptable at our current state of consumer VR.