I thought Sony was the company trying to patent stuff for VR?
In any case I think what Oculus would want to protect is their SDK, since most of their components are (or were up to the Facebookaton) just off the shelf parts or otherwise just generic.
If Oculus wanted a patent war I'm sure they'd be suing Sony right now, because the Morpheus design is pretty obviously derived from the basic Oculus setup, especially compared to their earlier stuff based on their HMZ.
Define "typical" because...or do you mean from a serious company/project?I apologize in advance if this has already been posted...
However, it looks like Oculus has only one patent, and it appears to be so ridiculously generic, that I don't see how it could be enforceable. In fact, I don't understand why the USPTO even granted the patent.
Here it is:
http://tinyurl.com/lbat3ku
In typical Patent filings, the "Claim" is usually quite specific. In fact, Claims are usually quite detailed, including any and all supporting information. The more specific and delineated the claim, the better chance the patent assignee has in maintaining enforcement through legal action.
In Oculus' case, it is just the opposite:
CLAIM: "The ornamental design of a virtual reality headset, as shown and described."
The rest of the patent filing consists of drawings of the headset. Nowhere is there any claim for proprietary technology. I find this most unusual. Facebook certainly didn't purchase Oculus VR for their patent.
please. morpheus was in dev since 2010. it just wasn't public like oculus. yes, oculus was out there first "publicly", that does not mean they pioneered vr in a big way. in hindsight, all the things sony was doing was to prepare for morpheus. gaming in 3d, move, the original eyetoy, the cyclops headgear, etc. when you combine all those together you get the morpheus.
we will be going on this same path regardless of oculus being kickstarted. not because of morpheus or oculus or spartacus, but because vr has always been the goal of interactivity in games. remember virtua boy? we just came to the point that the tech is there so vr can be a viable device, much like how 2d games back in the 16bit era were doing pseudo-3d until the tech was there (affordable for consumers) to actually render vectors and polygons. this is the same thing. even in this forum there's been talks of vr way before oculus even popped up. why? it's the next logical step.
Define "typical" because...or do you mean from a serious company/project?
Suing them for what, exactly? As far as I can tell, Oculus VR only has the one patent (see previous post), and it is so generic as to be a joke.
I've seen some pretty high estimates at times of how many approved patents in the system are garbage, vague, generic or duplicates. Especially regarding computers and the like.Well, the latter. I am not saying Oculus isn't a "serious" company. I am just a bit perplexed by how utterly generic their patent is. I really can't see how this patent secures any form of technological, intellectual property.
Valve said they have no plans to produce and sell their own VR HMD
Facebook is paying two billion now for a potentially huge platform that easily could be worth ten times as much later.
I honestly don't think that Facebook has any grand schemes with Oculus VR for now, other than letting them advance the tech and grow the platform. They can't interfere much without souring that process, so they will just add big bags of money to the mix.
Now what happens when Oculus takes off and becomes a huge platform? That should be a big worry. Facebook very likely won't be trying to make money from providing great games to their customers, but instead make money from adds.
Well you should substract amount of money "investors" got back in product ie. developement kits from that $2,5M because it was their real "investment".When they just started out, 12.5 million valuation for an unproven but promising tech idea would've been reasonable in the private equity world. They have no sales data to really project a future growth plan. Again though it is just fun with numbers and I think too many people on here will take it seriously.
The kickstarter folks might have gotten something out of it, like a headset, so its fine. I'm just laughing at crowdsourcing. And yes, crowdsourcing is exploiting a resource. You can determine on your own if it was a good or bad one.
I apologize in advance if this has already been posted...
However, it looks like Oculus has only one patent, and it appears to be so ridiculously generic, that I don't see how it could be enforceable. In fact, I don't understand why the USPTO even granted the patent.
Here it is:
http://tinyurl.com/lbat3ku
In typical Patent filings, the "Claim" is usually quite specific. In fact, Claims are usually quite detailed, including any and all supporting information. The more specific and delineated the claim, the better chance the patent assignee has in maintaining enforcement through legal action.
In Oculus' case, it is just the opposite:
CLAIM: "The ornamental design of a virtual reality headset, as shown and described."
The rest of the patent filing consists of drawings of the headset. Nowhere is there any claim for proprietary technology. I find this most unusual. Facebook certainly didn't purchase Oculus VR for their patent.
http://dudehugespeaks.tumblr.com/post/80832803371/riftbook
Haha gotta love Cliff's comment on Notch at the end, I completely agree...
"p.s. Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. Its a bratty and petty move and it saddens me greatly."
http://dudehugespeaks.tumblr.com/post/80832803371/riftbook
Haha gotta love Cliff's comment on Notch at the end, I completely agree...
"p.s. Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. It’s a bratty and petty move and it saddens me greatly."
I haven't been able to find one reason why Oculus is/was valued at 2 bln. No cash, other than VC money. No assets, other than working prototypes. No patents.
There must have been some bidding war or something.
Huh? Notch parted 10k into Oculus, that's no chump change. And he stands to gain nothing from this move. Notch has reasons to be mad.
Meanwhile Cliff's blogpost that's prefaced with "fuck you bitch Im gettting paid" is supposed to be some vindication?
p.s. Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. Its a bratty and petty move and it saddens me greatly.
When they just started out, 12.5 million valuation for an unproven but promising tech idea would've been reasonable in the private equity world. They have no sales data to really project a future growth plan. Again though it is just fun with numbers and I think too many people on here will take it seriously.
The kickstarter folks might have gotten something out of it, like a headset, so its fine. I'm just laughing at crowdsourcing. And yes, crowdsourcing is exploiting a resource. You can determine on your own if it was a good or bad one.
I don;t htink doesn't have reasons to be mad, not any really good ones anyway. No matter what Rift team would do, he still wouldn't gain anything for his 10K. So what is he exactly angry about?
Dude has lots of money and could have actually invested in the company instead of donating through Kickstarter. If he did that he would be reaping profits from it right now. He can only blame himself for missing out on this chance.
Huh? Notch parted 10k into Oculus, that's no chump change. And he stands to gain nothing from this move. Notch has reasons to be mad.
Meanwhile Cliff's blogpost that's prefaced with "fuck you bitch Im gettting paid" is supposed to be some vindication?
Huh? Notch parted 10k into Oculus, that's no chump change. And he stands to gain nothing from this move. Notch has reasons to be mad.
I don;t htink doesn't have reasons to be mad, not any really good ones anyway. No matter what Rift team would do, he still wouldn't gain anything for his 10K. So what is he exactly angry about?
Dude has lots of money and could have actually invested in the company instead of donating through Kickstarter. If he did that he would be reaping profits from it right now. He can only blame himself for missing out on this chance.
Notch shouldn't be calling them out either considering the check Microsoft cut him for limited Minecraft console exclusivity.I don't expect cliffy to call out Rift when Epic sold a nice chunk of itself to Tencent
But he's right about the Kickstarter bitching
Aside from conspiracy theories, when is change ever done that way in business? If and when Facebook changed Oculus, it'll be abrupt and obvious.Looks like change might be a slow burn. Like boiling a frog.
Notch shouldn't be calling them out either considering the check Microsoft cut him for limited Minecraft console exclusivity.
Aside from conspiracy theories, when is change ever done that way in business? If and when Facebook changed Oculus, it'll be abrupt and obvious.
exactlyIt's easy to tell who are the the CA's in this thread. That comment before about "sucking the corporate cock" would have been funnier if it wasn't true.
I think luckey showed zuckenberg stuff we haven't seen yet. The same tech cliffy was going nuts about a few weeks back.
No. Unless you're talking about pre explosion Facebook when it was limited to certain colleges. There have always been privacy concerns with Facebook. They have adjusted their TOS in alignment with those concerns and shifting of laws. Every company involved with personal data does this. I work at a hospital, and we have updates on handling patient records sometimes every few months. If you didn't realize your personal information was at risk by posting it on Facebook, you were the fool. Same as your search history and Google. Just because people didn't talk about it right away didn't mean it wasn't that way from the start.Facebook has been a master at it with its constant privacy tweaking over time. It wasn't the personal data monster it is now at its inception.
No. Unless you're talking about pre explosion Facebook when it was limited to certain colleges. There have always been privacy concerns with Facebook. They have adjusted their TOS in alignment with those concerns and shifting of laws. Every company involved with personal data does this. I work at a hospital, and we have updates on handling patient records sometimes every few months. If you didn't realize your personal information was at risk by posting it on Facebook, you were the fool. Same as your search history and Google. Just because people didn't talk about it right away didn't mean it wasn't that way from the start.
Did you really think Facebook started as this benevolent free service where you could connect with friends? Targeted ad were the very obvious plan from the beginning.
cliffyB said:More importantly, they needed an ecosystem. IF their system is going to be (hopefully) a dedicated system instead of a (ugh) peripheral they need their version of whatever the app store would be. Your device is only as good as the store and community around it; if users cant say shut up and take my money, if developers cant post their work then the device will ultimately flounder.
Facebook can assist with this sort of thing, as well as having a multi billion user reach.
Making a social network that stays relevant is extremely difficult, as weve seen over the years. Weve all wondered - wheres the next Facebook? Every time some sort of potential app or service comes along that challenges them in any sort of way Facebook flexes their financial muscle and snatches it up.Heres the thing about kids and teens - when it comes to social networking and apps their departure is the proverbial canary in the coal mine. If your network is losing the kids, then the teens are next, followed by the adults, and then grandma has no one left to poke. By purchasing WhatsApp and Instagram Facebook has kept its head above water, and by purchasing Oculus theyve shot back into hyper relevance. Worried Facebook is going to ruin Oculus? Check out Whatsapp and Instagram turns out theyre working just fine since their acquisition.
Seriously, while I found it odd that Notch cancelled Minecraft VR discussions in such a ridiculously knee-jerk way, what's with Cliff Bleszinski feeling the need to insult him again and again?
Otherwise, his tumblr post is solid enough.
I think the mistake is believing there are levels of privacy. Once a company has your information, there's always a risk something bad will happen with it. Those risks haven't gotten better or worse since Facebook opened to the public. They have never been some hush hush secret just because the majority of people signing up didn't stop to think about it. Facebook didn't gradually come into this intention. This was their goal from the beginning. They've just been working on getting better at it. If this is the boiling frog, this a frog that got into water that was already boiling because it's a frog. It doesn't have a clue what 'boiling' is.Yes I was talking about college student only facebook but that's not my point. They also make small tweaks that don't amount to much but over time are big changes. For example changing the fact that you can't make yourself unsearchable to other users. The privacy concerns weren't as numerous/bad as they are now basically. They slowly made it worse over time as they got hooks into more people. It didn't happen overnight.
'You' as in yourself. You're projecting a little here. Luckey rejected a 1.5 billion offer before this one. Either he was driven by greed all along, and this was always going to be the end result, or he was holding out for a deal that allowed him to commit to VR as he wanted to.Good stuff, but I'm not convinced.
2 billion $ offer is and remains in my opinion the determining factor. It's the kind of offer that makes you being able to accept any compromise. What remained to be done afterwards was just to justify it - which can be done in one hundred different ways.
The one thing that bothers me with this post is this:
"More importantly, they needed an ecosystem. IF their system is going to be (hopefully) a dedicated system instead of a (ugh) peripheral they need their version of whatever the app store would be. Your device is only as good as the store and community around it; if users can’t say shut up and take my money, if developers can’t post their work then the device will ultimately flounder. Facebook can assist with this sort of thing, as well as having a multi billion user reach."
Why does Oculus need an ecosystem? What is the comment "your device is only as good as the store and community around it" supposed to mean when you have Steam on every gaming PC in existence. Steam already provides this ecosystem and I see no reason to create another one only to force an install of Facebook's version of Origin.
'You' as in yourself. You're projecting a little here. Luckey rejected a 1.5 billion offer before this one. Either he was driven by greed all along, and this was always going to be the end result, or he was holding out for a deal that allowed him to commit to VR as he wanted to.
i dont see why we have to settle with steam
and realise that what they're going for is more than just gaming. steam is for games, thats fine enough - but lets say OR wants to sell a virtual tour of the louvre etc. that sort of thing just doesnt make sense on steam anymore.
edit: responding to your edit, it is because its meant to be MORE than gaming. thats just the bottom line
Didn't realize he was actually an investor on Oculus; good post though. But that doesn't calm all the fear that a company like Facebook might change the trajectory of the Rift to suit THEIR needs. As a gamer, if that happens, it won't likely match mine.
The one thing that bothers me with this post is this:
"More importantly, they needed an ecosystem. IF their system is going to be (hopefully) a dedicated system instead of a (ugh) peripheral they need their version of whatever the app store would be. Your device is only as good as the store and community around it; if users cant say shut up and take my money, if developers cant post their work then the device will ultimately flounder. Facebook can assist with this sort of thing, as well as having a multi billion user reach."
Why does Oculus need an ecosystem? What is the comment "your device is only as good as the store and community around it" supposed to mean when you have Steam on every gaming PC in existence. Steam already provides this ecosystem and I see no reason to create another one only to force an install of Facebook's version of Origin.
It seems like he is trying to convince us that Oculus as a peripheral (ugh, in his words) is a bad thing. Personally I see nothing wrong with Oculus being another way to enjoy games with Steam as the center. Why create another "app store" other than to make money off of developers and further dilute the PC ecosystem.
I really don't get all the people who try to play this down and pretend it's not terrible news..
This is the equivalent of Microsoft buying out 3dfx in 1995.
i understand the mentality where you have to "side" with something, but im merely pointing out that steam isn't necessarily the best and that we can always do better - or at the least, more relevant.You're right. Why side with steam when you got Faccebook? Can't get candy crush saga on steam.
Everyone is entitled to their naivete, and I respect your right to be amazed. I also reserve my right to laugh and say 'told you so' later down the line.