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Mario Kart 8 : new trailer

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How can this game look so damn good ? It's crazy.
I really love the way the characters track each other in this game. There's so much personality to it.

I couldn't tell if he was just watching the road or not but when Baby Peach tears across that shortcut in front of Toad it looks like he's going "WHAT? Where the hell did she come from???"
 

ffdgh

Member
I really love the way the characters track each other in this game. There's so much personality to it.

I couldn't tell if he was just watching the road or not but when Baby Peach tears across that shortcut in front of Toad it looks like he's going "WHAT? Where the hell did she come from???"


Toad knows his place with his future princess.
 
C'mon now, you know all that royalty stuff goes out the window once that race starts.

It may be misguided but he's not wrong about the jump. The gap between Wii and Wii U may be one of the biggest ever from one generation to the next even though it's kind of cheating to start out from the bottom the way they did :lol

The jump is huge, but is ridiculous to compare it. It's like saying the jump from a PS2 to a PS3 game is way more impressive than a jump from a PS3 to a launch PS4 game, which is like well duh lol. You are going from from low detail in 480p to loads of detail in 1080p.
 
The jump is huge, but is ridiculous to compare it. It's like saying the jump from a PS2 to a PS3 game is way more impressive than a jump from a PS3 to a launch PS4 game, which is like well duh lol. You are going from from low detail in 480p to loads of detail in 1080p.
That's why it was misguided. Definitely not an argument you want to start after Nintendo decided to hit the reset button on hardware last gen.

But still, looking at this game is making me look at that little black box differently.
 

Kyuur

Member
That comparison from Wii to Wii U for Moo Moo Meadows is the kind of shit Nintendo needs to show off. The difference is amazing.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.
 
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.

Zelda's going to sport highly stylised art I suspect, so it may sidestep direct comparisons to previous instalments and the recent tech demo that way.
 

fred

Member
That's why it was misguided. Definitely not an argument you want to start after Nintendo decided to hit the reset button on hardware last gen.

But still, looking at this game is making me look at that little black box differently.

When we first saw The Wonderful 101, Super Mario 3D World, Mario Kart 8, Bayonetta 2, X and SSBU I started to look at the Wii U differently. They all eased my concerns. It's a real shame that the Latte discussion thread is no more because we shouldn't be seeing stuff like this from a bog standard 176GFlops/352GFlops GPU with such a low power draw. I'm still in the fixed function camp myself, it's the only thing I can think of to explain what we've seen and also explains why the ALUs are twice the size they should be.

The lighting in particular for both Super Mario 3D World and Mario Kart 8 stand out, could have HDR lighting being 'free'. Those titles above also appear to be throwing around A LOT of polys at 60fps with v-synch enabled without the Wii U appearing to break out in a sweat.

When we first saw the Bayonetta 2 reveal everyone thought that the split second worth of Gomorrah footage was CGI which says a lot.
 

plank

Member
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.

Why do you always bring up Zelda in a non Zelda Nintendo thread?

EatChildren are you perhaps...... A Zeldacon?! o_O
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The lighting in particular for both Super Mario 3D World and Mario Kart 8 stand out, could have HDR lighting being 'free'. Those titles above also appear to be throwing around A LOT of polys at 60fps with v-synch enabled without the Wii U appearing to break out in a sweat.

3D World geometry seems pretty basic to me. A lot of smooth, rounded edges, but environments generally built from basic geometric blocks and overall pretty sparse. A lot of simple texture repeating too. I think 3D World looks gorgeous most of the time, but I don't think much about it on a technical level looks mind bogglingly impressive. If anything the game as a whole seems pretty basic, believable technology spearheaded by Nintendo's trademark clean, vibrant art.

Zelda's going to sport highly stylised art I suspect, so it may sidestep direct comparisons to previous instalments and the recent tech demo that way.

Agreed.

Why do you always bring up Zelda in a non Zelda Nintendo thread?

EatChildrenare you perhaps...... A Zeldacon?! o_O

I may role play as Zelda on weekends but I don't see what that has to do with anything.
 
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.

Indeed, but they'll open up a lot of CPU & GPU overhead if they don't run it as 60fps like MK8 and SM3DW. I suspect 30 fps is far more likely.
 

Mory Dunz

Member
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.

Well, with the background and all the players, wouldn't Mario Kart have a lot more going on (or processing at lot more things simultaneously) at any given time than Zelda would? The actual racing course may be tightly constrained, but the backgrounds have more activity than ever.

I feel like Zelda actually has the advantages. It loads between maps, it doesn't have to worry about 60 fps, and it likely doesn't need to process as much at once.

I can't claim to be an expert, but what I'm saying is...for example:
-Zelda is one player. If you're far from an event or enemy, you can stop processing certain aspects of that because it's far from reach and eyesight. I've used a technique like this and it can improve performance.

-For MK, I'm not so sure it's a constrained space, because you have to consider the entire map. Because of the bots, or if it's two player, the whole map has to constantly be rendering. One player may be in the beginning cloud top cruise, and another may be in that lighting stormy area. The game can't stop processing either. areas

This was longer than I intended. Anyway, I'm not worried about Zelda I guess after seeing MK.
 
Well, with the background and all the players, wouldn't Mario Kart have a lot going on (or processing at lot more things simultaneously) at any given time than Zelda would? The actual racing course may be tightly constrained, but the backgrounds have more activity than ever.

Add to this the fact that any console 3D Zelda visually stomps on that same console's Mario Kart. There's a long precedent for Zelda looking much better
 

DaBoss

Member
The HD consoles all have racing games look the best on their respective platforms.

So I don't expect Zelda U to look "better" than Mario Kart 8.
 

Mory Dunz

Member
Add to this the fact that any console 3D Zelda visually stomps on that same console's Mario Kart. There's a long precedent for Zelda looking much better

I don't know man....that Mode 7 style of SMK and Super Circuit....

Just kidding.
Yeah, not worried. I'm expecting 1080p and 30fps with drops.

People are going to get mad when they experience drops...but when has 3D console Zelda ever had a good framerate?
 
The HD consoles all have racing games look the best on their respective platforms.

So I don't expect Zelda U to look "better" than Mario Kart 8.

There's a huge different between your standard racing game, with static vehicles and courses versus Mario Kart where it's the exact opposite. My Console Zelda > Console Mario Kart already seems proof of this.
 

DaBoss

Member
There's a huge different between your standard racing game, with static vehicles and courses versus Mario Kart where it's the exact opposite. My Console Zelda > Console Mario Kart already seems proof of this.
That's why I specifically stated HD consoles. Prior to the HD consoles, racing games looked good, but I wouldn't call them the best in terms of graphics.

Standard racers have much better models and post-processing effects compared to Mario Kart 8. The race tracks are also longer, but simpler.
 
When we first saw The Wonderful 101, Super Mario 3D World, Mario Kart 8, Bayonetta 2, X and SSBU I started to look at the Wii U differently. They all eased my concerns. It's a real shame that the Latte discussion thread is no more because we shouldn't be seeing stuff like this from a bog standard 176GFlops/352GFlops GPU with such a low power draw. I'm still in the fixed function camp myself, it's the only thing I can think of to explain what we've seen and also explains why the ALUs are twice the size they should be.

The lighting in particular for both Super Mario 3D World and Mario Kart 8 stand out, could have HDR lighting being 'free'. Those titles above also appear to be throwing around A LOT of polys at 60fps with v-synch enabled without the Wii U appearing to break out in a sweat.

When we first saw the Bayonetta 2 reveal everyone thought that the split second worth of Gomorrah footage was CGI which says a lot.
My views on this are kind of like what EatChildren described. All of those games looked good (some much better than others) but this is truly the first Wii U game that I've seen that has me questioning what we think we know about this system.

3DW showed off some really impressive effects but it reminded me a lot of the Galaxy games in that the visuals were aided greatly by its design choices and smart use of effects and resources. As good as it looked nothing really surprised me given the increased CPU/GPU power over the Wii. MK8, at least to me, seems to be doing stuff the Wii U shouldn't be able to do on paper (at least not without sacrifices in performance).

A lot of it is probably a side effect of the great lighting so you may be on point in thinking that there's some kind of fixed hardware helping with that. It surely wouldn't be the first time that Nintendo used fixed function for lights.
 
That's why I specifically stated HD consoles. Prior to the HD consoles, racing games looked good, but I wouldn't call them the best in terms of graphics.

I was specifically talking about the HD era. But even that aside, I totally disagree; Gran Turismo was one of the visual benchmarks of both the PS1 and PS2 era too. If anything, I'd say using racing games as a graphical standard has actually dropped in recent years.
 

-PXG-

Member
I might getting ahead of myself, but this is looking like the best Mario Kart since 64. I just get that feeling....when I look at this game, and look at the footage and see game play after game play video, I just know that the devs put their souls into this. The amount of dense, intricate details when it comes to the character animation, audio queues and the levels themselves are plain stupid (that's a good thing, btw). Everything looks like it was made with a lot of thought and effort. I love seeing stuff like that. I love seeing a game that is clearly made by people who love making games and love their fans. I can't wait to play it.

I get that warm fuzzy feeling that the production and fun factor are equally top notch and that every decision made in development that got passed, was one that made you feel you got your dollar's worth. It's that rare game that is truly worth owning the system for. I'm so glad I have a Wii U and I will be even happier once this game is in my hands.
 

Astral Dog

Member
My views on this are kind of like what EatChildren described. All of those games looked good (some much better than others) but this is truly the first Wii U game that I've seen that has me questioning what we think we know about this system.

3DW showed off some really impressive effects but it reminded me a lot of the Galaxy games in that the visuals were aided greatly by its design choices and smart use of effects and resources. As good as it looked nothing really surprised me given the increased CPU/GPU power over the Wii. MK8, at least to me, seems to be doing stuff the Wii U shouldn't be able to do on paper (at least not without sacrifices in performance).

A lot of it is probably a side effect of the great lighting so you may be on point in thinking that there's some kind of fixed hardware helping with that. It surely wouldn't be the first time that Nintendo used fixed function for lights.

Only MK8, Bayonetta 2, and X (and hopefully other games in the future) are the games that look beyond the PS3/360 capabilities to me, 3d world,DK,and Sonic look good and very clean, but also much more simple and feels like they lack something to be truly impressive.
Maybe also Wonderful 101 but that game had notable framerate issues :/
 

bart64

Banned
Wow, all the objects in mk8 have a surreal kind of light and coloring. It's not realistic, just looks good in a Disney and candy commercial kind of way. The real achievement is the balance between resources and visual gain, where each shader is used to good effect because it's placed expertly and works well within the scene, not because it's using a complicated lighting system.

Just a hypothesis, but it may be that Nintendo's experience with making the low powered Wii shine will lead to some visual surprises from the more capable wii u.
 
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.
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Only MK8, Bayonetta 2, and X (and hopefully other games in the future) are the games that look beyond the PS3/360 capabilities to me, 3d world,DK,and Sonic look good and very clean, but also much more simple and feels like they lack something to be truly impressive.
Maybe also Wonderful 101 but that game had notable framerate issues :/
Bayo2 makes it easy since it's the rare Wii U exclusive where we have something to directly compare against on last gen consoles. I still think that the Wii U is a mid-generation console, kind of like the Dreamcast, but it's a console with some tricks up its sleeves that I wasn't really expecting after the way some of the earlier exclusive games performed.
With MK8 coming up we might be able to get enough interest for an earlier weekend session.
Are you kidding? If this is anything like how MK7 was at launch (and I expect MK8 to be much more popular) we'll be playing all day every day for the first couple months at least.

Edit: Oh wait, I just figured out that you were still talking about MK7. Never mind.

You're right though, we're already seeing a lot of renewed interest in 7.
 

Roo

Member
After watching several Toad's Turnpike gameplay videos, I noticed the CPUs seem to race on the sides of the track most of the time.
The only section where it seems they take different paths is the section under the bridge:

irPJdSMyKxpaF.jpg


I really hope Nintendo fixes that.
Where's the challenge in that?
They were all over the place in Mushroom City and Moonview Highway.
If all the cars were going in the opposite direction (N64 Mirror version) I would understand it but that's no the case. All the cars go in the same direction as us except for one of the lanes (incidentally) the one next to them.
 
Are you kidding? If this is anything like how MK7 was at launch (and I expect MK8 to be much more popular) we'll be playing all day every day for the first couple months at least.

Edit: Oh wait, I just figured out that you were still talking about MK7. Never mind.

You're right though, we're already seeing a lot of renewed interest in 7.
Yep, was talking about 7. If 8 isn't played more than 7 currently is when it first comes out then that would be really, really, really, really, really sad since 7 is 2.5 years old. lol
 
After watching several Toad's Turnpike gameplay videos, I noticed the CPUs seem to race on the sides of the track most of the time.
The only section where it seems they take different paths is the section under the bridge:

irPJdSMyKxpaF.jpg


I really hope Nintendo fixes that.
Where's the challenge in that?
They were all over the place in Mushroom City and Moonview Highway.
If all the cars were going in the opposite direction (N64 Mirror version) I would understand it but that's no the case. All the cars go in the same direction as us except for one of the lanes (incidentally) the one next to them.

I agree, TT64 was the most rewarding track in the series for me. I would go in a zen-like state slipping and sliding between cars, timing my boost releases to hit open lanes. So much fun with the cars everywhere.
 
Going to be interesting to see how Zelda holds up, given the expectations from Mario Kart and the tech demo. It's one thing to have tightly constrained, linear racing maps where speed makes it easier to hide blemishes in the assets, and it's another to have an (assumed) open world action game with a slower pacing and much larger play space.

I expect to be surprised, the eDRAM may prove to be a godsend for Nintendo. Remember that MK8 has alternate paths throughout most of the tracks, the console has to render all of that which is dynamic if you ask me.
 
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