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Firaxis (XCOM, Civilization) Announcing New AAA Title at PAX, Saturday, 11:30 AM EST

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Mindlog

Member
There are two kinds of scientific progress: the methodical experimentation and categorization which gradually extend the boundaries of knowledge, and the revolutionary leap of genius which redefines and transcends those boundaries. Acknowledging our debt to the former, we yearn, nonetheless, for the latter.
-Academician Prokhor Zakharov, "Address to the Faculty"

My greatest hope is that they nail the fusion of story, characters and setting as expertly as they did with SMAC.
 

garyBig

Member
Hmm, they could conveniently use another 'Baba Yetu' from Christopher Tin's new song cycle that releases soon. Just imagine the feels as you'll never want to leave that menu screen.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Heheheheheh

Well, he's right in the sense that this isn't an official sequel. ;)

And from some of the dev comments on customizing your faction, if they don't do the defined faction leader thing this really won't feel like another SMAC. Those personalities and playstyles were a big part of the game and story. :(
 

Dire

Member
I got chills.
...

+1 there. CG is CG... but Firaxis is Firaxis.

My god the future of PC gaming just looks so damned good.

This
Galciv 3
Star Citizen
Elite: Dangerous

All releasing potentially within months of each other.

Oh yeah, and there's that little thing called VR too.........

Think this just about put the nail in the coffin of my interest in consoles this gen.
 

cluderi

Member
Has this been posted? PC Gamer Interview.

fox-licking-window-o.gif


Sounds fantastic, just fantastic. Looks like I'm buying next months PC Gamer ( and the game obviously )
 

TechnicPuppet

Nothing! I said nothing!
Civ 5 was is very hard on processors I think. I hope they can reduce that in this game. It may also prevent a console port.
 

Juice

Member
Oh man that teaser. Saw it via twitter this morning and lost my shit.

Any details voiced at PAX? Did they confirm that this is essentially a successor to Alpha Centauri? Will it be a Civ-like strategy game on a planet? Trailer makes it feel like it might be a space-vessel game (like FTL?)
 

inm8num2

Member
Hopefully they redo the combat mechanics from Civ 5. I really didn't enjoy how you couldn't stack units on hexes.

I like the one unit per stack rule. It forces the player to think more about their strategy and unit placement.

Maybe they could do something where each tile can have one melee + one ranged unit, or a similar compromise?
 
...there is going to be a follow-up to Alpha Centauri in a few months.

:O

Gotta wrap my head around that one. This is exactly the sort of project I figured we wouldn't see as often anymore.



I don't know why they didn't try for Civ 5 on consoles. Maybe a CPU bottleneck? The UI is big and readable from a couch already, and I don't think it would be too tough to implement good controller support.

Long games like this are actually a great fit for the living room. I've spent a lot of weekends eating pizza abs having a few beers while playing Civ on the TV.

The Cloud could solve the tablet CPU problem.
 

Lord Panda

The Sea is Always Right
Wish you could join Civ 5 with Beyond Earth - that way your civ progresses from the ancient era to the far flung frontiers beyond the solar system.
 

Kinthalis

Banned
Can you port beggin jack-holes start your own thread where you can beg for all the PC games you want on your crappy console already?

This is getting ridiculous.
 
Incredibly apt user name.

Since you're a cloud computing expert, then please explain.

Because as far as I'm aware the biggest drawback to it is that the accrued latency limits the usefulness of computations performed remotely. However, the turn based nature of this game means that there's no issue keeping the action synchronized.

A 32 core server somewhere will crunch the AI turns much faster than the tablet CPU in current gen consoles.
 

Kinthalis

Banned
Since you're a cloud computing expert, then please explain.

Because as far as I'm aware the biggest drawback to it is that the accrued latency limits the usefulness of computations performed remotely. However, the turn based nature of this game means that there's no issue keeping the action synchronized.

A 32 core server somewhere will crunch the AI turns much faster than the tablet CPU in current gen consoles.

Who is going to foot the bill for all those number crunching servers? And if you're goign to rely on the cloud - that means the game can only run while you're online.

HA! Try selling that a bunch of hipster gamers on their ipads. Hmm, actually hipster gamers might bite...
 
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