I just used Kotaku's listing for the categories so it was consistent. I don't know their justification for it.Why is DS in the "Modern" era along with the 3DS? Why are so many systems clomped in the modern era?
I just used Kotaku's listing for the categories so it was consistent. I don't know their justification for it.Why is DS in the "Modern" era along with the 3DS? Why are so many systems clomped in the modern era?
Couldn't agree more. There were a couple of all-time classics on the SNES, but we were absolutely spoiled by choice when it came to great JRPGs on the PS1. What a wonderful time that was.People that pick 16-bit have nostalgia goggles. RPGs were more available and more innovative in the 32-bit era.
See, this is why I made the distinction for what came out in NA and what came out in Japan (meanwhile Europe seemed to be so badly screwed that getting more actual attention in the Polygonal era gave that one the nod), while I have little doubt there was a lot of garbage we were perfectly fine missing like anime licensed RPGs there was also a lot of Squaresoft's more interesting output that got stuck there, and some niche stuff that had no real avenue for international release that generally exists these days, nevermind how Dragon Quest had the poor misfortune to be left behind for the whole generation (and seemingly history will repeat itself...) But that next generation we reliably got ALMOST everything worthy of note from Squaresoft, and it mainly stayed that way until later in the DS days when it collapsed again. Though the omissions were getting more and more noticeable before then, IE no FM5 in NA.This is definitely one of the most ironic posts I've seen here in a while.
Anyway, 16-bit hands down. Still has games with the best writing and probably the most experimental as well. 32-bit era was largely a refinement of what came before.
Earthbound, Warsong, Der Langrisser, Secret of Mana, Romancing SaGa, Live A Live, Illusion of Gaia, Beyond Oasis, Ogre Battle, Tactics Ogre, Final Fantasy VI, Radical Dreamers, Chrono Trigger
I feel like 32-bit was also the media feeling the aftereffects of Neon Genesis Evangelion. Which led to some really good and really bad things as well.
16 bit. Chrono Trigger and FFVI are my two favorite JRPGs.
This takes a really really narrow view of jRPGs. I love some of those old Square RPGs, but there were plenty of fantastic ones that the 16-bit era had that the 32-bit era missed out on. Phantasy Star and Terranigma being two (previously unmentioned) good examples.See, this is why I made the distinction for what came out in NA and what came out in Japan (meanwhile Europe seemed to be so badly screwed that getting more actual attention in the Polygonal era gave that one the nod), while I have little doubt there was a lot of garbage we were perfectly fine missing like anime licensed RPGs there was also a lot of Squaresoft's more interesting output that got stuck there, and some niche stuff that had no real avenue for international release that generally exists these days, nevermind how Dragon Quest had the poor misfortune to be left behind for the whole generation (and seemingly history will repeat itself...) But that next generation we reliably got ALMOST everything worthy of note from Squaresoft, and it mainly stayed that way until later in the DS days when it collapsed again. Though the omissions were getting more and more noticeable before then, IE no FM5 in NA.
And it's not just SE either, we started actually getting the MegaTen umbrella games and even some of the stuff we missed from the 16-bit generation, I'd still count those with that era just because of when they were conceived but it says a lot about that generation how we more reliably got stuff.
Late 1990's early 2000's are just the golden era of any rpg, both western and japanese. (the time at which a feature film of Final Fantasy would get made) it just doesn't split right around the generation switch.
16 bit era, before load times existed.
This too.
Battles starting instantly is how it should be done.
This is definitely one of the most ironic posts I've seen here in a while.
Anyway, 16-bit hands down. Still has games with the best writing and probably the most experimental as well. 32-bit era was largely a refinement of what came before.
Earthbound, Warsong, Der Langrisser, Secret of Mana, Romancing SaGa, Live A Live, Illusion of Gaia, Beyond Oasis, Ogre Battle, Tactics Ogre, Final Fantasy VI, Radical Dreamers, Chrono Trigger
I feel like 32-bit was also the media feeling the aftereffects of Neon Genesis Evangelion. Which led to some really good and really bad things as well.
This takes a really really narrow view of jRPGs. I love some of those old Square RPGs, but there were plenty of fantastic ones that the 16-bit era had that the 32-bit era missed out on. Phantasy Star and Terranigma being two (previously unmentioned) good examples.
Late 1990's early 2000's are just the golden era of any rpg, both western and japanese. (the time at which a feature film of Final Fantasy would get made) it just doesn't split right around the generation switch.
Admittedly Squaresoft can be argued as being a litmus test for the genre at large (well, maybe less so now that they kinda lost their way on that front), and I forgot to mention that apparently the PC Engine had a great lineup of RPGs so that alone is a huge reason for the NA/Japan release distinction.This takes a really really narrow view of jRPGs. I love some of those old Square RPGs, but there were plenty of fantastic ones that the 16-bit era had that the 32-bit era missed out on. Phantasy Star and Terranigma being two (previously unmentioned) good examples.
Yeah, this post gets it. We still got some of the brightest gems, but a lot of stuff failed to come over and that which did was easy to miss. I don't doubt even some of the poor performing yet well received JRPGs today grossly outdoes anything not from Squaresoft from back then.What he's saying is that a relevant criticism of the 16 bit era is that many, many, many good games of that era simply never made it out of Japan. US and EU gamers never got to play them. It's odd that you bring up terranigma since THAT game never made it to the US for mysterious reasons, despite the existence of a version in English!
On top of that many that did get brought to the west ended up either broken, gimped, or with busted translations. FFIV SNES and 7th Saga are probably the two most glaring examples of this one.
It's hard to imagine now because it largely doesn't happen anymore, but games getting crippled or left in Japan for no good reason was the rule, not the exception. It wasn't until the 32 bit generation and later that some of the more notable 16 bit games even showed up- tactics ogre and ffv, for instance.
It's very difficult to label the 16 bit era as the best if you were actually playing games in that era, and not picking up ports and ROMS a decade later.
People that pick 16-bit have nostalgia goggles. RPGs were more available and more innovative in the 32-bit era.
This was a good point until I remembered its 2014.
I find that most people that believe SNES was the golden era just didn't game that much in PSOne era and don't really play JRPGs at all anymore. Great JRPGs are still coming out. I think most of them don't believe this so they still cling to the SNES era.
He's not wrong. Rpg's fucking exploded after ff7 was a success. Quality might be debatable but quantity isn't. Many, many, many more Rpg's were being made and translated, and at almost half the cost of 16 bit carts.
The PS2 era. Kingdom Hearts redefined what a JRPG could be, and was supported by the like sod FFX and FFXII. KH2 being the peak of the genre.
Oh I agree, but the nostalgia-goggles argument is kind of a silly one when it's SNES vs. PS1.
I gotta give the edge to 32 bit myself. SNES was home to more all time favorites, but the PS1's sheer volume can't be just written off.
the ps1 had a lot more crazy, "experimental" games that pushed the envelope a bit more.
I actually think rather the opposite. In simple terms, the refinement was of a system that wasn't all that great to begin with. PSX-era games are one which, by far, have aged terribly. There's a lot of nostalgia built into digging in yesteryear, and the reality is that those in the 16-bit era, generally, aged better. Some of them still have better writing than games of today, and that's saying a lot when, at least in the past, "nobody" knew how to write for videogames.But wouldn't the careful refinement of the genre's 16-bit successes inherently make the 32-bit era better?
Suikoden II, Moon: Remix RPG Adventure, Xenogears, Final Fantasy Tactics, Valkyrie Profile, Final Fantasy IX, Dragon Quest VII, SaGa Frontier
One of the 32-bit era's shining achievements was the creation of the 3D action RPG on consoles. Granted, the consoles had quite a few stinkers, but games like Parasite Eve, Vagrant Story, and Mega Man Legends 2 were very high quality games that were really unlike anything else out there at the time.
Uhhh, yeah, this honestly may be one of the craziest opinions I've seen on JRPGs.The PS2 era. Kingdom Hearts redefined what a JRPG could be, and was supported by the like sod FFX and FFXII. KH2 being the peak of the genre.
Yeah, I figured you meant that when I saw that. Though if this was decided while the 32-bit generation was at its peak there'd be the arguments perhaps of neophilia. At least they both have the nostalgia angle I guess to partially cancel each other out, but then for some of us it may be which we have stronger nostalgia FOR... and admittedly the 32-bit era may be that for me with the 16-bit era nipping at its heels.Oh I agree, but the nostalgia-goggles argument is kind of a silly one when it's SNES vs. PS1.
I gotta give the edge to 32 bit myself. SNES was home to more all time favorites, but the PS1's sheer volume can't be just written off.
Or mid to late 20s at least, though much younger than 27 or 28 and I can't imagine you'd have gotten serious 16-bit exposure.Anyone over 30 should just include the 90s as one huge Golden Era, because that's how we lived it.
The classics were just back to back for the entire decade.
They've always been "anime-jRPGs", literally the first megahit within the genre that codified it (Dragon Quest) was big partially because they got Akira Toriyama doing artwork for it.Though I also mark FFVII as the death of the classic jRPG and the birth of the anime-jRPG, so your mileage may vary.
29. I guess that's part of why the two generations are sort of in a tight race for me and generally come out way ahead of every other generation in my mind.I think people should be required to post there ages on questions like this. Very often, the era people pick is when they became aware or experienced the titles first. I'm 30,for me it's the 16 bit era. I also have huge nostalgia for the PSX for all the RPG before Square lost me.
People that pick 16-bit have nostalgia goggles. RPGs were more available and more innovative in the 32-bit era.
Can we just all agree that it certainly ISN'T the PS3/360/Wii gen? The genre was healthy and thriving for a decade before last gen took a steaming shit all over it.You can't make me choose PS1 or SNES era. They are both top notch. I can't decide.
I don't actually think this is the case. I think that while the artwork was anime-flavored, I'm mostly getting back to the writing. Even so, the art that was in the 16-bit era was often heavily infused with medieval overtones that really didn't make it across to the 32-bit era (wild western and steampunk environments tended to be much more popular overworlds). The fact that everyone was chasing FFVII at the time meant that games continued to try and create a sense of grittiness in their game worlds and it frequently just comes across as... pardon the choice of words, but the writing of a confused teenager attempting to relate to an audience. I consider the PSX-era to effectively be the awkward teenage years of the videogame industry. There was some really interesting stuff that came out of it, and some really terrible stuff, but generally what was created lacked direction or focus. The childish wonderment of the younger systems, especially RPGs, became infused with lavish attempts at appreciating complex issues, but only in the most simple and narrow-minded of ways (which again, gets back to NGE and all those influences as well).They've always been "anime-jRPGs", literally the first megahit within the genre that codified it (Dragon Quest) was big partially because they got Akira Toriyama doing artwork for it.
It's just about what era and flavors of anime we're talking about, and which we were exposed to. The likes of FFVII definitely seemed born from the kind of culture that brought us Evangelion, and likewise we have a lot more of the pandering type of JRPGs as that stuff seems more prevalent in anime (or at least it's the same type of pandering a lot modern anime/manga will do.) Funnily enough I could probably give you that it was probably the game to point out as the animefication of Final Fantasy, but even then you could make similar arguments for the characterization of the prior games, and just how their in-game sprites looked.
Ruling it out is possibly dumber, because by all rights it's PS3/360/Wii/DS/PSP generation. Preferences are still a factor obviously, and people may just not like the shift period, but to ignore those two systems is sticking your head in the sand about where the genre actually is.Can we just all agree that it certainly ISN'T the PS3/360/Wii gen? The genre was healthy and thriving for a decade before last gen took a steaming shit all over it.