And more I know I'm probably forgetting but ugh that system was just amazing for JRPG lovers.
People always forget Grandia.
And more I know I'm probably forgetting but ugh that system was just amazing for JRPG lovers.
This was a pretty interesting remark, I must say. I didn't really think about it before, but I think I can see where you're coming from. At least mechanically speaking, the game design of most of those games seems viable on 16-bit systems.Glorified SNES games with cutscenes. There are a couple exceptions, but they're not really what I would call "pushing the envelope" in anything.
This was a pretty interesting remark, I must say. I didn't really think about it before, but I think I can see where you're coming from. At least mechanically speaking, the game design of most of those games seems viable on 16-bit systems.
PS1.
While I agree with your two particular examples, and I wasn't really counting Parasite Eve in that "most", I do think Parasite Eve's battle system shares a lot of core elements with Live-A-Live's, Robotrek's and Star Ocean's. Aesthetically they look very different, but they are essentially about positioning yourself in the arena, and knowing the range of the weapons and spells in play. The games pause the action to let you choose your menu-selections, and to do the more complex calculations and checks. Perhaps it can even be seen as a real-time SRPG battle system with relatively brainless AI?You'd have an easier time doing something like Final Fantasy VI on NES than you would Parasite Eve on SNES.
While I agree with your two particular examples, and I wasn't really counting Parasite Eve in that "most", I do think Parasite Eve's battle system shares a lot of core elements with Live-A-Live's, Robotrek's and Star Ocean's. Aesthetically they look very different, but they are essentially about positioning yourself in the arena, and knowing the range of the weapons and spells in play. The games pause the action to let you choose your menu-selections, and to do the more complex calculations and checks. Perhaps it can even be seen as a real-time SRPG battle system with relatively brainless AI?
The big difference is that in Parasite Eve, you had to reload your basic attack every few turns, everyone has unlimited movement between its ATB turns, and that it wasn't locked to a grid, though the latter was hardly an essential part of the combat. Outside of its battle system, it really doesn't have anything overly complex going on as far as I remember. The core game should be within the system's capabilities. Whether I'm talking out of my arse or not, it was a fun thought exercise either way.
I guess I would say the "golden age" of JRPGs was the 16 bit era.
Games like Chrono Trigger, FFIV, and FFVI are nearly timeless, and they all hold up very well today. However, my actual preferences on what I consider my favorite are different. I wouldn't say the modern era is the "golden age" because it just seems like it's too soon to judge without any time passing. And the term "golden age" seems to hint at historical significance too, which we can't really judge yet for the modern era.
My actual favorite eras:
1) The Modern Era: I honestly think the best JRPGs I've played are from this generation. NieR, FFXIII/XIII-2/Lightning Returns, Dragon's Dogma, Lost Odyssey, Demon's/Dark Souls, Fire Emblem Awakening, Valkyria Chronicles are all fantastic and among my favorite games ever. The DS alone has a library that rivals the PS2, and the PSP is no slouch either. I think this is my clear favorite.
2) The "New-ish" Era: FFX, FFXI, FFXII, Dragon Quest VIII, Persona 4, and more. Lots of fantastic games that still hold up today very well.
3) The 16-bit Era: Chrono Trigger, FFIV, FFV, FFVI, and on. They still hold up today, and there are many masterpieces.
4) The Polygon Era: I honestly think this is the most overrated era in JRPGs by far. Most of these games are painful for me to play today. The graphics are often ugly, the loading times are the longest, and the games are often slow as well. These games were bested before and after their release.
5) The 8-bit Era: I don't think anyone seriously considers this a contender for anything but last place.
sörine;108833589 said:Yes all those Square classic franchises like Phantasy Star, Ogre Battle, SoulBlazer, Earthbound, Shining Force, Legend of Zelda, Monster World, LandStalker, Lufia, Lunar, Ys, Popful Mail, Breath of Fire, Exile, etc.
Yeah, I agree. Parasite Eve isn't too terribly different from the kind of positioning you do in Chrono Trigger. It has a different system, but nothing that couldn't have been done in a similar way on SNES I think.
I'm sure I'm not the only one to disagree with you on your favorite era of JRPGs, so rather than argue the failings of the entire FF13 trilogy, I will instead raise the point that several games you mentioned defy the typical categorization as JRPG. Granted of course I'm not the authority on this, so take what I say with a grain of salt, but here's the deal:
I don't think any 16-bit JRPG were even released in europe so it's easily the PS1 for me.
You did already add most of those in your previous statements. And Kartia, Legend of Dragoon and Legalia are all awful anyway.Lufia, Ys, Popful Mail, Soul Blazer and Landstalker might be great games, but they typically aren't considered in the same tier as Square's best of the best. They aren't the games most people think of first when they think of SNES rpg or 16 bit rpg. The real standouts of 16-bit are mostly Squaresoft. Most of those are more along the lines of 'niche'. If we're going to bring those into the equation, I can add Kartia, Thousand Arms, Tales of Destiny, Arc the Lad, Legend of Dragoon, Legend of legaia, Alundra 1 and 2, Legend of Mana, Front Mission 3, Star Ocean Second story, Wild Arms I and 2 and that's just on playstation. saturn had albert odyssey, shining force 3, panzer dragoon saga, among others.
While you have no control over the positioning of your playable characters in Chrono Trigger, enemies would move around between turns. If you timed your attacks right, you could hit multiple enemies with a single attack. For example, Crono's Wind Slash blasts out towards an enemy in a line. Any other target between you and the chosen one will also get hit by the blast. You could get a lot more mileage out of your MP once you got the hang of it.What positioning in Chrono Trigger?
I can see it. Should they have cut the party count down to one, drawn circles for the AOE rather than marking the enemies themselves, and allowed direct control over your main character's location, Chrono Trigger wouldn't be many steps removed from Parasite Eve's combat. I doubt anything of Parasite Eve would need to get scaled back, aside from the presentation, as it's essentially a 2D game. That said, the presentation is a big part of that package.Yeah, I agree. Parasite Eve isn't too terribly different from the kind of positioning you do in Chrono Trigger. It has a different system, but nothing that couldn't have been done in a similar way on SNES I think.
Sure, we've got a few. The Soul Blazer trilogy, Lufia 2, Secret of Mana, Breath of Fire 1+2 and Mystic Quest Legend are some I can think of right now.
Edit: Plus Mega Drive games, of course, I'm not as familiar with them, though.
Thank you! I think it's one of the best games of that generation. So sad that some people just couldn't get over how different it was.
I replayed it about a year ago and it held up without any issues.