Yes, I know. It's just not practical, thus the /s tag.
Amazon isn't competing for best graphics or power, thus no reason to tout the cloud even though their servers are better than Azure's from a subjective standpoint. RackSpace servers can also be considered better in some aspects than Azure, so does that mean Sony has a better cloud than MS? Does the cloud = 4 PS4's?
Sony knows it's BS and Cerny can barely keep a straight face when the topic arises.
I'm a little surprised you managed to take that post even a little seriously. Maybe I should have placed an /s of my own at the end.
As a more seriously reply though... I'd say that Amazon probably does have a better cloud implementation than MS currently. However as these implementations help primarily with CPU based processes, it would be extremely difficult for a FireTV to even display enough to make much cloud processing worthwhile. It's not doing destruction similar to MS' build demo, because it's not drawing that scene regardless of the calculations.
I know very little about Rackspace, but the fact it's not actually Sony's own cloud solution makes it far less flexible. MS can expand the resources used by Thunderhead as long as they maintain a safe buffer of Azure resources. Sony would need to pay for all resources that they use, if it requires more, than they have to increase how much they spend. They're not in a position similar to MS and Amazon. A comparison I made earlier is that for MS it's like running a restaurant, and eating lunch there. It has no real cost to you if that food wasn't going to be sold anyway. Sony can't pull that off at someone else's restaurant. It's not just a case of using the cloud to increase computations, Sony would probably struggle to offer free server hosting, and storage to all developers on their platform, because the bill they would be landed with would likely be crippling in their current state. So no, Sony doesn't have a better cloud than MS as of today.
Name one high latency viable example that has been demonstrated in a high latency non-controlled environment.
In the mean time, PS now beta isn't that bad.
You would need an incredible low latency that not even Google fiber can provide. Also dedicated hardware just for you. How much would games have to cost to cover this?
Didn't the NVIDIA cloud lighting demo show implementations that account for various delayed responses.. up to 1000ms (which nobody online is ever likely to suffer)? Why do you assume these solutions would all require fiber connections to work? Anything that can survive a 3 frame delay (for a 30fps game) would be granted around 100ms to receive an update. This would work fine for plenty of things (and definitely wouldn't be a problem for the demo MS showed).